omg someone please help me.....I downloaded the game but it gave me an icon for a DIFFERENT game. I did the following.... 1. uninstalled BOTH games 2. reboot device 3. download Touch KO again The icon is STILL for the other game (not touch KO) even though ive already uninstalled the other game!
So it does run very smooth on 3g but I can't seem to find a pause button. However on mine the frame rate drops insanely when the ragdoll feature kicks in
would be nice to see (in addition to the ability to turn off or just show the final "finishing blow") different knockdowns more realistic opponent knockdown... makes me think of ragdoll physics games a special move or special moves with a rage meter or somthing where the player would turn red when ready more interesting and variety of tatoos players and upgrades (its weird when other opponents have the same tatoos? is there only one tatoo place in town? different expressions when the opponent goes down (mouthguard goes flying, or blood spitting out of the mouth etc) the game has definite potential and looks like a lot of work went into it looking forward what the developers have up their sleeves in the coming updates
also, the game is a little buggy for me on my 3gs. i installed and rebooted my device before ever running the game and it crashes sometimes when creating a player and switching between stances, for example. beyond the player creation component, the game is pretty solid, stability wise
Its not that big of a deal. But if you personally find it a big deal delete and reinstall both the games and see if its fixed.
alright finished 30-0-0 yippee! 11th on leaderboard.... that's enough for me tonight. got my 3 bucks worth for sure
alright....new here feels like i have to introduce myself in every post anyway just wanted to say touch ko is a solid game! along with a lot of you others...ive waited for this one for a while and im satisfied with the hellish wait(wheres minigore at?!).....although....it is rather easy. aint nothin an update cant fix... so while i have nothin else to do tonight....ill be whoopin ass on my iphone
Im so disappointed. Pros -graphics -controls Cons -Too easy (been playing for over an hour. havent got knocked out once yet) -Gameplay consists of waiting for opponent to unblock, attack, block. Refresh. -Would have preferred more customisation
Just played a bit and won my amateur title. It's pretty fun and like others have mentioned, a bit easy. If you think it's bad, it was only 2.99 which is pretty cheap. I have no regrets and I kinda enjoy it. Though it crashes quite a bit.
Review: Touch KO wins some but also knocks itself out Boxing and fighting-related games are rare commodities when it comes to the iTunes store, and I can count on one hand the ones I would recommend. There simply aren’t many, and so much anticipation and excitement have been building for the release of Touch KO. While I would add Touch KO to the list of good boxing games, one phrase really sums up the good and not so good things about the new release—it has a lot of potential. Unfortunately, that’s probably not the ideal phrase for a game with high expectations. Touch KO lands some punches, but it misses the knockout blow with a questionable AI and to a lesser degree, omitted features. The 3D graphics are visually high end, and it’s the best looking boxing game you’ll find the iPhone/iTunes platform. Complemented by a rap song that adds an edgy feel to the game and ugly looking boxers, attention to the presentation is obvious. Strangely, one area that needs to be revisited is how boxers fall when knocked down which looks to be based on ragdoll physics. They fall in weird positions, weird enough that I would just laugh at how they landed—funny and unsettling is a phrase that comes to mind. Two other things of note is the lack of an in-game pause button and a replay fast forward option. The game does autosave starting at the beginning of the last round, but not at the last progress. In a knockdown, a replay is shown which initially looks interesting especially with flying spit as a punch lands. But, it becomes monotonous after while with no way of bypassing the replay. The ability to choose the physical makeup of your boxer is really done nicely, but it’s the customization that stands out. Customization includes physical appearance, tattoos, gloves, trunks and shoes, and in the case of gloves, trunks and shoes, those can add to the physical strength in terms of stamina, power and agility of your boxer. These items are purchased based on earnings from fights won. A variety of different actions are available accessible through tilt and touch controls. By tilting the device, a boxer can dodge left or right to avoid punches. The touch controls allows for jabs, upper cuts, hooks and blocking, and the mechanics used are responsive and intuitive. What is missing is the use of body shots, which is a key element for boxing games, let alone boxing as a sport. Also, lacking is the ability to controls movement from side to side or even backing up. Currently, the game will automatically rotate the boxers, and for most part, actions are limited to punching the upper body. Each boxer has a rating system based on power, stamina and agility which can be raised through matches, training, or as I mentioned before, the right clothing. Training is limited to choosing from a selection of options before a match, so there isn’t an actual training process. Depending on the clothing you choose to upgrade, this can also increase certain attributes. For example, shoes are for agility while trunks increase stamina, and gloves boost power. Prior to entering a match, you are usually presented with several choices of opponents each with their own statistics such as win/loss record, degree of difficulty (e.g. mediocre, challenging, hard), and a comparison of power, stamina and agility. In addition, your boxer has statistics for popularity as well information on the purse for the match and potential popularity boost. It’s a well thought out layout that presents everything you need to know. Here is where I begin talking about the gameplay, and unfortunately, this is the big weak spot for Touch KO. Each round has a three-minute timeframe with a 3-round format in the Amateur league and 5-round set up in Professional. A knockout results when a boxer is knocked within the same round. A gauge appears at the top of the screen indicating the energy level and permanent damage with energy levels recharging during a bout when a boxer isn’t taking punches. The weak spot is the questionable AI where the majority of opponents especially in the Amateur league where it almost feels like they’re allowing you to pummel them. For the first 8 matches, which comprise the Amateur league, the challenge is frustratingly limited. My matches didn’t get halfway through the first round before I knocked out my opponents. When fighting in the Professional league, possible opponents are categorized as challenging or hard in terms of difficulty. I strongly suggest you choose the hard opponent whenever possible if you want a challenge. Obviously, you can fight the less challenging opponents to build up earnings to purchase items. The one noticeable difference with opponents classified as hard is that they block punches. There are literally seconds that tick away in rounds where both boxers are simply blocking and do not throw a single punch. Does the difficulty increase? It does slightly, but honestly the AI needs to be reworked if players are to be engaged in this game. Overall, Touch KO is a good game that has potential. For the price, the graphics are done well, and the control mechanics while missing a few things, are responsive and intuitive. The primary issue is with the AI, and that really is one of the toughest areas to gauge because this varies by individual. Touch KO lands some punches, but it’s not a knockout. Albie Meter: 3.5 Stars (the best looking boxing game available in the iTunes store but weak AI hinders it; for the price, it delivers cheap entertainment, but keep your expectations in check)
Pause button is completed in our current dev build, and will definitely be in the first update. If anyone is getting consistent crashes: can you please PM me with your device type and OS version -- sounds like it's pretty random but I want to make sure there's no specific device/OS combination that is causing a problem. Matt Mechtley
Well I am sure the Devs will fix the AI being too easy. Lets hope that Minigore and iMech live up to their hype especially after the long wait for those games also.
not that good i lke the graphics its good but u cn play it w/o thinking u just tap slide and tap anywhere nd u win the game nd u cnt move on the ring also no body shots u'll jst wait for ur charcter to go up wen kncked down i hope it wll smehow be lke fght nght mbile version un lng,hahahahahah
Big Albie, how many stars would you give Iron Fist Boxing when it was first released? (around 8 months ago) Iron Fist Boxing has a great graphics too and some fancy finishing moves. There's no customization but there's career mode and different styles of fighting: muay thai, kickboxing, etc. I quite like that game though the AI could get very frustrating in some levels, especially some characters are noticeably weaker / stronger than the rest, eg. Shawn is the perfect all-rounder, he's stronger than that asian dude in every aspect and there's no way to increase stats, so that's like saying, "don't choose that weak asian dude". It's been a long time since IFB was released so I'm not too amazed by Touch KO, I guess if the IFB devs has as much money to develop and do marketing, they could create an even better game than Touch KO.