iPad Touch KO (now v1.1!)

Discussion in 'iPhone and iPad Games' started by STP_Tim, Jul 25, 2009.

  1. chukwuka13

    chukwuka13 Well-Known Member

    Mar 20, 2009
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    hey change ur sig. minigore already out
     
  2. sf49lu

    sf49lu Well-Known Member

    Apr 16, 2009
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    Sylvania, OH
    Has anyone else experienced this problem?
     
  3. SoCal_Sponger

    SoCal_Sponger Well-Known Member

    Feb 28, 2009
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    yup, I talked about it a couple posts above yours. Currently have 100 KOs in career but only 84 show up in the highscore. I played a couple times offline.
     
  4. asianness

    asianness Well-Known Member

    Jul 4, 2009
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    This might already be answered since I didn't read every post but . . .

    Is this game worth getting? I've been hearing a lot about how it's too easy and stuff like that. Are they planning on adding more to the updates and fixing these things?
     
  5. mmechtley

    mmechtley Member

    Jul 26, 2009
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    Hi donkei -- it's our intention to keep dodging only an "advanced" skill. That is, while it might make the game easier once you're good at using it, you can still play the game fully, even at the hardest levels, without using it. If we add multiplayer in a later update, you'd likely need it to be competitive against some players, but we don't like flailing all over the bus either!
     
  6. mmechtley

    mmechtley Member

    Jul 26, 2009
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    This will be fixed in an update. Currently it's only submitting records for games played while online. I'll make it queue up records for offline games and submit them once you go online.
     
  7. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    If you can keep your word that it won't be an integral part of the game like Baseball Sluggers or Papi Jump then I'd surely buy it :)

    Also, just for suggestions, there can be a thing or two you guys could observe and learn from Iron Fist Boxing like the use of 4 corners, body shots, finishing moves, etc :)
     
  8. SoCal_Sponger

    SoCal_Sponger Well-Known Member

    Feb 28, 2009
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    sounds good then
     
  9. sf49lu

    sf49lu Well-Known Member

    Apr 16, 2009
    619
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    Sylvania, OH
    mmm...finishing moves like a large haymaker that take more time but if it connects, causes more damage would be good. Also, there should be a way to knockout someone without going through a couple rounds until they get tired because in real life, one wrong move+getting hit by a flurry of hard punches can knock you out.
     
  10. adam

    adam Member

    Apr 20, 2009
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    Hi guys,

    Thanks for all of your feedback! I have been out of town for the last week so I have been getting caught up on all of your suggestions. Thanks also for everyone who has been in contact with Matt to help us out!

    Our first update should be ready to submit very soon and will feature:
    1. Ability to tap timer to pause
    2. Ability to tap to skip replay
    3. Corrected positional audio problems for users wearing headphones
    4. Adding hard mode with a steeper difficulty ramp
    5. *Might fix the problem for users who experience a crash or freeze when they get knocked out. We are still not 100% sure what causes this problem, and we have not been able to reproduce it ourselves, but we adjusted some code we suspect could be the problem. If you are one of the few who has experienced this, please let us know if it still happens after the update!

    I have already started work on a quadrant-based control scheme for body punches, but this will take some further work, so will have to wait for the second update.

    Thanks again to everyone who has bought the game so far--you're helping us keep up with more development!
     
  11. sizzlakalonji

    sizzlakalonji Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Apr 16, 2009
    5,706
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    Indiana, USA
    Nice. Look forward to this. Just to say it again in case some missed it, I am one of those people who have the crash issue. Once I picked a different character, the problem went away. If you have the problem, try this for the interim.
     
  12. Slapshot

    Slapshot Well-Known Member

    Jun 12, 2009
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    Awesome! Glad to see the devs here! This is easily one of my favorite games, along the patches, it'll be even better. Thanks! :)
     
  13. dboobis

    dboobis Well-Known Member

    Jul 26, 2009
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    Guess I'll have to give this another rigorous playtest when the patch hits :) Hopefully the AI on hard will actually pose a challenge - and the killer strategy of doom will no longer be effective!
     
  14. strato g

    strato g Well-Known Member

    Jun 23, 2009
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    Looking forward to the updates!!

    It's great to see developers who actually care and encourage positive feedback! Will you be improving the body mechanics, as far as the way the fighters look when they fall? This has been one of my only complaints.
     
  15. adam

    adam Member

    Apr 20, 2009
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    Enough people have mentioned this that it is definitely on our radar. We don't have an ETA though. The trouble is we can either do an animation or use physics. If we use an animation, then the falls get really repetitive. When we use physics, we get tons of variety, but it is also a little harder to control based on the limitations of the device, so they can get a little floppy.

    Ultimately, the solution is probably to try to massage the physics more, but as I said we don't have an ETA quite yet.
     
  16. sf49lu

    sf49lu Well-Known Member

    Apr 16, 2009
    619
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    Sylvania, OH
    I like the ragdoll physics to be perfectly honest. It would be MUCH better than animations. please keep ragdoll!
     
  17. thegamerocks06

    thegamerocks06 Well-Known Member

    Jun 3, 2009
    1,091
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    Student
    India
    Yeah! The ragdoll physics is fun :D
     
  18. salsamd

    salsamd Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Nov 1, 2008
    1,841
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    San Francisco, CA

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  19. wythesyn

    wythesyn Well-Known Member

    Aug 5, 2009
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    Oswego, New York
    Sorry If this has been asked before but is there a possibility of more customization for your characters in a later update?
     
  20. adam

    adam Member

    Apr 20, 2009
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    Sure, there are a lot of possibilities here. Adding more options is certainly very easy. Adding weight classes is a bit more work, and deformable faces and stuff is much harder, but perhaps not impossible. It all depends what we're talking about ;)
     

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