Exactly! I totally agree with all this!! Albie's review is exactly how I feel. I think it's worth $3!
I personally think the AI is a far more important issue than the ragdoll knockdowns. The AI difficulty has a huge affect on the gameplay/replayability. Anyway, I was just expressing my personal distaste for the ragdoll knockdowns. As for Touch KO ever being a must have boxing game, that's a hard question to answer. Because even FANS of boxing games will have different preferences, therefore different opinions of the game itself.
Chillingo seems to have so many eggs in the Touch KO basket that it wouldn't surprise me if they quickly released an update with an increased difficulty level. I could be giving them the benefit of the doubt, but who knows.
What te heck are you talking about dude? Nobody said this game sucks or anything. For me the only things I don't pirate of course the ragdoll knockdown and how you can't make your own tatto combinations. I just want one on an arm not back, chest and both arms like it makes you do
Mind to record some video? Because I just watched a few clips from YouTube and the gameplay looks unbelievable slow. It's more like dancing and swaying than fighting!! Iron Fist Boxing looks much better!! I know those who record it might've been just starting out, thus I'm curious to see how fast your upgraded character moves
Man seeing as this didn't really live up to the hype. Plus, I didn't really think this game was gonna be groundbreaking in the first place. Although it is a great achievement. It's just not my kind of gameplay. This is sad because cuz I'm usually really into boxing games for consoles.
I created an account just to post on this thread. After spending some time with Touch KO, I have come to the conclusion that the AI is not too easy - it is fundamentally broken. There is a ridiculously easy tactic (which I wont post so as not to ruin the game for others) that results in guaranteed 1st round TKOs, regardless of your opponent's skill levels. It has worked against foes with over 200% in strength, stamina or agility, and in 37 fights I have never been knocked down. Unfortunately, it gets worse. I don't think there is any easy way to fix this. If an opponent were to behave in the only way possible to counteract this tactic, the fight would either result in no punches ever being thrown, or the victory simply going to the faster fighter. Given that the player is always able to get the first hit in, the player will still always win. My suggestions? Firstly, introduce a block meter such as FN4, and change the AI to actually throw punches when you're blocking. That way you wont be able to just sit back and regen when things go slightly wrong. Second, punches are way too powerful with regards the amount of health they take off, and the respective amounts of permanent damage you get from being hit and throwing too many punches need serious rebalancing. Perhaps also introduce a stamina bar, and only penalise players with permanent damage when they throw fists with no energy. Finally, give us body shots! Ok, so I'm blocking my face the whole time. Let him chop me down, shortening my stamina bar, and I'd be forced to either go on the offensive or switch up my blocking. This was a marginally fun game until I stumbled across the game-breaking tactic. If the developers want to know what it is and why it works, feel free to PM me. I really hope they are able to fix it, because as has been said before, Touch KO definately has potential.
Finally i found a boxing game that is actually worth downloading!!! i usually dont find games like this unless they are in xbox
Some good suggestions there. Body shots and a high/low blocking system would be great. That way it would be way more difficult to just block and wait for energy to return or waiting for the perfect opening. At the same time, it would open up some awesome combos. I think it could be done by splitting each half of the screen in half (effectively quarters of the entire screen) and using the top for high shots or high blocks and the lower half for body shots or body blocks.
EXACTLY!! You guys bring up some great suggestions that I think would really make this game reach it's full potential. The question is: CAN THESE THINGS EVEN BE DONE?!! I hope so!! Only the Mechtley brothers can answer that. This game could be a premium game worthy of a premium price if the updates can solve some balancing issues and give us body shots and body blocks!! I am really enjoying playing the game by making the game more challenging for myself in a few ways and have actually lost a few fights.
I imagine high and low blocking maybe hard to implement well but I think adding in low jabs would be fairly easy.. if they could do all that though this would be a pretty sweet game... haven't seen anyone but myself mention this but I think they really need to work on the audio, too.
Good point. Feels like I'm boxing in some posh country club, with all the toffs saying "Bravo!" and "Jolly good!" when I get a knockdown. That's kind of ok for the gym, but the other two rings need proper crowd noises.
not only that, but there is really bad stereo panning..or is it just me? and the rap music is about 3x louder than everything else... I feel like I need to turn the volume up and down all the time or get into the next match asap.. like when a connercial comes on that's louder than the show you're watching
The graphics in this game are really nice. EA could make Fight Night Touch(r) with big smoothly textured guys like this and I'd be in heaven. Being able to punch low would eliminate the blocking stalemates and really improve the gameplay. The punches are a little slow, but seem to get better with improved stats. You can still get off a 3-hit combo in about a second, so it's not That bad.
If I had to pick between the two, Iron Fist Boxing has the better AI and intensity that should come with a fight game. Graphically, I tend to like Touch KO because it feels cleaner and there's more of a sense of being in a ring. Of course, this is subjective so it's just my opinion. At this stage, I would recommend IFB if you want a more intense fighting experience with some variety in the types of fights. While it doesn't have the customization like Touch KO, it offers a better experience. It gets a 4 on the Albie Meter as a recommended game. On the ragdoll physics in Touch KO, that doesn't bother me as much as the AI. Though the AI is particularly weak especially when opponents in the Professional circuit are mainly standing there and blocking to prolong the fight. I don't want to go through 5 rounds because the guy is standing there hiding behind his gloves if you know what I mean.
To the Mechtley's/Chillingo: Great game guys, really impressive work. Some things to consider updating: 1. Implement low punches by holding down the other side of the screen while punching. That way you could go low from blocking by simply lifting one finger and gesturing/tapping with it. 2. Tap-to-skip knockout replays. 3. Pause. 4. Multiplayer would be nice, Baseball Slugger-style would be tops.