No. You just have less fire power. Two fingers are easy, 3 is definitely playable. Again you don't have to have them at all times, just whenever you want them.
I have 5 fingers ganking on enemies when there is a huge space and window. When it gets crowded, i usually drop down to 1 or 2, and even drop to none if needed to avoid getting hit.
On an iPhone, I use one hand to hold my device and use my other hand to control the ships. Holding your device with 2 hands is very limiting.
Yep, same here. If anything, being able to (fairly) comfortably pull off five fingers is actually a hindrance - it's pretty hard to keep track of all the bullets and ships at once that you're more likely to get hurt. Doesn't seem to stop me doing it at every opportunity though as it's just so cool!
From the credits it looks like a one-man-show...i lift my hat, sir ! Kickstarter could have been something here, because this Dev is very talented and a good example for what could have been with more resources and time. And i don't write this because it's a bad game, sure not, but the game is short, too short for my likings. Yes, i unlocked the full and holy cow, it's very well deserved ! Maybe shmup experts could lead the Dev to a better scoring system ? Maybe there already is, but i'm too destracted as new as the game is, to realize it. Need to play more.
This game is much too short for the gret potential it holds. It's begging for an endless High Score mode. Right now the scoring leaves much to be desired. But still a great experience. I really hope this developer adds more content through updates.
I'll have to agree. This game is waaay too short. It's pretty awesome nonetheless but I still wish there was more too it. There isn't even that many waves of enemies until you hit each boss. I wish they made stages but it's basically one area with 4 bosses I believe. Give or take one. Not a bad game though. I think you're really paying for the mechanics than the actual game since it's a short one. I agree with the person above that said it'd be nice for a Kickstarter to make it to a full game. Right now it seems like the entire game is 1 area of a top down shooter campaign. The boss mode is a bit disappointing because it doesn't repeat (should just keep amping up difficulties using the same bosses at least). And unfortunately boss mode won't let you skip the credits either (minor issue). I actually haven't lost a match once and beat the game the first time I tried it Still a good experience.
^^ Exactly. One area with 4 bosses split between fairly short waves. Then there's Boss Mode which is simply the 4 bosses and no waves. An endless high score mode could do wonders for this game. With what substance it does have, it's really great. But I have a hard time recommending it until we find out if the developer plans on adding more content. Because as it is, it's a 20 to 30 minute experience. Even with the Boss Mode. A damn fun experience though.
Not a fan of the controls at all, unplayable for me. I like my shmups tight but clearly I'm in the minority here.
Cool unique controls game badly needs to not be so short. I think the laser button needs to be more responsive. If I touch the very bottom-right corner it doesn't work. Also, it makes a ship appear there when I press it and in at least one place there were those high-health laser-firing enemies, one of them positioned where they kill me if I try to press the laser button!
Hi, Yes, I am the Dev I am taking notes on feedback, Thanks All! I have plans to add one more boss, fix some bugs and implement some key feedback for an update. Thanks.