There isn't much potential at hand , the battery life is too low for starters , and the invisible buttons just make it worse. These are indeed not the developers problems.
Nope square doesn't spend too much money on games outside of ps3 anymore. You get a few remakes/ports onto the psp/ds and some original ds games but mainly White Knight Chronichles, Disgaea , FF, Dragon Quest going to consoles.
Only good game on the list is plants vs zombies ,was a fun game to play on pc while in my store in maplestory.
Dude go buy a calculator. Most of us will hate it and don't think it's entertaining but a few retards in this world might actually be ahving fun , does that mean it's a gaming device? No of course not , same thing with the idevices.
You make some good points, but I actually think we are having different arguments. You are saying that the iPhone/iTouch cannot be pidgin holed as gaming devices, and I agree with you, as the comparison to a PC was reasonably apt. However, the gaming on the iPhone is so strong that I also do not think it can be fairly classified along with other smartphones, especially when there is such an obvious emphasis on gaming in general on the platform with more big name and high quality releases than have ever graced any other smart phone in existence. Now, to simply call it a smartphone is misleading, and it isn't only a gaming handheld device, but that is certainly a significant part of what it is. What I am saying is that the iPhone (and the iTouch especially), amongst other things, is meant to be in direct competition with the PSP/DS in vying for our handheld gaming leisure time regardless of the other tasks it is able to perform. Do you understand where I am coming from?
Now I wish I hadn't responded to you like a rational human being, I had no idea you were so off your rocker and vitriolic.
We seem to be on something of a similar wavelength, but there are some caveats that reveal glaring differences. Well, I wouldn't directly compare it to most smartphones (save for a few like Android phones, Palm's Pre/WebOS platform, etc.) because of iPod touch, which most certainly isn't a phone, for one. For another, and more importantly, however, is that the iPhone/touch platform isn't so much the device itself, but the iPhone OS and the integration into the iTunes ecosystem, particularly coming together with the introduction of the App Store. In terms of gaming, it's Apple doing for the mobile marketplace what MS did for Windows OS gaming decades ago, but in a more tightly controlled fashion. Doesn't make it a game system, but a viable platform for games in addition to the plethora of other uses it has. Except it's not "directly" competing with PSP and DS no more than PC is "directly" competing with Wii/360/PS3. Yes, there is indirect competition, but not truly direct competition amongst the general consumer marketplace. Again, the vast majority of those looking to buy a PSP or DS are looking for gaming exclusively; the vast majority of those looking to buy a mobile platform like iPhone/touch aren't looking to fill that need primarily, if at all. That's the key difference, and it speaks to differences in platform, and differences in what segment of the overall market the product is in, as well as the consumer market it appeals toward. DS and PSP appeal to those interested in games. iPhone/touch appeals to a much, much wider audience, and a good majority of them aren't interested in gaming at all actually. Sure, but do you understand where I'm coming from? MS goes on about the Windows OS platform for games, but that does not make Windows PCs game systems, as Windows OS is used for a plethora of things not related to gaming at all, and most Windows PCs out there in the wild aren't used for gaming much if at all. Same deal with iPhone OS (which also runs iPod touch) on the iPhone/touch platform, except it's more tightly controlled in the same way OS X is on Apple's Mac computers. MS only makes one game system: XBox. Windows OS PCs aren't game systems, don't directly compete with game systems, and aren't used as game systems by the general consumer for the most part. Same deal with iPhone/touch OS. There is indirect competition, and indeed there may be some overlap, but the overlap isn't such that Apple is directly competing for the only or even primarily those same consumers that are interested in DS and PSP or are primarily interested in gaming on the go. Again, it's just like PCs compared to video game home consoles. Some overlap, but the home consoles are targeting a specific type of consumer because they are a specific type of device; PCs are targeting a much wider range of consumers because they aren't truly "specific" in terms of usage.
THANK YOU everyone for destroying the point of this thread and taking it completely off topic. Maybe you could start a different thread and split hairs about the differences of game systems and which one is your favorite. Your superior game console knowledge could be better appreciated there. I started this thread to get an idea of what people thought were 'console quality games' on the iphone.
The problem is that talking about "console quality games" on the iPhone is like catnip to the DS and PSP fanboys in this forum. The idea that such things could exist in this platform is just too much for them. Unfortunately, that brings the whole discussion into platform wars territory, and, as you've seen, the results are not pretty. There's also the issue of definitions; i don't think that there is agreement as to what a "console quality game" is.
I think my problem springs from some people arguing against the iPhone being a gaming platform in an attempt to illegiimize it as far as gaming is concerned. I was primarily interested in iPhone as a gaming device, and I haven't picked up my psp or ds in months. I dislike the PSP somewhat due to a general lack of releases and because it is bulky and the screen is ugly nowadays. As far as DS goes, not many of the games appeal to me and the graphics and screens are pretty ugly (I'm hoping the 3ds is a significant improvement). Plus I don't like carrying a second device with me on the off chance I might do some gaming. I agree that it is not a gaming device in the specific definition you provide. However the logic seems to go, normally, the iPhone isn't simply a gaming device and therefore is not legit as a gaming platform. While I agree that PCs aren't consoles just like iPhone isn't a handheld gaming device (by your definition), but just like the PC, it deserves and needs special recognition as a platform with an extremely strong gaming component. Even though PCs aren't a gaming console I don't think anyone would say necessarily that PCs aren't legitimate as a gaming platform deserving somewhat equal billing along with pure consoles. Which is why iPhone gaming deserves recognition as a platform that coexists with gaming handhelds in roughly the same realm, much like PC gaming is accepted to be within roughly the same realm of gaming consoles.
yes I got very much into FIFA 10, because the gameplay rocks, but days into it, when i was close to the final match, the game destroyed all my players' stats, reducing them to soccer peons... and so I have never played FIFA since.
Oh my God... the "Idevices is a gaming platform VS. not a gaming platform" just doesn't stop. lol... back to topic: have to agree with Sir. Random_Guy, Mirror's Edge may be one the best games in the device... Hopefully...