I bet more may be added though the "weel of fortune" win or after a perfect completion of one of the levels.
1. you didn't reach bigger levels yet probably... CC starting levels are also short. 2. we'll collect some stats/feedback and adjust it. on the other hand you get more skilled as you progress. so losing a life will be only accidental. after playing for a while I pass almost 40 levels without a refill and up to 60 with just one. game designer's wife passes all in one evening :-0 And, basically with current game balance... if you do not make upgrades for the arcade mode in shop and just try to complete all levels first, then you'll have pretty enough coin for 3-5 refills. For example, as I now play it from scratch - I've over 2k coins at level 32. Used neither ads nor iap and didn't grind. 3. optimizations are in progress now. we would probably spend more time on it in the first place. yet the 6th was the hard deadline. so it is as it is. although the most probable reason for current issues is soap in our eyes - worked on it for too long. thanks =)
Crash/freeze update should go live in a few minutes. Data loss fix is still in the works. Ping our support if you'll have more issues :-0
Update Thanks for fixing the crashing issues! Great update makes the game so much better, please keep updates like this up!
Hey Jerutix! Yes, we've been working on it lately! So you can expect Tomb of the Mask on Android in the nearest future!
Well. Actually, Android version is the main reason of the recent game bugs. Been remaking the game using a cross platform engine. So it's amost in there - polishing it now.
Eh well i play candy crush slowly. So probably normal gameplay is 1-2 minutes (i take my time) I'm 100% fine with energy systems, but you shouldn't have to wait 2.5 hours for 5 minutes of gameplay. On the positive side, the New Ui is very good, well done!
When TOTM released i instantly was hooked by the its frantic mechanics combined with charming pixel-heavy presentation. It was the definition of quick fun games for me. It was a great game that deserved 5-stars. Then this latest update happened. The kind of update that not only adds content, but content that changes the dynamics of the game, and changes the way you play TOTM, effectively providing a new game using it's core mechanics. The type of additions that make great games deserving of a permanent spot in future my devices, and list of games i love most.
Figured out the only time my fps drops is in arcade mode on the purple phase. Where can i contact you privately dev? (It's important)
I like that revives and shields have a limit to them for arcade. Although, you can accumulate more than 10 shields via the wheel, and there's also the option to buy shields after losing a life. If this isn't implemented already, I'd like to suggest that the shield icon become grey and shields no longer useable after 10 are used in a single arcade run to enforce the max 10 rule.
Before the update which added the levels, I played the endless mode a handful of times and deleted it. Now, I'm really enjoying it with the new levels. My only gripe is that activating the shield is way too easy to trigger accidently. Would have preferred if it was a button.
Hey everyone! Good news: we’ve released an update for Tomb of the Mask that recovers lost progress earned by some players before version 1.2! We also added 5 new stages, made performance optimizations and stability improvements, adjusted the balance and fixed bugs. Thanks for your patience and support, guys! We really hope that nothing will prevent you from enjoying the game now!
Thanks so much! I got all my shields (108!), masks, and even coins back \o/ Oh, and how could I forget the x20 score multiplier?! Sweet!
Just finished all 65 levels in adventure mode (all stars plus dots collected) - loved it! It adds so much more to the previously endless game