Someone needs to make Close Range with the Unreal 3 Engine! So in the series, can you like tell your team mates where to go or something?
Their own. Why would they use the Unity engine? Usually when you startup a unity game/app, "Unity" is plastered at the front as the first thing you see.
Depends on how much you pay to use the engine I think. If you pay less you have to have the unity logo on launch, if you pay more you don't (for example crescent moon games don't have the logo, but do use unity.)
If gameloft adds realistic movement (animations), sounds, realistic guns, realistic kills (not spraying 20 bullets in head to kill enemy) then it will be awesome!!!
That's gonna cost you $5. Would you pay $11.99 for this game instead of $6.99 if Gameloft hired professional voice actors? I'm not saying you wouldn't. Hey, perhaps you would. I feel pretty confident in saying that most people wouldn't though. A few would, but far more wouldn't. As far as engines, Gameloft currently develops their own. But I wouldn't 100% dismiss the notion of Gameloft using the Unreal Engine at some point, believe or not. The thing is, they aren't going to fork 15% of their profits, or whatever, over to Epic in back-end royalty fees. If Gameloft can successful negociate a licensing deal with Epic to pay less, then it could happen. Maybe they pay 5% per game, or maybe they'll obtain the license with a single lump sum payment to Epic. Something like that. They're not going to let Epic treat them like some Indie company. We'll see what happens down the road. For now, Gameloft develops all of their gaming engines internally.
having slightly better voice acting doesen't double the price of a game. And it isn't like all gameloft games have bad voice acting... For some reason it's mostly their RPGs, lol.
I'm so psyched for this game. Been playing Rainbow 6 since 1999. Though they've changed it quite a bit since then. Back then, it was one shot and you were dead, so the game was a little more nerve wracking, which made it more exciting, couldn't just run and gone, had to use strategy, and be careful. If you died, you could always switch to another team member. Great memories of the series, I have every version from the first game (have it for the Sega Dreamcast) to RB 6 Vegas 2. Even have the Rainbow Six Vegas game for my Psp, and have read the book several times. Beyond Psyched, hopefully it's better than the PSP Rainbow 6, which sucked.
if you look at the game credits, gameloft uses alot of the same voice actors in all their games. the same four people are in each and every one of these game nova, nova 2, shadow guardian, eternal legacy and that skate board game.
Shadow Guardian had pretty decent VA(the downside was that your character was mostly mute throughout the game except for cutscenes) Right now i want GL's games to have an option to disable voice acting, like in EL(where it was most needed)
If BC2 had 16 players multiplayer and a ranking system it whould have been superior to MC2.I dont know but MC2 feels more fluid (not smooth)like many walls feel like they dont excist or the weapons feel fake and the maps are crap while in bc2 it feels more stable the weapons and almost everything feel great and nice but bc2 lacks on contenct(few weapons and small multiplayer)