I love the game, I played a little bit in the wii release but I think this game suits better in the idevice. A perfect game right now. I hope Apple changes the rankings in the appstore soon to make justice to this kind of great games and not forcing the devs to make sales early. D-pad? maybe but the current control is nice and similar to wii version point and click
The controls are not an issue, and it's one of the easiest and most intuitive controls schemes you'll find for a game of this kind.
Hi guys, Some new Toki Tori movies: Toki Tori For iPhone Release Trailer http://www.youtube.com/watch?v=5wlNZIsAuUU and How To Play Toki Tori For iPhone http://www.youtube.com/watch?v=DnaaN4LtzOA Enjoy!!! ;-)
[ youtube ] characters after = [ / youtube ] BTW that release trailer is just awesomeness. BTW Two Tribes you HAVE to make and sell Toki Tori dolls!
Naaah... Unless you've got an HD version embedded, it's better to include a text-link to the YouTube page in question, as you get a bigger video there... And you also don't get the YouTube logo sitting on top of your video...
You can click on the video screen once it start playing. It stops the video, opens up another screen with YouTube, and it starts it there.
Yeah, I know that, hence the need to not bother embedding the video and to just have the text-link instead.
From the website in regards to the control scheme: http://www.twotribes.com/?page=log&subpage=detail&id=24
and the comments underneath it.... Brett- I won't go into a lot of detail about which control method I personally think is the best, or why I think it's the best, because that's kinda my point... it's only my personal opinion. My opinion will be different to your opinion, and both our opinions will be different to Joe Bloggs' opinion. The point is, don't necessarily assume that the method you've spent months perfecting will be the method that all your customers will want. By all means, offer them that method as an option, but please do also supply alternative control methods: - touch the four edges of the screen (holding the device like a PSP). - touch-and-swipe anywhere (holding the device in one hand and controlling with the other). Note that both the above methods can be a one-tile movement *or* a continuous line of travel: On the first method above, tap and release to move one tile. Tap and hold to move continuously. On the second method above, touch, swipe and lift your finger to move one tile. Touch, swipe and keep your finger on the screen to move continuously. I've seen both methods above used in many games I've played, and they both work brilliantly. If you give the user the choice, then they can try them out and choose the one that suits them best. I've seen many many MANY a forum posting where lots of people complain about the certain control method used in various iPhone games, but then lots of other people say that very same method is great. What works for some won't work for others. And vice-versa. In summary, offer the user their own choice of control method. If you only offer *one* control method in a game where clearly other methods could easily be implemented, your customers will soon let you know about it... Donkei- If you go to TouchArcade Forums, you'll see many people want a virtual D-pad control as it feels more immersive.. With point and click, you feel like you're controlling the character, but not the character himself.
I think Donkei and Brett said it perfectly, I prefer more control over my character. The way it is now feels like a point and click to move adventure. At least on the Wii version you had the option to use the analog stick(on the nunchuk) to move and it worked perfectly fine. I always felt that integrated into the puzzle solving, a big part about the game was manually moving properly to avoid enemies and go where you wanted to, not tapping and having the computer do it for you.
I understand that they don't like the idea of a virtual d-pad because it offers no tactile feedback, but the thing of it is, is that it works. We're the end-user, if they see that consumers typically like the d-pad or some type of manual movement (be it half the screen moves left, the other moves right), then they should *at least* include it as an option and not just throw it out the window 'quickly'. Not everyone is going to like the same control scheme.
I'd agree with that, but not having experienced the game with their control system I can't say for sure that I don't like it. The devs say they didn't add another control option because they saw everything else as so inferior to their scheme. Perhaps for them. I don't know if that's the case for me. But I'm also not sure I'm willing to spend $4.99 to find out, and therein lies the issue. Control scheme is now the number one thing I look at when evaluating a game. You can have the best graphics, great storyline and depth but if it's frustrating to play the damn thing, I won't. And to that end it's good to offer more than one option if feasible.
Toki Tori Help! Can anyone help me, im stuck in the Creepy Castle level 6. I just cant get the eggs above me...
Hey guys im pretty gutted that Tori Toki does not run smoothly on Iphone Beta 3.0 Will there be a update for 3.0 so that it runs smoothly? Now i have to play it on my father's his Iphone