Yup. Despite the many walkthoughs out there. I hope people do try to finish the game without help. The level designs are quite superb. Some games out there put an extensive and elaborate level design with many gameplay elements, making you walk in circles putting things in the right place to complete the level. But somehow Toki Tori manages to make levels that are equally difficult but with much simplicity. Pretty awesome work guys!!
I know this game is a lot like Bobby Carrot. I have both, but for some reason I'm enjoying Toki Tori so much more... I dunno why.
Just had another look at lvl 6 hard and got it done. I had the solution in my head the entire time but I kept thinking "No, it can't be that troublesome this early".
I ended up looking for help for Castle hard level 5 - I had exactly the right strategy down to missing something rather obvious right at the end even after a hundred or so attempts doing almost exactly the same thing ><. For Castle hard 7 the walkthrough had a better suggestion to get a big enough gap between ghost groups but it was still really hard, and the controls make accuracy all the harder!! And then I got to the sewers - even some of the normal levels are really hard there! Maybe I was just not thinking quite as clearly after playing the whole of the first two worlds + hard yesterday. Oh and I realised there are 'new item' levels that I guess bring the total up to 80. Edit: oh yeah, falls hard 6 was pretty challenging - just a lot that could go wrong, and again really made harder by the controls. It is really hard to follow creatures without hitting them, and it's not easy to scroll the screen while concentrating on timing moves.
Everyone seems to be talking about the hard levels already. Is it that you have played all the easy levels and now going a second pass (from first world) for the hard levels? I am still at the easy levels at last world (the underwater) and even level 1 is a bit difficult. I think I will just skip this world and go back to do the hard levels of the previous worlds. In what order is everyone playing this game?
At the moment I'm playing a bit randomly. I started out with world 1 and the belonging hard levels, but I got stuck on a hard and continued with the easier normal levels For the rest of the game I think I'll just finish the normals and do the hard ones in the end.
Did the hard after the easy for 1 and 2 while I was in the mindset for those worlds; for 3 I thought better of it given that the normal levels were crazy hard already, and for 4, well I'm still to finish 8 and 10 normal . Edit 10 mins later: okay walkthrough got me through 4:8 - I had got stuck in a method that seemed like it could work, but surprisingly (due to the difficulty of the levels already) I was making it harder than it needed to be! Anyway, wildcarded 10 and got the credits . Now just that one and then 3 and 4 hard to go ... just ... oh man this is gonna be hard. With worlds 3 and 4 it just gets to there being too many options imo. Bobby Carrot is cake by comparison.
first, i'm def enjoying this game. i really like the genre of puzzle platformers (archibald rules). however, am i the only one who hates having to zoom in and out? i feel like this game should have an option where you can play while looking at the whole world, or at least most of it rather than clicking and wondering where to go next until you zoom out again. zooming over and over and over again seems annoying to me.
I completely love BobbyCarrot, but I must agree. BCF makes you go round in circles doing all sorts of things but I find it easier than Toki Tori for some reason. I read some TwoTribes blog post and I have the utmost respect towards their level design process. They choose one idea of what makes a level unique and then put as many distractions as possible (depending on how difficult the level should be) so that you wont realize that level idea. I love sheepish to bits also. Their level design is also well thought out. But even sheepish levels can have multiple solutions (I find myself not using all the items all of the time). But I almost never encounter this in Toki Tori (I think once I found myself not using the freeze ray in Forest Falls hard). Edit: Makes me wanna make a thread for games with the best level designs
Anyway, I'm not getting how to play the last world at all (stuck at level 1), so Im doubling back to play all the hard levels first. Now I'm at the last hard level for castle. No walkthroughs for me!!!!
Yes I think it is the fact that TT's items make things much more open-ended. On the later worlds especially, it is really easy to be going about things in the wrong way from the start, as I did with 4:8, and never consider other options because a) your strategy seems so promising; and b) they are not even obvious - the bubble in world 4 just expands that manyfold more. When you are able to skip things by floating over them, there is a lot more to think about. Similar functions, e.g. bridge and rock/block and sometimes telewarp as well, helps to make things harder as well. In BCF things are more separate, often binary (switches), and there are fewer choices from any given point. The rotating blocks and their switches are about the hardest element. Last hard level for castle? Oh man, that was another one of the 'late-dead-end' levels ... I've just come up with that to describe them - maybe my method could have worked if tailored, though. Good luck.
This is an amazingly addictive game. It has great graphics, wonderful controls, and costs half of what it costs on WiiWare.
The Truth Professional Review from Rory Muldoon - Videogamer.com 8/10 ------------------------------------------------------------------------- At first glance Toki Tori looks like a less green, egg-shaped version of 80s TV star Orville the Duck. Fortunately for Toki, rather than appearing on the arm of Keith Harris wearing only a nappy for nigh on a decade, he gets to star in his own video game by developer Two Tribes. Toki Tori started life as a relatively unknown Game Boy Color title that missed out on major commercial appreciation by the overshadowing of the Game Boy Advance. Nevertheless two tribes shifted enough copies for it to earn somewhat of a cult status and it subsequently saw a re-birth on Nintendos WiiWare channel, and more recently a move to the App Store. Dyed in the wool fans hoping for a faithful remake of the Game Boy Color iteration may be sad to hear that Two Tribes has gone with a touchscreen mechanic that works in a similar way to the Wii versions point and click interface. If you are new to the Toki Tori series then this tap and move gameplay will seem perfectly fine, but anyone used to the accuracy of the d-pad might find the small screen navigation a little clumsy. Advertisement At its most basic level Toki Tori is about finding and liberating Tokis egg-shelled brethren to progress through the stages. As the levels advance Toki earns a number of abilities such as teleportation, bridge building and enemy freezing to aid his search and rescue campaign. While some stages will let you use these skills to your heart's content others will restrict you to limited usage, forcing you to use your noggin to decide when and where to unleash your precious talent. The root of the gameplay is firmly embedded in trial and error as most levels will require you to unshackle your egg-shaped chums in a certain order if restarting a level over and over again sounds unappealing then you may want to stay away from Toki Tori. That said its an incredibly enjoyable experience when the penny finally drops. The satisfaction of spending hours on a puzzle only for the solution to come screaming right at you is unparalleled. In a similar way to Bobby Carrot Forever, Toki Tori keeps you onside with some truly charming visuals and a happy-go-lucky soundtrack. Even after hours of seemingly frustrating puzzle solving youll still be grinning at Tokis little waddle or his attempt at flight when you drop him off a high platform. Having Toki Tori on a handheld console again is a great way to experience the series if you missed out in it the first time round. The touchscreen control mechanic might not sit so well with old school fans, but for newcomers with a patient disposition, Toki Tori is a real treat from the App store. ------------------------------------------------------------------------- Good accurate review.
thanks lot for your review. quite agree with you. actually, the Toki Tori s so cute. when i play it , my 3 year old daughter steering at it & laughing happily. thank u much for the game
That review is from videogamer.com. I just thought it was a good accurate review so I posted it here so TA people could see it. He gave the game an 8/10, which is pretty much the average from the major sites that have reviewed it so far.
Really wish we could play with the screen zoomed out. Or at least give us a zoom button or something. Having to pinch all the time (and it isn't always recognized) is annoying. Otherwise, I like it so far.
me too! I'm completely baffled. I used the wild card on the last level of 3, now stuck on 4-1.....really love this game