Hope the price drop gets you guys the sales you deserve. I don't feel shafted, personally. Had you have gone free...I'd be a little pissed. But this is reasonable, and I wish you the best.
I guess more levels are cool but I can't beat like any of the levels on the last stage, so please make it a bit easier. Also single stage endless FTW
The screen shots, and even the video, didn't hook me. I think the toast theme made me think it was a bit too juvenile. While I still don't love the toast theme, I was wrong to doubt all the great reviews. I'm very glad that I picked up this fun game. It definitely keeps me going back for more.
I picked this up yesterday, because I managed to get my grubby hands on a $10 iTunes gift card. So far, this game has blown me away, both with the pure addictiveness of the game, and it's originality. I keep coming back to this game when I find myself "bored" and that feeling floats away. Highly polished casual game.
I don't think "casual" usually refers to really tough games like this one. But I don't really refer to games as casual or not, so I don't know, whatever.
Yeah I wouldn't call this a causal game. Personally I consider Angry Birds, Candy Crush causal. Stuff that any person could pick up, enjoy, and excel at. Toast Time is fast paced, requiring precision and skill, is twitchy and challenging, and probably more appealing to fans of twitchy arcade action games
One of the days in the sales week was ~3.4x normal sales, which given the discount, made a bit more money than usual. This could have been by coincidence because of the almost global feature slot (everywhere but the US), but it's impossible to measure the impact of the sale because of this. That one day though, was the most profitable day we've had, on both platforms. The graph below shows sales/revenue of iOS, without giving exact figures. The scales don't quite match up but you can see the general idea. EDIT: Sorry the new level pack is taking a while, things are a bit hectic over here at the moment. Nick has had to move house, and we've had to move our studio space too. Hopefully there'll be no more hiccups and productivity will resume soon.
I bought this game about a month ago… Gave it 5 mins worth of play and forgot about it. Over the weekend, on a whim, I decided to play it for real. I have to say on second playing this game is an absolute gem - it has humour, it has an original control system that was designed for touch that actually works very well. And the levels are in a bite sized format. Once you get used to the toaster bouncing around and the power-up system, coupled with the control system, you can fly through the levels. This game deserves more success because it's very quirky and original and compared to a lot of crap on the App Store this just blows all those games out of the water. In a way it's a pity that people just by-passed this game because of the price originally. This is one of the best games I have played from the App Store. Well done, devs!
Thank you so much. It's been a while since we've had a new review, and this was very nice to hear. We'll be submitting an update to Apple quite likely this week. It'll include 9 new levels (and therefore 9 bits of music too). The new levels each try to do something new using the existing mechanics, so we hope you'll enjoy it! I'll be posting here as soon as it's ready.
Just noticed that this is coming to Steam, cannot wait to try it out. Absolutely loved it on iOS so I'm glad it's getting a chance to widen the audience. Good luck with the game if you still check this!
PeteOzzy! We're subscribed to this thread (and haven't forgotten about you). If all goes well the 9 extra levels featured in the Steam release also will be coming to iOS (and Android) on the same day. Huzzah!
Fantastic news, congrats! It's priced perfectly in the impulse buy boundaries so I can see it doing really well. Definitely one of my favourite releases of the year so seeing it on a big screen with those glorious visuals will be fantastic. So grateful that it'll run on my poor old laptop too lol. Might brave the terrifying world of Steam reviews for this one, I want everyone to experience it!
Yay. Here's hoping your poor old laptop has support for OpenGL 3.1... Upgrade your drivers right this instant! ^^ We're actually pricing it a bit higher on PC because of the whole (and quite sad) factor of "nobody will buy your game unless it's in a sale" on Steam. That and we possibly undervalued it for the initial release on mobile. There's only so much people will pay for a game on different platforms... Value is weirdly relative.