Been trying to break 280,000 for weeks now, and just smashed it with 290,129. Today is a good day to play for a high score.
Dev interview for a german game blog. Google translate isn't the best, but it will do. http://www.superlevel.de/spiele/interview-mit-andreas-illiger-tiny-wings
I've done it and then it didn't give me the achievement. I think I might be misunderstanding what it means by "immediately." I thought that means the first time you come down on the island, you get a great slide. Does it mean you have to hit the first mountain? I can't do that, even if I hold down my finger through the whole jump. I also notice that sometimes, you won't get a slide immediately after taking flight, but only later, if you hit a cloud. Do they have to be the kind of great slides that count for fever mode?
Me TOO! I noticed that I was granted this achievement in Open Feint but not in the Game Center. Perhaps this is a clue! I also recall getting this achievement some time ago. Does anyone have any idea! Is there a way we can bring this to the developer's attention? Should we start a new thread for this bug?
Actually it sounds like he was mocking himself, saying he's not a good journalist and asks dumb questions.
I was amused to note that he is, indeed, a fan of Boards of Canada. I really like the theme music in this game, which also serves an informational purpose, as I'm sure people have noticed. It plays different measures of the theme at different parts of the game, and since I can't really look down at that "clock" on the lower left while playing, and find it kind of confusing, the music lets me know how close night is. It gets kind of wistful at the end. But I have thought since the first time I heard it that it sounds like what Boards of Canada might do if they did the soundtrack for a game.
Completely agreed on that. I find the first landing the toughest of the game. I think 20 cloudtouches without fever is pretty tough, too, but I'm steadily increasing the number of those I can get. I think I just need to get lucky to get to Island 9. I've had really good performances on Islands 1-6 leading to completely falling apart on 7 or 8 and failing to reach 9, once by a painfully small margin, and really good performances on 7 that, if stitched together by luck, would get me there. That Island 4 thing is tough, though. Yesterday or so I got those two tough jumps and then immediately blew it on one of the really easy jumps that even an idiot could hit, in the thrill of having made the second tough jump. I startled the other passengers in the train by swearing.
WTF? Do you buy a car and then think you have a right to have some engineer add features to it every month? He made a game, he didn't sign an indentured servant contract.
What's your problem? When you get an iPhone game now you expect updates. That is what has made Angry Birds, Fruit Ninja and Cut the Rope so popular. And how the he'll can you compare a game to a car?
Not a great comparison, but he does have a point. As long as the dev does not have anything promised in the description, they have no responsibility to update a game, major bug fixes exempt of course. You buy a game because of what is in it now. You deemed it worthy as is, and unless you bought awaiting a promised update, you cannot deny otherwise. Just because successful games do it does not mean we should expect it.