Universal Tiny Wings (by Andreas Illiger)

Discussion in 'iPhone and iPad Games' started by djflippy, Feb 20, 2011.

  1. thinkdontpray

    thinkdontpray Well-Known Member

    Dec 18, 2008
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    So I'll ask this again since my question got lost in this massive thread.

    Any tips or tricks on gettny to island 5 without using fever mode?! I just can't manage to keep up enough momentum on island 4 and the night always catches up to me!

    I had very few problems with earlier objectives but this one is really biting my ass here
     
  2. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Try to do really good on island 1 & 2. It will give you a lot of extra time on the later islands.
     
  3. Prab

    Prab Moderator
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    Dec 17, 2008
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    A tip I found useful was to land closer to the top of the hills so it wont count as a great slide or dip or whatever. The bird should be bouncing a little as it goes down.
     
  4. VeganTnT

    VeganTnT Moderator
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    Jul 19, 2008
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    I asked this a few pages back and Squeaker gave me this tip:
    "Glide your way across the islands like a penguin, hold the screen at every ramp, lift your finger a little nearing the end of the ramp and hold screen again just before the start of the next ramp. With a little practice you can do smooth glidings all the way. If you're impatient, you can soar your bird after a couple glides, but force it down such that it will not do a dip but get it into another couple glides instead."

    It worked on the first try :)

    Now I'm stuck on the 28x objective: 5x Great Slides after an Island jump :(
     
  5. devilown

    devilown New Member

    Feb 26, 2011
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    ultimate game. jus cant stop playing :D;)
     
  6. thinkdontpray

    thinkdontpray Well-Known Member

    Dec 18, 2008
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    holy hell, what a great tip! it worked the first time for me as well!! thanks for reposting that and thanks squeaker! i actually made it all the way to island 8 for the first time as well!
     
  7. Squeaker

    Squeaker Well-Known Member

    May 31, 2009
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    Glad I could be of help :)

    Now I just need to get the last three objectives..
     
  8. doone128

    doone128 Well-Known Member

    Jan 12, 2009
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    Crash?

    I like this game but, without reading the whole thread, does anybody else find that it crashes a lot? It seems like every time I play it, I get to island 6 and lose and the game crashed out. Almost every time! =(
     
  9. BeefJerky

    BeefJerky Well-Known Member

    Jun 4, 2009
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    Such a lovely game. I find not all games really deserve the hype they get but Tiny Wings definitely does. It plays great - really simple and yet with so much to master. And the look and atmosphere is beautiful.

    If there's one thing I'd love to have in this game, it's a dynamic soundtrack. You know the way the look changes each day? I'd love to have the same with the music. Like the way games like Nights Into Dreams would remix its soundtrack with different instrumentation.
     
  10. Harzazel

    Harzazel Well-Known Member

    Jun 15, 2010
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    Never had a crash on my ipod touch 3g, ios4.1 :\ I'm sorry
     
  11. Prab

    Prab Moderator
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    Awesome idea! But probably hard to do :p
     
  12. wrigley826

    wrigley826 New Member

    Feb 26, 2011
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    I'm really struggling with the 34s fever mode. I find that if I begin the round with a fever mode, I can get to 30 seconds, but there is a hill that you just can't do it on. Did you guys start on island two?
     
  13. efp1

    efp1 Well-Known Member

    Feb 7, 2009
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    Finland
    I started on island 1 and went as slow as I could.

    I finally got all achievements :). The most difficult for me was reaching 175,000 points. I finally managed, though!
     
  14. HelperMonkey

    HelperMonkey Well-Known Member

    Dec 16, 2009
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    I begin to wonder:
    When will the Tiny Wings over-saturation backlash begin?
    Predictions?
     
  15. ataloss

    ataloss Well-Known Member

    Okay...

    I trawled through all 76 pages (so far), and it seems that people are asking for things like more nests, 'coffee pills' inside the clouds, 'rewind time' pills, etc... and, while I think they all sound fun, I think they run against the whole design principle of simplicity. This games doesn't need more things to 'trick it out'. It's got all it needs right here.

    However, that being said, no one's mentioned something that occurred to me last night, as I was wrestling my iPhone away from my fiancee. IF GC is coming and I think the developer said it was :confused: ... then wouldn't the next logical step be to implement some form of challenge system? The whole point of the game seems to be nests Vs. points Vs. distance (islands)... So, competing against other players in terms of distance (i.e. before sunset) makes a lot of sense.

    ...or is it just me?

    This could be something so simple as a faint vertical line that shows the other person's position relative to yours. And, if they are way ahead, or behind, then an arrow pointing in that direction - with size indicating 'closeness'.

    I just worry that adding sth to the existing game mechanics, such as power-ups, will in some way 'un-simplify' what is supposed to be a simple premiss, accompanied by clear objectives and a very level playing field...
     
  16. Syao

    Syao Well-Known Member

    Jan 26, 2010
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    So how am I supposed to get 10 slides/jumps(whatever it is) on the first island? Seems like I can barely do 6 before the isalnd ends..
     
  17. Sgt Jinto

    Sgt Jinto New Member

    Feb 26, 2011
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    I just bought and started playing Tiny Wings, and now I'm having a problem with it. I can no longer hear the sounds for when you collect coins or whenever the bird would make any noises, such as launching to a new island or a cloud touch. Is anyone else having this problem, or know how to fix it?
     
  18. Prab

    Prab Moderator
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    Dec 17, 2008
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    I agree with you. I think powerups are a bad idea. I take back my coffee cup in the clouds suggestion :p

    More GC integration like challenges is definitely interesting, but the score multiplier makes it unfair to compare between players at different nest levels.
     
  19. ataloss

    ataloss Well-Known Member

    Fair enough... so how about one that's purely focused on distance/islands? This particular aspect isn't influenced by 'nest-prowess'... ;)
     
  20. strivemind

    strivemind Well-Known Member

    But then again, you can't get the better nests unless you're good, so I don't see how it matters, apart from having to 'grind' a bit to get there.
     

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