The Tiny Wings success is a one off - the dev has just basically won the lottery but it certainly brings hope that it may be possible to do this for other devs. I'm really happy for the dev Because this is a one man band to make the game, he will have a very big pay check when Apple do the monthly payments. Not bad for 6 or 7 months work!
It looks great on my iPad. I hate 2x games usually, but this one is fine. It's a buck.... Buy it, then thank me for making you buy it!
heya! any tips for completing the collect 200 coin objective? Im kinda stuck... (great game by the way!)
#1 in Australia now.. Take that Angry Birds! What's most incredible about it is that it's NOT featured in New and Noteworthly over here. Just entirely word of mouth generated. Not even any viral "tell your friends" links in game... Just 100% "ZOMG YOU HAVE TO PLAY THIS". I'm curious to see how long it will hold in the charts without an extended single-player campaign like Cut The Rope and Angry Birds. Watching closely
Congrats I too have to congratulate Andreas. What an amazing achievement, given how quickly this game has taken off, and all done by a single individual. It truly does look and play fabulously! Cheers, Stuart
That's the problem with this game. As of now, there's no campaign-like aspect to the game (which keeps Angry Birds and Cut the Rope alive, as you said), or any unlockables (like Fruit Ninja). To me, while this is a great game, the truth is that this will just be another one-hit success story on the App Store and then plunge into irrelevance again just like Paladog did a couple weeks back (although that game did not enjoy as much success as this). Hopefully the developer will recognize this and get moving with some updates.
If I was the developer I would build a small team of people to work on the game and bring it to the next level... He could basically afford this now and if he wants to keep it high in the charts and sustain the positions he needs to do this now. One person made the game to what it is now but I think it needs other people to spread the work load around. If the dev does not do this and tries to take the updates on himself then the game will fade because time is now money - to act fast means more updates which in turn will mean more money.
But its really hard to make significant updates to this game without clouding the simplicity of its current mechanic. e.g. powerups maybe a bad idea. Unlockable birds, more leaderboards, more achievements, more nests are all wonderful but like you said, there is still no campaign-like (level by level) aspect to the game. Although, each nest upgrade feels rather like completing a level in a campaign for me, esp because you have to use a different strategy to complete each achievement.
I'm thinking the same thing. No disrespect to the developer; it's a really fun game and I'm glad I bought it, but it's still just a game, not a revolution.
I had my first significant crash earlier. I got a low battery notification while I was in the middle of a run that would have definitely put me over the 175,000 point mark I need for the last nest and I was probably going to pass 200k. Pretty frustrating.
Charts are driven only by first time purchases. I don't think Tiny Wings needs more content or updates. And I don't think it's inevitable that it'll "plunge into irrelevance." Tiny Wings is a simple game with universal appeal. It's more comparable to "Fruit Ninja" (another very simple game) than Angry Birds. Given that Tiny Wings has managed to attract so many five star ratings in such a short time, I think it's a safe bet that it'll remain in the top ten for many months if not more.
Doodle Jump did pretty well without any campaigns., and more simple gameplay than this one, same with fruit ninja. And as another poser said, it's first time buyers who drive up the sales, and thus decide chart position. People seem to be happy enough with it to rate it highly as is, if he can keep updates coming(which he should), he could keep those 5 star ratings from existing customers, in order to attract other customers. The quality, and polish of the game are jiving well enough with customers, which isn't always the case, so I can see this lasting a while. I think the biggest problem, is that the gameplay isn't as immidately satisfying as say cut the rope, or fruit ninja, which both have a real nice tactile, visceral sense to the game mechanic. It doesn't take long to get used to Tiny Wings, but it does take a minute or two of failure before it clicks. I actually showed it to my girlfriend and she got frustrated and said she would rather just watch me play, before getting bored. It's not harming it as much as I thought it would though...
I think the difference is in doodle jump and other high scoring games, one run of a game need not actually have an ending (basically, survival mode). In Tiny Wings, I dont think its possible to have a long running game even if you are really really good. Its more like how far can you go in X amount of minutes. I dont think currently the sun coins postpone sunset.
Wow, this Tiny Wings phenomenon is certainly like no others. Had to buy it just to find out what the hype is all about First impression - very refreshing style! This game excelled artistically, and the music and sound effects match well with the entire mood. Control is simple but sufficient - however it does need a little getting used to. I still can't help touching the screen when it's going uphills. Not sure if it's a game that will keep me playing for hours, but I certainly look forward to some great fun with it Recommended!
The 'sun coins' that you're referring to are just 'coins' They don't delay the sunset, they just add to your score.
Angry Birds doesnt have a campaign mode, they use the same lame excuse over and over again with always the same cinematics every time, just changing the pigs appearance. Cut the Rope doesnt have a campaign at all. They just show the box arriving at your home and your supposed to feed him, and at then end they just say thanks for playing.... thats it. Theres no campaign. A campaign is what you expect from a Half-Life game. I have nothing against both os these games, in fact Cut the Rope is a true gem. So its Angry Birds but its becoming really repetitive lately, at least for me.
For those of you that think this game is boring or may become repetitive: There are nest, which work like objectives, some really fun (playing upsidedown) and some really hard to do, which keeps the game interesting. And of course because of helping out the birds with his dream.
Maybe campaign is the wrong term to use. I think we are refering to varied gameplay through varied level design. Right now, each run of Tiny Wings may be too similar to be satisfying for some people. But I agree with you: I think the achievements make each run a different experience. I just wonder how many more interesting achievements can be made. Level design is more flexible.