Tiny Trek

Discussion in 'Upcoming iOS Games' started by Kisguri, Nov 18, 2013.

  1. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Everything looks fantastic!
     
  2. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
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    yeaahhh, but when will see it??? :(
     
  3. SirHanet

    SirHanet Well-Known Member

    Aug 5, 2013
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    Any new updates on this game?!
     
  4. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    Working on some big news, STAND BY faithful star captains!
     
  5. SirHanet

    SirHanet Well-Known Member

    Aug 5, 2013
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    I really want this game!!
     
  6. Bloodangel

    Bloodangel Well-Known Member

    Jan 19, 2011
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    Release date? :)
     
  7. ScotDamn

    ScotDamn Well-Known Member
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    Jul 8, 2013
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    How long shall we stay in stand by mode? The anticipation is brutal. :D
     
  8. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
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    #168 Gwarmaxx, Jul 21, 2014
    Last edited: Jul 21, 2014
    hope it will not be another Star Command... too much hype + stand by = crap game... inevitable equation!!!

    back to my Starbase Orion huge empire!
     
  9. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    Standing by, standing by. Any news?
     
  10. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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  11. Bloodangel

    Bloodangel Well-Known Member

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    Almost 4 weeks since they said this lol :( a very loooooong stand by
     
  12. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Standby on cryo stasis this long can take us nearly to Jupiter in a spaceship... :D
     
  13. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    Just noticed that a "beta" of Tiny Trek is available on PC [seemingly not Mac] DRM free (promising Steam key if greenlit) from indiegamestand.com for $0.99 if anyone cares to try that early build.

    https://indiegamestand.com/store/1082/tiny-trek/
     
  14. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    Hello everyone, so a few notes....

    The game has a must deliver date by dec 24th or I lose the name on iOS , I am going to attempt to get it clearly before then. Have been running into a lot of programming challenges which has slowed work significantly. Luckily Apple granted me the extension.

    Indeed the beta is available on indiegamestand in hopes of further promoting it on Steam greenlight, it is currently ranked 10th

    Oh and we have walking animations finally for away teams ;)
     
  15. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Hurray! Walking!

    Good luck with your endeavor, and thanks for keeping us updated
     
  16. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    Cool! Ho ho ho, Merry Christmas!!! :D
     
  17. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    Latest Updated copied from TinyTrekVoyages.com...

    We have a new build to share with you today. As far as work moving forward for my backers, I have to finish the interface issues mentioned below making Joypad, Keyboard/Mouse easily useable. I have all core functions of the game done. Once we nail down the final bits on interface we can then move on to filling in the rest of the episode content. I have a do or die hard date of December 24th. If I don’t have it submitted to iOS by then I loose the name. SO it will be done before then.

    This build has several refinements mostly centered around space combat. As this is a big part of basic gameplay I wanted to build more into it PLUS we have several bugs I hope you will find squashed now. Some of the improvements include seed based procedurally generated Nebula clouds. I personally found the black with stars background a bit boring, I hope this breaks that up a bit. If you return to the same sector in space and have a encounter you should get the same nebula. Also we have added some new HUD information for PC, including a speed indicator and a Enemy Target indicator.

    [​IMG]

    If you target the engines and knock out all four engine modules you will disable the enemies ability to move. I plan on doing the same with bridge, but make it disable weapons. Need to get opinion on the game play impact. This is a big improvement that I hope will increase gameplay opportunities.

    You can find the space battle engine improvements in the melee mode I added, Melee contains the combat improvements and the bug fixes, if they are working for everyone I will move it to the main game.

    [​IMG]

    As I continue to make the PC version workable with both mouse/keyboard and Controller capable. I have decided that I need to rework the interface in some areas like Weapons creation, you will notice some small changes in the Beam weapons creator area. I removed the weapons type button and added to the last slider. so the idea is Roll and Continue will end up on buttons A and B of the controller and the sliders will be adjusted moving up/down on thumbpad for changing slider type and then left and right to add or subtract points. I would love more input in this regard.

    Also they are numerous fixes in the main game, like walking animations etc, However I am still in the middle of coding Episode components, so you can get stuck easily.

    [​IMG]

    [​IMG]
     
  18. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    Sounds great! I'm happy to know that you'll be releasing the game before Christmas :)
     
  19. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    So, shall we say "let the race begin?"
     
  20. Kisguri

    Kisguri Well-Known Member

    Oct 27, 2010
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    Planet Earth, Sol System
    Away team combat

    Finally have gotten a good handle on a working system for combat on away missions. So if the s*** hits the fan so to speak when planet side. And whomever you are with turns hostile, you enter battle mode. In this mode you are able with red shirts to shoot at your new found enemies with your rifle. 3 hits takes out a enemy as well as three hits will knock out your Team members.

    Gameplay in a fire fight is a as such. All shooting occurs only from the standing or walking position. If you or the enemy crouch in open space you have a 50/50 chance of getting hit. When in combat mode certain background items serve as cover, walking up to one will slide you automatically into a crouch mode and afford you 100% cover, your enemies will also use cover. However remember you can't shoot from the crouched position. Some items in the background react to weapons fire and will explode, these can cause lots of damage or instant death to anyone near.

    Working on getting your other redshirted in your 3 man party to shoot in their own as well. Other shirts will have abilities useful in combat, medical officers can heal, engineers can erect barriers and so on. So again hopefully this will make people choose wisely the officer types in the away team based on the anticipated mission.

    Pics and vid coming soon!
     

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