Universal Tiny Tower Vegas (by NimbleBit)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, Jul 25, 2014.

  1. Ghosthack

    Ghosthack Well-Known Member

    Sep 26, 2010
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    Singapore
    yeah, i saw this happening to me too. guess its a bug with the new update.
     
  2. lisianne

    lisianne Well-Known Member

    Dec 8, 2010
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    So one has to be an "active" player. I clearly am not for I don't have the requisite time to devote to this or any other game. Further, I can understand how one's stores/casinos would earn coins when one sleeps but I don't see how an elevator could.

    You have posted excellent ideas, TRB4. Any "active" player would certainly benefit & should go back & read your past, mathematically-based posts full of ideas/calculations. In fact, everyone should do so for there is info valuable there even for the less than full-time player. I've modified some to better suit my game style, time, & preferences but what I've adopted has been invaluable.

    FWIW, I don't consider listing one's code or saying one has the bi-weekly game as pimping. IMO, newer visitors to this forum value this information. They are looking for "Friends" & would appreciate finding/friending such a person, especially one with the current game.

    While I'm playing, I do appreciate the floors & the 2 VIPs who tend to them. It also makes these otherwise non-coining bearing floors useful. Still, as I said above, one cannot actively play when one's asleep.

    I curse these floors whenever I'm trying to find someone. They add to the height of the tower with no concurrent benefit when they're empty. Further, 50% of all VIPs are devoted to these floors.

    Much of the time I play the same way as you. The game gets intermittent attention. But, I can't play at work (I wouldn't have my job long!) or when reading a book. A engaging book has to have my full attention but other reading, like news or interesting stories can have partial attention. Plus, playing while swimming, well, would really ruin my game!;)

    Like you, it is what I consider a "semi-casual" game. It doesn't require my undying attention or else your [name your critter] will die. I can stop & the game won't hassle or punish me.

    I continue to gift my regular friends daily but receive fewer identifiable gifts in return. Some is due, no doubt, to this bug.

    p.s.: Too patient, I've only just looked at the "Quick Stock" option. My question: does the virtual cost of that change with the the floors' levels, since it stocks 3 at once?
     
  3. TRB4

    TRB4 Well-Known Member

    Jan 30, 2013
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    The "Quick Stock" option in the lobby costs EXACTLY what it would cost you to go to each of your floors with sold out products, order new product, and the rush the restock. It literally just stocks every single sold out item in your tower.

    So yes, the costs, both coins and bux, to use Quick Stock increase as you increase the levels of your floors.

    The advantage of Quick Stock is that it instantly stocks all of your floors with a single tap. However the biggest disadvantage of Quick Stock is that it WILL NOT give you the full restock bonus from each floor when used, but manually stocking and rushing an order will give you the bonus.

    Personally I have completely stopped using the Quick Stock option as I only use rush orders when my Casinos are out of stock if I will be actively playing or if a mission requires a floor to be fully stocked since the 3 chips are worth around 72 bux to me.

    I really only ever need to rush order my item 1 stock at my Casinos as I can usually get more than enough Delivery VIPs to keep items 2 & 3 in stock. It only costs 30 bux to rush order item 1 in a level 10 Casino and then (with a dream job employee) you have 10 hours to recoup that loss, which is a little more than 1 chip. So as soon as you've delivered 2 people to that Casino you're actually at a profit.
     
  4. augustiner

    augustiner Active Member

    Jul 7, 2011
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    #1224 augustiner, Sep 23, 2014
    Last edited: Sep 23, 2014
    Clarification on Dream Jobbers vs. Skill Level

    I think I've read every post in this thread over the past few weeks and it would seem there is a common misconception regarding skill level vs. dream jobbers.

    A skill 9 employee gives an additional 9% discount to all three items, while a dream jobber doubles stock on one item or can be seen as 50% discount on one item.

    The net result remains that a skill 0 dream jobber has an advantage over a skill 9 non-dreamer, however, that advantage is smaller than it might seem.

    With or without a Dream Jobber, the more costly aspect of restocking is the lost revenue due to lost sales and that is the true value of dream jobbers -- they cut in half the frequency of restocking.

    Lost revenue on Items 1, 2 and 3: 1,200, 2,400 and 3,600. (restock time x 12)

    Undiscounted stock cost: 1,000 , 2,000 and 3,000 (three 0 skill workers).

    Ignoring the occasional and unavoidable overlap when more than one item is out of stock, the uptime percentages for each item is

    Without dream jobbers: 75.0%, 85.7%, and 90.0%. (1 - (restock time / (restock time+selling time)))
    With dream jobbers: 85.7%, 92.3%, and 94.7%.

    *** The bottom line number for best-case net income, with 3 skill 9 dream jobbers and perfectly timed restocking, is 30.6 coins / minute / floor. ***

    This last number required modelling best-case restocking and minimizing multi-stock outage overlaps over a 30-day period. It is not a straight formula because each occasional muti-stock outage throws off subsequent restock timing. It also assumes bux are used to rush the initial stocking. If you factor in the time waiting for the initial store stocking, the number drops to about 30.3 coins / minute, but will trend towards 30.6 over time.

    Apologies to those who may have posted this info before and hope I didn't get any numbers wrong. I'm happy to go into more detail if anyone questions how I got my numbers.

    (All scenarios and numbers above are for Level 10 commercial floors.)
     
  5. TRB4

    TRB4 Well-Known Member

    Jan 30, 2013
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    I love your post! As a person who has mathed out all over this thread multiple times I really appreciate your calculations and observations.

    I did my calculations across a 100 hour period, which is the amount of time needed to completely sell out of item 3 once on a level 10 floor with 3 dream jobs, if you start by restocking item 1, then item 2, and then item 3 without using rushes or quick stock. I came up with 31.4 coins per minute per floor, but I did not take into consideration the cost of restocking or employee discounts. Given that, your estimate is probably more accurate since your sampling period is longer. So based on your numbers, the best possible passive daily income is around 44,064 coins per level 10 floor with 3 dream job employees, which is about 1,200 coins less than my estimate.

    Once again, great job! I hope you will continue to inject this thread with more numbers and calculations. Thank you.
     
  6. augustiner

    augustiner Active Member

    Jul 7, 2011
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    Thanks for the encouragement and feedback!
     
  7. TRB4

    TRB4 Well-Known Member

    Jan 30, 2013
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    #1227 TRB4, Sep 23, 2014
    Last edited: Sep 23, 2014
    TA user kimsj756 just posted an interesting strategy idea in the Tiny Tower Vegas friend code thread. I have quoted the post below:

    I might also try this strategy on my Android tablet, seems like it could be a fun alternative. It reminds me of the Church+Casino strategy from Pixel People a long time ago.

    I can see several advantages to this strategy:
    - Every elevator rider has a 50%+ chance of giving you a chip.
    - Find missions only consist of 2 floors.
    - As long as you keep your Suite filled, every Check In mission will give you 3 instant check outs.
    - Once you get the Casino to level 10 you should be able to keep items 2 & 3 (and quite possibly even item 1) stocked indefinitely using only Delivery VIPs.
    - Elevator upgrades aren't really necessary, the default elevator can get to the top of your tower in 2 seconds.
    - You should theoretically earn chips, and therefore bux, very quickly.

    However, there are a few disadvantages as well:
    - You will only have 1 (maybe 2) character(s) giving you missions, so they will get old quickly.
    - Upgrading the elevator too high will make it very hard to deliver people to the 2nd floor, you will over shoot it a lot.
    - You will miss a lot of chips from dream job applicants considering you only have around a 1.22% chance that an applicant will have a dream job at your casino.
    - You would earn coins ridiculously slowly.

    Regardless, it still sounds like a fun experiment for me to try on a separate device.
     
  8. lisianne

    lisianne Well-Known Member

    Dec 8, 2010
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    Thanks for the explanation. It's not floor level dependent but outstanding stock value dependent. Could get pretty pricey!

    Thank you so much for your easy-to-understand explanation of what can be so confusing to newbies to TTV (or TT, for that matter). It matters little if anyone explained this before because there are always new people joining this thread. So thanks.

    Would like to thank you for your time & effort to make things clearer to others but don't know your code. :::sigh:::
     
  9. putermcgee

    putermcgee Well-Known Member

    Jun 4, 2010
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    Nice work with the calculations. I'm not big on min-maxing because there are too many other games to play to focus so much on just one. However, it's helpful to have a general idea of better ways to play.

    That said, I have my own set of rules for employees in my tower. Regular employees must be at least level 9, but if it's a dream jobber, they only have to be 7 or above. It's not so much the math that qualifies them, but rather that I feel like anyone under a 7 is just a slacker. Can't have them working in my hotel casino!

    As for upgrading and general operations, I upgrade new floors to match the levels of the other floors, and I only upgrade floors to the next level when I have enough bux to upgrade everything evenly across the board. I had my elevator at 2.00 fps early on, and only recently upped it to 2.25 now that I have over 20 floors. I tried the quick stock once, and probably won't use it again. I just don't like using bux for things that don't require them.


    Oh yeah, for whatever reason, my game stopped giving me video offers. I haven't gotten one in over a day now.
     
  10. GLRYRDR

    GLRYRDR Member

    Oct 21, 2012
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    Version 1.1.1

    Does anyone know the specific changes in 1.1.1? It says bug fixes, so does that mean that they fixed the friend gift tip bug? I am hesitant to update again as they could have increased the price to upgrade floors even more.

    Latest Version: Tiny Tower Vegas 1.1.1 (Updated: September 22, 2014)
    New roofs and lobbies!
    Video offers now pay 2 chips!
    Option to visit back other players who send you a tip!
    Bug Fixes
     
  11. Ghosthack

    Ghosthack Well-Known Member

    Sep 26, 2010
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    Creative Strategist
    Singapore
    The one thing that I do buy is switching out a 3rd DJ for another one just to get the chip.

    I do realise that there will probably reach a stage where i have maxxed out on Djs and if i dont switch out the Lvl9DJ for the chip then thats a LOT of chips i am passing on.
     
  12. Andrwsc

    Andrwsc Well-Known Member

    Jul 17, 2012
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    I utilize the following methods for making sure that I always get a chip from dream job applicants:
    • If an existing DJ is only silver star (level 8 or less), I always remove it an assign the job to the new employee, no matter what. I could be replacing a level 8 with a level 0, but it doesn't matter. The chip is way more valuable than the difference is discount percentage.
    • Since I am OCD :) and want to have all 3 gold stars for every floor, I will make sure to keep the existing level 9 DJs. I do this as follows:
    1. move the 9 DJ into an empty slot on another floor
    2. hire the new DJ and then immediately fire them
    3. re-hire the old 9 DJ from the other floor.
    I will spend ~3000 coins to get that one chip, but so what? That means that my next floor will not start construction until 3 minutes later...
    • The above method requires 1 open slot. I use my latest floor that was built as the placeholder. It takes some time to find the three DJs for that floor anyway, so I have open slots available. And if I get the third DJ for that floor before I am ready to start building the next one, I keep that third DJ in the lobby, so that I always have 1 open slot.
     
  13. lisianne

    lisianne Well-Known Member

    Dec 8, 2010
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    Bug fixes could mean anything. If it did indeed fix the "gift" bug, I think NB would mention it for it's a biggie.

    Since the last update which made the game less player-friendly (contrary to every other NB game I've played!), I tend to be leery about updating. There are a multitude of things they could change to make the game harder. An example would be whether the odds of winning any game had been altered but I'd have to be a math genius to calculate that & I'm clearly NOT.

    This may be NB's subtle way of saying that players MUST update if they want to benefit from ad coins which I think are absolutely necessary as taller towers make "finding" much more difficult.

    Anyone reading my recent posts may feel that I'm anti-NB but that's hardly the case. Like many NB aficionados here, I've enjoyed their games because they were fun, well-written, graphically rich, & infused with humor. In addition, in the case of TTV, I totally love the sound effects which are individualized for everything, *especially* games (wonderful touch).

    The reality is I'm supremely disappointed in the direction it seems that NB has taken. Monetization, although necessary in a Freemium game, shouldn't include a change in rules mid-stream. It's as if my husband cheated on me & now he expects me to trust him again.

    Will I update? Only if the coins for ads reappeared. But the trust is gone. After I no longer play TTV, which I don't anticipate finishing, I intend to stick to pay games without IAPs.

    Or books.
     
  14. TRB4

    TRB4 Well-Known Member

    Jan 30, 2013
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    #1234 TRB4, Sep 24, 2014
    Last edited: Sep 24, 2014
    I am still running version 1.0.1 and I get plenty of video offers, so I doubt that it is NB trying to force people to update. After all, that is what the friend's list alert is for.

    As for your missing video offers, try tapping the green MENU button in the lower right hand corner, then tap the OPTIONS button in the top left corner and make sure that VIDEO OFFERS has a check mark next to it. If it does, try unchecking it and then rechecking it again.
     
  15. dasaff1

    dasaff1 Well-Known Member

    Oct 25, 2010
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    I've got Kings 21 if anyone wants to visit

    2BP1
     
  16. 2wicky

    2wicky Active Member

    Jun 18, 2012
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    Game Director
    Vancouver
    I have Kings 21 if anyone is competing in the Players Club this week.

    Add 473T.
     
  17. TRB4

    TRB4 Well-Known Member

    Jan 30, 2013
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    #1237 TRB4, Sep 24, 2014
    Last edited: Sep 24, 2014
    Has anyone installed the 1.1.1 update yet? Can you confirm what has been changed? Did they fix the gift bug yet? Does the double payout on natural 21 exploit still work (it still works in 1.1 by the way)? Does the double chips from ads on iPad exploit still work? Have upgrade prices been adjusted again, either up or down? Have any other costs been changed, like construction, elevator, or restocking costs?

    On my friend's list only 7 of my 49 friends are still running version 1.0.1, and of the remaining 42 only 3 have updated to version 1.1.1. I am planning on updating after I buy and max out my next 17 floors, which will probably take a week or 2, but I will only be updating if the phantom gift bug has been patched first.
     
  18. Jmacjmac

    Jmacjmac Well-Known Member

    Jun 28, 2012
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    I haven't had a video offer all day myself, wonder if that's because I have an iPad and can get double chips most of the time if I want them. Maybe they're disabled and that's the bug fixes in 1.1.1. As far as 1.1.1 is concerned I don't even see it in the store. When I click updates it only shows 1.1 .

    BTW I HAVE KING'S 21 ON FLOOR #2. Stop by and play.
     
  19. TRB4

    TRB4 Well-Known Member

    Jan 30, 2013
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    Interesting, I just went and checked my App Store updates and you're right, the update listed for TTV is 1.1, but this morning it was 1.1.1, so it seems as though the update may have been pulled.

    However, I know it exists because 3 of my friends have it installed. I get this message when I try to visit them:
    [​IMG]

    Normally I get this message:
    [​IMG]

    So as you can see, a couple people were able to grab the update while it was active.
     
  20. Jmacjmac

    Jmacjmac Well-Known Member

    Jun 28, 2012
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    It sucks for the people who have 1.1.1, they won't be able to get very many Tips until they put 1.1.1 back on line.
     

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