I feel the same way for the Yes/No buttons. Typically the 'Yes' button is always on the left, while the 'No' button is on the right. However it's reversed in tiny tower. Every time a free chip video pops up, my finger instantly hovers to the traditional 'Yes' position and ends up hitting 'No' instead.
If you keep your game open long enough, you should be able to fill it up with VIPs and use the "Restock floor" VIP
Leveling up casinos is a convenience thing. Honestly, in order to get a decent stream of chips from your fully stocked casinos you NEED to be actively playing. If you're already actively playing then you could technically just leave your casinos at level 1 and just constantly restock them, but most people prefer to have higher level casinos that just stay stocked. Also, the biggest benefit of a high level casino is when you get a Delivery Man VIP. The higher the floor's level, the more free stock you'll receive. Another tip that I read on this thread days ago suggested that if you are going to be playing for longer than 20 minutes to just pay the bux to hurry your casino stock orders. The reasoning being that the chips earned would be worth more than the bux spent. The general consensus is that each chip is worth roughly 15 bux (averaged over time). Therefore even when restocking the 3rd item of a level 10 floor and hurrying it for 90 bux, that should only take you around 6 chips to make back, and you'll have a 90 hour window to recoup those 6 chips. So the hurry option on casino floors is usually recommended. But, if you would rather be a passive player who only checks their tower a few times a day, then you would do better to level all floors, EXCEPT suite (white) floors, equally. That way you have a steady stream of passive coin income. Unfortunately there isn't really any way to passively earn chips, and conversely bux, except for getting tips from other players who play your casino games by using your friend code. Hence all of the "add me" beggers in this thread.
Why wouldn't I want to actively play a game? Your so called "ultimate passive revenue" game style is exactly why the Idle game genre has become so popular lately. I can't understand how people become so elated by watching numbers increment with almost no player interaction. Games like Cookie Clicker and Progress Quest have almost zero actual gameplay, and yet they have become immensely popular because people get a false sense of achievement from passively letting a game essentially play itself. Here is a real life version of Cookie Clicker: 1. Get a calculator. 2. Type 1 + 1 = 3. Now keep tapping equals and marvel at how your total keeps increasing. 4. Once you reach 10,000 you can switch to a stop watch. 5. Get a stop watch. 6. Start the stop watch and marvel at how your total is now passively increasing. 7. Leave the stop watch alone and running for hours. 8. Come back and check on it and for some reason feel like you personally accomplished something. 9. Finally, hopefully realize why Idle (or Passive) gaming isn't really gaming at all. It's like going for the high score on a screen saver.
This is the first time I ever heard of that thread & I'm no newbie to TA. Maybe they just don't know so I'd be inclined to play Devil's Advocate & just cut them some slack. IMO, not too hard but progressively more time consuming. I'm afraid I'll lose interest before I even get close to finishing TTV. That said, it's a clever, beautifully constructed game which is graphically appealing, not to mention the delightful touches of humor & amazing sound effects.
General Game Play I've gotten into a habit of leaving a few hundred bux in my account for the casinos. I always buy restocks. On the other floors I've found that the game will reward you for completing a restock when they get close. That's a 3 chips reward and it's easily worth finishing the restock. Unfortunately I don't think the friends thing is worth the hassle and probably costs you chips from playing while you're visiting someone else's casino. It is nice to see a gift though. It let's you know you're not alone in this mostly single player game. I'm an active player and I find it very valuable to upgrade all floors. It's nice to get the splash of gold from the suites. It's also great to have the VIP fill my high level floors. In a decent session I may get 4 floors filled completely for free by VIPs. Do that every so often and it's rare to blow money on the 3rd level stocks. In fact, come to think of it, since I got my floors to 9 and 10 I haven't paid for a restock or even waited since they upgraded. I believe I get enough VIPs to keep them stocked perpetually. Haha just got a fully stock VIP while I was typing...filled a Lvl 10 casino! Later... Chris R99P
Another tip regarding suites (someone else mentioned this a few days ago, but I felt that it bares repeating for new players): ALWAYS try to have a bitizen in the elevator BEFORE you check a mission. If the mission happens to be a "check in 3 people" mission and the person on the elevator just happens to want to go to a fully booked suite floor, then that bitizen will automatically bump out the guest with the least amount of time left just like the mission bitizens, but it won't count towards your mission. This means that every once in a while you'll earn some extra coins. If it happens on a level 10 suite it will earn you a quick 8,750 coins. It has happened to me about 5-6 times now, so I highly suggest waiting till the elevator icon appears BEFORE tapping the mission icon. Also, another tip I just learned at the wiki: When playing Blackjack (21) if you can hit the stand button fast enough when you get 21 you can get paid twice. You literally need to just mash where the stand button WILL be as fast as you can because the stand button won't appear until a few frames before the game congratulates you on your 80 bux 21 win. If you time it right, you will get two 80 bux 21 win payouts if you beat the dealer, or one 80 bux 21 win payout and one 15 bux push payout if you tie the dealer. I have just tested this tip and it DOES work. Better take advantage of this before the next patch squashes it. EDIT: The trick might only work on a natural 21, i.e. getting 21 on the deal. As I have yet to get the timing right when getting a 21 after a hit. It seems like the game waits longer to display the stand button after a hit than it does after a deal. But maybe I'm just unlucky. However it definitely DOES work on natural 21.
One more tip, it is almost always more beneficial to swap out dream jobbers regardless of stats. For example, even when restocking the 3rd product on a level 10 floor, a cost of 3000 coins, a stat 9 dream jobber is only going to save you 9% or 270 coins more than a stat 0 dream jobber. So that means that at MOST you are losing out on a 270 coin discount for a chip. The chip is worth way more than 270 coins. However, I too am a sucker for those little gold stars next to my floors, therefore I suggest ALWAYS swapping any dream jobber with an 8 or less. Once you have a floor with 3 gold star dream jobbers than stop swapping dream jobbers on that floor, UNLESS you find another stat 9 dream jobber to swap in. Incidentally, if you don't care about the gold stars, then I highly suggest that you swap dream jobbers every time one shows up in the lobby. The cost of hiring the new employee, and the lost discount are always worth less than the chip you will acquire.
And yet, that's what Tiny Tower IS in a nutshell when you get right down to it. Watching numbers increase with almost no player interaction, even if you're "actively" playing. Holding a button to raise an elevator or tapping to restock a floor doesn't exactly promote it out of the "idle" game category. And once it gets to the point where it's going to take 2-3 days per floor, you put the game on autopilot because there's no gameplay advantage to doing otherwise.
I'd like to point out a dream jobber doubles one item's stock. Which effectively means someone with a dream job and 0 skill gives you a 50% discount, while someone without a dream job and 9 skill gives a 9% discount. If my math is correct, a dream job + 9 skill should worth a 68% discount when all is said and done. Meaning that everyone should be trying to get 3 gold stars next to all their floors. I would strongly suggest that if you can hire someone with a dream job into a slot with no dream job, you do so no matter what their skill is. Then replace them with applicants of better skill as you get them. I find that extra chip is moot in the long run. You get tons of chips elsewhere, and it might be days before you see people with a specific dream job you want.
I'm not sure if leveling up suites to level 10 is worth it....especially if you're trying to save bux. It becomes more expensive to book guests and VIPS are not coming often enough for me to be confident I'll be able to check guests out quickly. I just don't think I'll have to patience to wait hours for my guests to check out. VIPs are random anyhow, I typically get construction VIPs more than any other. I'm also spending bux to find guests because elevator people RARELY land on a suite floor. Sucks because this is the only way to get a great chunk of coins. My suites are at level 6 currently. It does seem much more difficult to "level up" in this game, or to build additional floors. They seem to get very expensive, very quickly.
You actually save bux and gain much more gold the higher level they are. The only thing that changes is how active you are in checking people out. For instance, right now I have a level 5 suite that costs 13 bux to check someone in, gets me 2188 on check out, and takes 1 hour and 15 min for them to check out. This is opposed to me level 10 suite that costs 25 bux to check people in, gives 8750 coins on checkout, and takes 2 hours and 30 min for them to checkout. This means that in every 2.5 hours, I spend 25 bux and get 8750 coins on a level 10 suite, and spend 26 bux and get 4376 coins in the same 2.5 hours on a level 5 suite. So while it's not really a massive savings with the bux, you are still spending less and for a major coin increase. The only major loss in bux from upgrading comes from the actual upgrading itself. But I don't think it's that horrible in the end.
I have also been doing some thinking and experimenting on the floor level subject in general, and I'm finding that it might be in most peoples best interest to get their stock floors to about level 7 or 8 as fast as possible. I'm noticing it's significantly easier to keep everything stocked and have a constant money flow the higher the level everything is, and level 7 or 8 seems to be about the point where people can sleep/work/etc and come back right around the time something on each floor has ran out of stock. When they are only level 5 or less, any length of time away from the game and you'll sell all stock while you are gone, causing you to have to play catch up the next time you play. And more importantly, causing you to lose money while you are away. The higher the better but I think after those levels you can leisurely get the higher upgrades.
Thanks! I had wondered about the time period and payout for level 10 suites. Looks like upgrading is worth it.
I believe his point was that swapping a Silver-Star worker for ANOTHER Silver-Star worker (Dream Job for Dream Job) is worth doing regardless of the skill level. There's a post or two buried somewhere in the topic giving the actual numbers, but even with a Level 10 Floor the money you save with a Level 9 worker compared to a Level 0 one is largely inconsequential. For any new floor, you throw the first three people you can find into the three job slots just to get it up and running, then swap in three Dream Jobs when they become available, then continually "rotate" and non-9 Dream Jobbers in with other Dream Job members as they show up.
That's also "buried in time" in this topic. (Rummage rummage repost) ----- Here's the data on upgrading your Hotel (Suite) floors. The cost in Bucks per level upgrade is the same, but profits are earned differently. "V" = Visit Time (in Minutes) (How long it takes a guest to leave and pay for the stay.) "C" = Coins Earned (When a guest leaves the Suite floor, they pay out this many Coins.) "A" = Cost (in Bucks) to instantly add one guest. (This guest will still need to stay as normal before paying Coins.) "Ratio (Time)": This is the Coins-Per-Minute you earn after a guest stays for their full duration. (Unlike a normal floor, you get the Coins all at once. A standard floor earns 36 CPM total.) "Ratio (Autostock)": When using Bucks to automatically add a new guest, each Buck used will be worth this many coins when they leave. ==================== Level 1 --- Bucks: 0 (0) V: 15 / C: 88 / A: 3 Ratio (Time): 5.87 Ratio (Autostock): 29.3 ==================== Level 2 --- Bucks: 20 (20) V: 30 / C: 350 / A: 5 Ratio (Time): 11.67 Ratio (Autostock): 70 ==================== Level 3 --- Bucks: 80 (100) V: 45 / C: 788 / A: 8 Ratio (Time): 17.51 Ratio (Autostock): 98.5 ==================== Level 4 --- Bucks: 180 (280) V: 60 / C: 1400 / A: 10 Ratio (Time): 23.33 Ratio (Autostock): 140 ==================== Level 5 --- Bucks: 320 (600) V: 75 / C: 2188 / A: 13 Ratio (Time): 29.17 Ratio (Autostock): 168.3 ==================== Level 6 --- Bucks: 500 (1100) V: 90 / C: 3150 / A: 15 Ratio (Time): 35 Ratio (Autostock): 210 ==================== Level 7 --- Bucks: 720 (1820) V: 105 / C: 4288 / A: 18 Ratio (Time): 40.83 Ratio (Autostock): 238.2 ==================== Level 8 --- Bucks: 980 (2800) V: 120 / C: 5600 / A: 20 Ratio (Time): 46.66 Ratio (Autostock): 280 ==================== Level 9 --- Bucks: 1280 (4080) V: 135 / C: 7088 / A: 23 Ratio (Time): 52.5 Ratio (Autostock): 308.2 ==================== Level 10 [MAX] --- Bucks: 1620 (5700) V: 150 / C: 8750 / A: 25 Ratio (Time): 58.33 Ratio (Autostock): 350 ==================== It's questionable whether upgrading a Suite to Level 10 is worth the 5,700 Bucks. You have to upgrade it to at LEAST Level 7 to get the same Coins Per Minute (36) that a fully-stocked standard floor provides, but VIPs (Travel Agent / Housekeeper) and Missions (Check In 3) can improve that.