I'm just razzin ya I didn't play pocket planes or trains so this is a first for the player clubs for me!
I've found it better to start your own squad. Me and someone else started a squad called 'farmslots'. We came 7th and I came 1st in the squad. I won 8 tokens. I used around 10 though, so it wasn't worth it.. I think the prizes need to be increased.
*Humble Suggestion* I'm obviously not trying to rain on David's excellent work - but having upgraded the lift to 4.0 fps, the floor numbers become a blur (I'm getting old! ) and I felt the handy indicator could use some beefing up... as per this mock-up: Just my 2ยข Hope v4.0 is coming along nicely.
I hope the players club challenges get tweaked for rewards. Doesn't seem worth it to play for 8 or so chips. That being said I am third this time but haven't played much at all so not sure why the total is so inflated!
Just got the email for the beta update, and, Holy Cow! There are a lot of changes. A lot of stuff we've talked about here and then some. One I hadn't thought of but am excited about is a different color elevator shaft star for lvl 9 dreamers. Can't wait to update, hopefully before the day ends! Edit: Of course, keeping the email with the beta code would have helped. Wah wah.
Update 0.4 is now available as mentioned above! Visit http://nimblebit.com/beta and enter your originally sent beta invite code to download! Changes: - Changes to elevator upgrade menu and addition of motor to elevator shaft - Made Blackjack dealer hit on 16 - Added new roofs - Added another set of item finder missions for characters - Added another set of casino win missions for characters - Prevent player from adding same friend twice - Fixed lists not being tappable near bottom of screen - Clarified bellhop (now Housekeeper) VIP description - Fixed mission guests not checking out people with the same costume - Fixed BB posts with embedded media not drawing properly - Changed fully stocked chip bonus from a blocking dialog to a particle effect - Made a floor tap which fully stocks a floor not bring up the floor info menu - Made a floor tap on a hotel floor with guests ready to check out do nothing - Improved stuttering at certain elevator speeds - Made floor stars for 9-skill dreamers a different color - Clarified difference between rushing with bux and building with bux - Fixed Blackjack busts on an AAJ - Made fireworks more impressive - Capped floor levels to lvl 10 - Adjusted build with bux costs - Made add guest missions easier - Made delivery VIPs fully stock a floor - Made quick stock fully stock floors - Changed bellhop VIP costume to maid costume - Prevent player from getting same mission twice in a row - Made player clubs pre-populate with character names - Optimized scrolling list performace - Fixed Club board showing the wrong club after switching to a new club - Improved cloud handling for non registered clients - Switched to touch counts for finer game progression measurement - Fixed game not pulling from cloud on first launch - Fixed saving last sync time for non reg players on success - Increase push period for non registered players - Hid floor number on top floor - Floor counts adjusted to not count the "Build New Floor" - Implement roof prizes for players club and adjust chip values - Remove checking dirty flag for pushes - Add timeouts to web requests (load friend, load players club, etc) - Added gifting from Nimblebit - Send players club counts on wins immediately Also, everyone who posted or PMed me an email address up to this point should have a beta invite in their email (check spam)!
Ok, so I got a email for Tiny Towers Vegas beta 0.4 and it says that I can download but I need a beta code! It says that it should have the beta code in the beta inviation email which I never got plus I will not be able to run the game since I have IOS 5.
Sounds like a good update, I especially like the sound of the VIP fully stocking floors. Gifting from nimblebit is intriguing too. Edit: I'm not liking that the picture in the lobby stays when items aren't fully stocked now. It use to stay until you had all floors at least working on something. So it use to be an easy way for me to tell if a shop was out and not currently restocking but now it's always there so I have no indication other than looking each time I open the game at all of the floors.
My friend code is 10FN, feel free to add me! I'm enjoying the new update, but I can't tell you how tickled I was to see the Tardis elevator! The elevator shaft background that comes with it is awesome, too.
I heartily approve of this post Was a very handy indicator; probably an invaluable one at 50+ floors.
Quick Stocking now fully stocks your tower (so you don't have to rush every product by hand). So we have to show the option any time your tower isn't fully stocked.
The reason makes sense, but I'm not sure how I feel about it. My not-actually-OCD likes to take care of all floor corner "notifications."
Aye I figured it was for that, maybe you could add a second indicator next to it to be like it use to be? So we know when a floor isn't fully stocked nor being refilled? When it shown I'd just check all the floors and then check to see that it had gone. I do like the new one touch stocking though where it doesn't go into the store but then does when you need to order something else, works very well. Oh and could we get the ability to edit a friends name?
Just got the beta and I must say that TT Vegas is amazing. One question: when the final version is released, will all of our progress on the beta carry over or will we have to start from new?
I'm really enjoying this one! Being able to upgrade the elevator motor is really nice...does anyone have thoughts on the new floor pricing though? I just went from 1400 bucks for a floor to 4100...but the coin spruce only went up 50000...