I'm trying to get dream jobbers for the doctors office, it would amount to 30,000 items for the 3 coin one. Martial arts, architect studio, game studio, software studio yield a lot of 3 coin stock when dream jobbed. Towerbux are mainly used for expediting the process of getting bitizens into houses, and moving the floors, I like to keep my residential areas on top, and seperate stores by categories beneath, i think its more realistic this way.
So I've been playing Pocket Frogs for a while and when this game came out, I thought, what the heck, let's see what else Nimblebit has to offer. I've read almost completely through this thread, yet I am still not understanding how some things work. So I get that if you have a vacancy in an apartment, and you deliver a bitizen to said apartment, it automatically rents out the empty space (saving you 1 bux). My question is, what is the equivalent when you deliver a bitizen to one of your stores? Is it just for a little coin as well as the chance for a bux? If you have a hire vacancy, does the bitizen get a job at that store? Another question: Is it more beneficial to have a bitizen in his dream job, even if the skill level for that particular job is really low, like 3? Or should you find a bitizen with skill level 9 for a particular job at all times? Also, what do you get exactly for hiring a higher skilled worker (bigger discount, higher quantity, etc.?)
Bitizen in a dream job is by far the best thing ever. 2x the stock per bitizen, it doubles the length of the stocked items, which will make you a serious crapload more than the 27% you make having double the stock. Let me put it this way, would younrather save 30% of the cost to restock the Drs office, which is I think just around 10k coins or get 30,000 stock at 3 coins per sale, which is the top level stock. Anyway, dream jobs are THE key to the game. Having level 9s should always be a secondary goal, in my books. But at this point I'm still running the version where the bux bonus is 3, so that makes it even more attractive for me, even though I haven't used them, and probably never will outside of filling other dream jobbers
I'm noticing that I'm not getting any new bitizens for new floors unless I get a real estate V.I.P. Maybe 1 in 25 elevator rides results in a new bitizen moving in. Is that the case with any of you? I've got 24 floors so far with 9 of those being residential. Loving the game!
Deleting store I apologize if this has been asked before, I have only read about half of this thread. I have 46 floors and have been playing a few week. Once I deleted a store, a smoothies shop (I had no drem jobbers and it ran out too quickly). I then chose to put another food shop in it's place and you guessed it, a smoothies shop reopened. So I have never deleted another store thinking it was a waste of time. Was what happened to me a coincidence or do I have to change the type of store for this not to happen? Also, is there any advantage to having friends for this game. I play pocket frogs and know the benefit there thru the evil plus network but don't have game center friends so I don't know if it helps?
What happened with the Smoothie Shop was just a coincidence. I once built a museum, didn't like it, deleted it and built another recreation facility and recieved a casino. In my experience I just leave whatever shop I get because rebuilding takes way too long, especially in the upper floors. And you will eventually get dream jobbers for everything. As far as I can tell, having friends in this game just allows you to look at their towers.
Hey patch, you seem knowledgeable about this game. Any ideas on my previous post? And hi Inky! Nice to see you playing this game too!
When you deliver a bitizen to a store, it gives you a little money, depending on which floor he goes to. So if it was lvl 20, then you'll get 40 coins- the amount is double the floor. I'm also still not sure whether delivering someone to a store actually makes him go in and purchase something, but he/she will definitely not become a worker there. Dream jobs are the best. Always put a person with a dream job into their partnering store. Even if they have 0. They give double stock for one tier of stock. If you have 3 dream jobbers in one store, then all three stock will be doubled. If you only have 1 or 2, then only the first or second stocks will double. A higher skilled worker just gives you a discount on the price of stock. So a 9 worker will give a 9% discount, and added to that are the 2 other workers' (if you have them there) discounts.
Just the tip. Watch the bitizen - no balloon icon for buying and they just wander off to whatever hidden party / suicide shaft is to the right. As it is, for any floor in the building, the tip exceeds the maximum you get for selling merchandise so it's not like you're not ahead already coin wise.
So, is it a known glitch that you don't always get the towerbux bonus for fully stocking business? Sometimes I get it, most of the times I don't.
No, but it is a known glitch that people don't bother to pay attention to their game or, at worst, search and wind up repeatedly posting about the non-glitch: since the update weeks ago, coin bonuses don't prompt a pop-up, just the "+X" floating up over your coin total, and only a bux bonus gets a pop up (there never was a time you always got bux, it was usually just some coins, and usually not that many coins, hence the removal of the popup that some felt slowed things down).
It might just be because i'm a perfectionist, but does anyone else have trouble keeping up with Residential levels? Having 3 people work at every shop means I have to have one at LEAST every 1/2 floors, and it's slightly frustrating.
Not sure if this has been mentioned... Group floors by color, then change the color of the clothes worn by the workers to match the floor color type. Makes finding them a snap.
That's what I'm doing. I have: - grouped all business types together (residential floors are built from the bottom up for me) - changed the background color that corresponds to their business type (e.g., green = food, purple = retail, etc.) - changed the clothes of the bitizens employed to correspond to business type (I try to get the shade closest to the different types) - a bitizen that is at their dream job, but has a rating of less than 9, I slap a read shirt on them (hehe); when a new bitizen moves in with a 9 in a dream job I switch the lesser one out -I'm able to complete my Waldo missions much more efficiently. The only time spent would be going through the residential floors if the bitizen is not at their respective jobs
I'm not sure what's so hard about entering (# of levels) * (75) into a calculator to figure out stock. Much less multiplying times three to find out the cost?
Yes, it's a lineal equation. The insight is to figure out in what business it is worthier to increase the stocks. For me, I find it more useful to increase level in low stock business (like most of food businesses, video rental, barber shop, etc.) that require more frequent re-stocking and often run out of stock if it takes me some time to get back to the game. In large stock business (like auto dealer or private eye) the 75 stock increase is marginal.
Did not read through the whole thread yet. But I need some help with a problem. I evicted people so I can get dream jobbers at the sushi restaurant and I have 3 people working there currently. However, no one goes to the sushi shop, they only visit the apartments (it is filled right now). Am I doing something wrong? Should there always be a job opening at the store? --- edit --- I think my game broke. It crashed and so I reset (still new to the game). However now no one wants to move into the apartment, they only want to visit the sushi shop. lol, I feel like I'm having extremely bad luck with this game.