Start over. Cheaters never win. And scratch all that I said about the pop ups still popping up - that was before the update. I really wish they didn't take that part away. That was what sort of guided me what to stock next or continue on that floor etc. So many "small" changes that actually take getting used to. For the person, i can't remember now since the page is not in front of me that said the increase tower bux tips was not advertised, or was coincidence; I remember seeing it on the update screen. This is from appshopper: What's new: - Fixed bugs introduced in 1.2 - Increased chance for riders to tip bux - Added sorting to bitizen list - Added ability use numbers in floor names
Way NOT COOL just went to the App Store and dropped my 5 star review to 1 star It kills one of the main fun points of the game to have Dream Job rewards drop to 1 Towerbux. 3 was fair. 1 is shoddy. And I'm a huge supporter of Nimblebit. I believe they do quality games so I buy a lot of Premium content. I'm not just cheating my way into Bux and playing for free. I have spent to date $21.99 on Towerbux and much more than that on Pocket Frogs. So I'm not just a freebaser. This just removes a lot of the incentive I had. Please fix. ETA: Now as I go back and read posts I see a couple of things that make me much more angry. 1. When I updated on iTunes there was no listing about the 1 Bux change. Otherwise I wouldn't have updated. I had only "bug fix/floor naming/increases Bux odds on elevator tips". Bait and switch. Shoddy. 2. I had no idea there was anything CALLED "Bux farming" or any kind of exploit. I just like(d) to play this game a lot and every time I earned 5 Bux I'd spend one to move in a Bitizen to see if it was a dream job. It was just another cute little goal I had for myself. I know I LOST Bux doing this _even with the 3 Bux reward_. But those 3 Bux were enough of an offset to make it worthwhile. I get that a lot of you are too cool for school and don't use Bux. Fine. But the point of a Sandbox game is that folks play differently. My way was a fine little way to pass time, since now I have to do some blasted thing to keep my interest up. When the game first started, getting a new floor every few hours was a strong incentive. Now at 70 floors it takes me half a bleddy week to get a new floor. My dream job game was a play incentive that has been switched off because of cheaters. WTH? I put up with cheaters on PF for a year, time-traveling their way thru the dex. Meanwhile I'm plugging away playing "as intended" and dropping wads of cash on this that and the other. I'm offended at the implication that playing for dream jobs is a cheat. You've obviously got a glitch in your game architecture with having such rapidly diminishing returns for advancing players. The way to fix that is NOT to further break the architecture by removing a solid strategic play asset. You wanna earn premium pays? --Rapid Build License $3.99-4.99 With this floors complete in half the time. --Interior Decorator License $3.99 Change to another business of the same type in half the time. --Special Delivery License $3.99 Restocking takes half the time also drop the cost for 100 Bux to $3.99. The perceived value just isn't there at $4.99 and you won't move as many in the long term. Especially as Bux decrease in ACTUAL value as the tower gets taller.
Yes, I just had two today. I completely forgot about that feature. It was in the 1.2 change log, not the 1.2.1 since the change had already been made.
Awesome, that means that once i have these i won't have to play the game at all. Great idea. Can we also get a elevator that automatically takes people to the floor that they want to so that i won't have to do that too?
Your sarcasm is duly noted. I do, however think that a limited number of these machines would make the game more interesting. They would obviously be a tool for higher level players or those who would like to buy them. I'm thinking 1000-5000bux just to purchase one, and that would be for a lower level item. You'd still have to stock the majority of your shops, but this would cut down on the smaller stocked places.
Yeah, I found it on the actual official app page, it just wasn't mentioned in the various release notes they posted here (why would you ever go anywhere but here for info ). At any rate, the chance may be increased but it's certainly nothing to offset the loss of bux farming after floor 43 as was suggested/hoped.
Will they potentially alter the fix to be more like they'd hoped people would play the game? Yes. Will it be anything like it was before, your incentive if you will? Not a chance in hell. Not to beat a dead horse, but ignorance is no excuse. Call it your incentive, call it bux farming, call it a fast path to filling your building with dream jobbers, the fact remains that the former mechanics did not function the way the Marsh brothers expected and the math shows the self-delusion inherent in all the "but I didn't know what I was doing, I was just playing the game for 30 minutes straight moving people in and out and rushing my floors, surely that's how it was meant to be played, right? right? RIGHT?" posts. I have attached a quick and dirty little graph showing the "cost" of "paying" to move a bitizen in as the tower grows. I can't explain what was going through Nimblebit's heads if this obvious path to generating money wasn't intended, but I'll take the devs at their word it wasn't. Ignorant of the math or not, nobody was paying 1 bux to move someone in for very long. Quickly the cost is halved, and just about the point the tower and attentions start to slow, it's actually profitable. Now it remains a cost, a very small cost given the ease of getting towerbux outside of this mechanic, for the duration of the existing businesses. EDIT: Just to put a cork in this whole contentious topic, here's another graph showing the true cost to move a bitizen in over the same 101 floors after the nerf. Anyone who wasn't using it to farm bux, whether they realized that was what they were doing or not, is not going to have their game play noticeably altered by that ever shrinking less than 1 bux cost to move a bitizen in. Those who were taking advantage of the inverted cost in the first graph are another story...
I was hoping they'd leave it at 3 bux, lower it to 2 when you hit 40 businesses and then down to 1 when you hit 80, but I suppose if they did that people might continue to play the game they advertise as being free... for free. Gasp.
They could have lowered it to 0, they could have even charged you for placing a dream jobber, and it would still be completely doable to play this game from tutorial to 136 floors without paying a dime. There is no increase to the cost of playing this game for anyone who was not making rushing floors and/or stock a routine part of their gameplay. The nerf makes the cost of force renting an ever decreasing cost until you have all the businesses in your tower, but the cost is insignificant. This is what has changed: before the nerf, the gentle nudge to buy IAP completely and utterly vanished once you'd dinged about floor 70, now it just starts at a gentle nudge and gradually approaches zero over the course of your tower, ohnoes! Yes, the nerf was a damn hard whack in terms of what was in the game before, and it's certainly debatable as to whether it was truly necessary, but it in no way affects anyone other than those who either made 100% dream job staff their building standard and/or those who routinely rushed stuff. And, if you consider how much easier the bitizen engine would have been to use with the new sorting, it's that much clearer why the game creators wanted to nerf it now instead of later.
Most freemium games are doable. They're just annoying. I don't care about the analysis, all I know is that my progress has slowed down due to the change and now it's getting tedious. I wasn't rushing either, but I was glad to see those 3 bux come in. Not only that, but I bought the 100 bux IAP a while ago. I've paid my way and now the game is being scuppered. I'm almost expecting some kind of premium content to make an appearance at the cost of 500 bux.
i'm not sure if this is a bug or not, but with the latest update i don't get rewarded every time i fully stock something.
Yes, you do. You just don't get a dialog popup for anything but bux rewards. Look closely next time, you'll see a +X coin "float" above your total in the bottom right.
oh ok haha it would've been nice if it was mentioned in the update description. i've been meaning to ask this for a long time but, whats the point of moving a bitizen into a floor that is non-residential? just a small elevator fee? and how many elevators are there in all?
Loaded the game up just now and my save is gone, anything I can do? If not I think I am done, I had 40 floors definitely not starting over.
Then quit. Clearly you made bux farming and rushing a routine part of your game play and you don't enjoy how the game is designed to play with or without IAP because almost nobody except the very rich could or would spend the sort of cash to continually rush build and stock the way the nerf whiners are so sad is gone from their game experience. Me, I just built my 70th floor and find the pace just fine and amount of effort needed to keep rolling in the top 5% of all players - in spite of widespread real cheating - minimal at worst.
Agree with you completely! I didn't farm Bux, but finding a dream jobber and getting that little reward -- no matter how insignificant it is in terms of the stats -- was a nice surprise. At 72 floors, the gameplay is indeed tedious, just grinding. I really don't enjoy ferrying passengers at this point and being able to rename my businesses is of no interest to me, nor is repainting floors or dressing bitizens. For me, Pocket Frogs has been a much more interesting and fun game. More imaginative and more beautiful than TT.