Universal Tiny Tower: 5th Anniversary Edition (by NimbleBit)

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 22, 2011.

  1. Space Moose

    Space Moose Member

    Mar 23, 2009
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    #1461 Space Moose, Jul 19, 2011
    Last edited: Jul 19, 2011
    Absolutely understood. However, be careful in comparing the games like Warcraft, where the user is free to explore and play creatively, to games like TT. There is much, *much* more limited options for interaction and creative play in TT.

    Also, honestly, there's no acceleration involved here! The BUX profit on evict/rent is only break-even when you have 27 stores at the ~40 floor mark. When you have 26 stores, you have an *expected loss*! Even with 27 stores the odds are 33.75% that you will profit 2 BUX through gambling a BUX and making a number of clicks.

    At 27 stores (and requisite residences), that translates to an expected profit of 0.0125 BUX per evict/rent cycle! Even with half the stores (40 stores plus all the residences required) in a ~65 floor tower the odds only go up to an expected profit of 0.5 BUX per evict/rent cycle (remember too that the time it takes to do this evict/rent/employ swap grows considerably as your tower grows too).

    Can we agree that that is not appreciably accelerating the game, especially considering that the efficacy of your 'standard' interactions are diminishing in tandem with this growth? And also considering the rapidly diminishing value of BUX as your tower grows beyond those ~40 floors. At 65 floors, BUX are almost worthless. A 15-20 second task to grind out 0.5 BUX (worth at best 1000 coins) is not accelerating anything!

    Note, these figures are for the current 80 stores, with more stores added, the profitability of this evict/rent game goes down too.

    What it does add is a new gameplay mechanic in the 40+ floor phase. Much like in the early phase, when people might want to stock the first item, second item, first item, third item to maximize the store's sales, beyond a handful of stores that added interaction is worthless and people stop.

    You really aught to be *encouraging* new facets of gameplay like the BUX evict/rent gamble (not necessarily saying that one is a great idea, but it does add *something new to do* in the mid-game and beyond phase which wasn't available due to net negative BUX profit, before the 35-40 floor phase. This facet is already in there, I don't see a need to remove it while you think up a better alternative.

    You really should explore this gamble risk/reward payout as the tower grows which enable new tower-management activities to become profitable. This will not only give people something to look forward to, but it will keep the game from growing stale.
     
  2. dbhjed

    dbhjed Well-Known Member

    Mar 27, 2009
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    #1462 dbhjed, Jul 19, 2011
    Last edited: Jul 19, 2011
    But when you have more floors, you get the chance of a bux when you fill one store all the way. I normally get around 10 bux a day just from keeping my store stocked, and I only play at 5 minute bursts 5-7 times a day

    I don't normally think of dream jobs as a way to get bux. I like the dream jobs because of the increased inventory.
     
  3. New England Gamer

    New England Gamer Moderator
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    Jul 30, 2009
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    So no social aspects were added in this update - are there any plans on the table for that? Like visiting other people's towers and helping them restock or something?

    Honestly, I said this before, I could care less about the bux and all - I stockpile them anyway. What I am waiting for and continuing to play is for the hope for some kind of social interaction like Pocket Frogs had. That definitely would spark this game back a bit for me and others I know.

    As it stands its a pretty solo stand alone.
     
  4. Space Moose

    Space Moose Member

    Mar 23, 2009
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    #1464 Space Moose, Jul 19, 2011
    Last edited: Jul 19, 2011
    The cost of new floors grows faster than your ability to earn BUX. At 50 floors, yes you have twice the chance of earning a BUX (at twice the effort investment) that you had at 25 floors, but the 2000 coins you get from a BUX are worth less than half what they was worth at 25 floors.

    BUX diminish in value as your tower grows.

    Everything diminishes in value as your tower grows. The reward per effort is constantly reducing for the start-game actions. If you don't introduce new actions, those same familiar actions (with constantly reducing payoffs) start to grow stale.
     
  5. dbhjed

    dbhjed Well-Known Member

    Mar 27, 2009
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    That is why I don't use bux. I get all coins I need for my next floor from my shops. Crap I took a 3 hour nap today and when I got up I made 97,000 coins. I don't see why people are seeing bux as this big use in the app. If you need it that much buy them! Until then figure out a different way, I am getting along fine not using them at all. The only thing I used the bux for were elevator upgrades.
     
  6. andsoitgoes

    andsoitgoes Well-Known Member

    But the problem is that, as I've stated, in order to fill dream jobs as your tower progresses higher, cycling in dream jobs is a very efficient and plausable way of doing that. This update virtually negates that unless you have every business. Dropping to 2, I could see. That would be more reasonable for me, and wouldn't give us a bux overflow, of which I'll use if I want to speed up the creation of a business or a whatever.

    But dropping it to 1... what's the point? The only thing it would do is to benefit NB to encourage people to purchase bux rather than getting them through what is a part of the game.

    My goal doing the cyclcing, though, was never to accrue massive amounts of bux, it was simply to fill dream jobs. If I'd have broken even or made a minor bit of headway, I'd have been fine. But now that it's dropping to 1, unless you have every single business, it's going to be a struggle to just break even.
     
  7. Space Moose

    Space Moose Member

    Mar 23, 2009
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    It's not a big deal. It's a way to play the game that is being turned off.

    They should be adding more ways to play that users can find by exploring this game, like BUX evict/rent gambling, which may, at some considerable time/click effort, give you a very tiny leg-up in the 40-60 floor phase, but after that is fairly pointless.

    I like having TT open and playing it. As my tower grows, each click I make actually playing the game is reduced in value. Especially because there are so few things to actually do in TT, that means that the game is gradually encouraging me not to play it actively as my tower grows bigger! That's a bit backwards, IMO.
     
  8. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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    Independent Game Developer
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    Yeah, it was designed to be a pretty solo experience. We are researching how trading bitizens would impact gameplay but not sure there would be a good way to implement it.

    Visiting your neighbors now should be much more interesting now that you can see how they've renamed their floors.
     
  9. dbhjed

    dbhjed Well-Known Member

    Mar 27, 2009
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    I do not have any issues with the game the progression seems right

    Take a look.

    19.5 hours ago I made my started floor 56, it brought me down to 500 coins now 19.5 hours later I have 448,955 (after restocking my shops) so within the next hour I will be ready for floor 57 with NO need for bux as you can see I have 163 of them, I only use bux to move people in.

    Also I keep playing because I want to see all the floors and I compare my towers with my family and friends.
     

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  10. Space Moose

    Space Moose Member

    Mar 23, 2009
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    I think you and others are misunderstanding the complaint here.

    This isn't about earning BUX! It's about a gameplay mechanic that is no longer available (you can't do it as it isn't break-even any longer).

    At your 56 floors, with what probably around 35 shops, each evict/rent gamble yields about 0.3 BUX. Hey that sounds like easy money right? No. To do that, you have to:

    1. Evict a bitizen.
    2. Spend a BUX to rent to a bitzen.
    3. If you got a compatible dream job (only 43% of the time), continue, otherwise go back.
    4. Go to your compatible dream job shop and remove one of it's staff.
    5. Employ your new dream jobber (either scroll back to the floor he moved into, or scroll through the list of all bitizens, neither is super quick, and both slow as your tower grows).
    6. Profit 0.3 BUX!

    That takes a decent amount of time at minimum. Many others like to move the old employee back in if he had a higher number, or if the new guy has a higher number (or is in a less populated residence), keep him. Many who keep him like to change his outfit to a compatible colour.

    For me, at 47 floors 25 shops, this process takes from 30-45 seconds and nets me, wait for it... -0.0625 BUX!

    At 35 shops that process will take longer and will yield me that super-high 0.3 BUX per routine, so you know I'll be rolling in BUX!

    "Wait!" you say, why am I doing that? Because I find it fun. Just as fun as clicking the stock icons. It adds a new gameplay mechanic which wasn't available when I had much less than 26 shops (as it was significantly BUX costly).

    The issue at stake here is that, these new ways to manage your tower are fun to find and fun to play. Really, when you work out the math, you find that they don't "accellerate" the game much at all.
     
  11. New England Gamer

    New England Gamer Moderator
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    Jul 30, 2009
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    It would be cool to interact when visiting rather than just watching. I know myself and I know that I won't be renaming shops because I don't want to take the time to get that creative - I want to PLAY!

    Being able to help stock neighbors towers would take the pressure off a little too. I understand the balance and all but bitizens are easy to come by - either they move in or you use a bux to get them in; stocking though that would be awesome!
     
  12. dbhjed

    dbhjed Well-Known Member

    Mar 27, 2009
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    #1472 dbhjed, Jul 19, 2011
    Last edited: Jul 19, 2011
    Well eeen, I think I know the solution for this. Get rid of ALL bux earning and make people buy them, like all the other IAP apps out there.

    Really people you don't need bux in Tiny Tower the app works fine with out them. Just stop worrying about it and get to renaming your floors!


    How about instead of evicting people that don't have dream jobs, just keep them around and wait until you do. I that is what I do, no issues.

    Not having people in dream jobs isn't going to kill you
     

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  13. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
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    My Tiny Tower has a Touch Arcade!
     

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  14. spockgold007

    spockgold007 Well-Known Member

    Feb 24, 2011
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    death star
    Oh only 1 bux for dream job in 1.2 :(
     
  15. Ryhian

    Ryhian Well-Known Member

    Mar 12, 2009
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    Did they change the formula for moving people in? I used up 12 bucks and kept getting all bitzens with the same dream jobs, which seem to be the new jobs added since I've never seen the jobs before.

    Anyone else having this issue or am I just having bad luck?
     
  16. andsoitgoes

    andsoitgoes Well-Known Member

    #1476 andsoitgoes, Jul 19, 2011
    Last edited: Jul 19, 2011
  17. dbhjed

    dbhjed Well-Known Member

    Mar 27, 2009
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    Your loss, if your not updating because ONE little thing about the app changed, I think it is time to move on.

    OH NOES I DON'T GET AS MUCH BUX FOR THE DREAM JOB!!!! WWWAAAAA!!!!

    IAN!! FIX IT FIX IT FIX IT!!!! IT IS NOT FAIR AND I AM GOING TO TELL MY MOMMY ON YOU!!!! WAAAAA!!!!!!!! *Sniffle*

    Also none of us care if your not updating, so stop posting about it....

    I am enjoying coming up with quirky names for my floors, your loss for not updating over a small little change that isn't really impacting much.
     
  18. andsoitgoes

    andsoitgoes Well-Known Member

    Forgive me for saying this but... Shut up.

    I have a right to complain and discus this as much as you have the right to talk about the beta and whatever you were talking about earlier in this thread.

    If you don't want to hear me talk, block me, I don't care, but grow the heck up. Seriously.
     
  19. dbhjed

    dbhjed Well-Known Member

    Mar 27, 2009
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    I think you need to follow your own advice, it was a balance change. Nothing is wrong about what Nimblebit did. They felt too many people were bux farming so they fixed the issues. No harm no foul.
     
  20. New England Gamer

    New England Gamer Moderator
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    Jul 30, 2009
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    Hello pot, meet kettle...

    Jeez louise, you really think that you going to all that trouble will influence the devs? Don't flatter yourself! What skin is it off their back if you update or not?

    There have been way more compelling arguments listed here for keeping the old system than you taking your marbles and going home.
     

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