Universal Tiny Tower: 5th Anniversary Edition (by NimbleBit)

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 22, 2011.

  1. toochunky

    toochunky Well-Known Member

    Jun 26, 2011
    53
    0
    6
    Weird comment. To anyone who has been actively playing the game for a couple weeks, it seems straightforward that the game WAS designed for cycling in dream jobbers. I mean you look at the mechanic, it's obvious that that is what you should do. It's not some complicated exploit.

    If you really grind at it, you can save yourself a few hours on build time. That's basically it. Just like you can grind away at the elevator, and the waldo game, and the stocking bonuses . . . are people who do that ruining the game? Because that's not really the "proper" way to play either.

    Basically, cycling in bitizens at the higher levels just gives you another thing to do in the game to keep it interesting. It doesn't give you all that much of an advantage, and the bux aren't particularly valuable. Frankly, I don't see the need to remove/lower the dream job bonus, but I also don't think it affects the game much anyway. If you are playing casually, then who cares whether you get 1 buck or 3? What difference does it make? Virtually none.
     
  2. andsoitgoes

    andsoitgoes Well-Known Member

    No, infinite means infinite. When you stop IT stops, which is not "infinite" by any means of the word. And there's always the chance you'll go hundreds by where you don't get a bonus.

    As well, you keep saying that they're going to A) remove it then B) they're reducing it. You read this, where? Are you working for NB? If so, congrats - you've made a great game! Outside of that, it's not been announced. Anywhere.

    The game clearly isn't about chasing leaderboards, which is what NB has said. It's about playing it and having fun. Getting to the point to where we (and now it seems you're getting there as well) are at, there is little else to do in the game. I've stated my point earlier, but you didn't read it, that the game at the later stages offers us little to do now. We have to wait days now for a building to complete, and it still takes, even earning at 700+/hour, almost a full day to pay for another floor.

    But there's no sense explaining this further. You're going to see it how you ese it, and that's that. You're playing a game one way, and that's fine.

    If NB changes this method, I'll have to seriously consider whether I'll update. I've already archived this version of the game in case I accidentally update it and they've edited it. Because unless they replace it with a more appealing method of finding people for their dream jobs, it'll ruin the experience for me. I may be a minority, but I don't know if that's the case.

    Does anyone here look at those apathetic faces in happiness (har har)? There's no middle ground with the DJ situation. Either you're happy or you're not happy/mad, that was the one thing I didn't like about the game. That said, having a tower full of happy people makes me enjoy and want to play the game that much more *PLUS* it in turn wants to make me recommend it to others, because of my enjoyment of the game in its form.
     
  3. toythatkills

    toythatkills Well-Known Member

    Apr 23, 2010
    350
    0
    0
    Thames Ditton, UK
    #1443 toythatkills, Jul 18, 2011
    Last edited: Jul 18, 2011
    I never said it was going to be removed, I said it was going to be cut. It's being cut from three Bux to one. See the link I posted in the post you quoted for the source.

    I'm really not sure where this confusion over the word infinite is coming from. If something being infinite or not is dependent on when I stop then nothing is infinite. Do you take issue with people that call Canabalt an "endless runner," because the game stops when they stop and therefore "ends?" It's infinite because if I don't stop, it doesn't stop. The game in its current state will never stop me farming Bux, the game is infinite. I'm not infinite, but the game is. This isn't really relevant to the discussion though.

    I guess what it comes down to is how we enjoy things. I enjoy playing the game properly. When the game gives me a wait time I appreciate that that's how the game was designed and respect that. You're not as patient as I am and so when the game gives you a wait time, you exploit the bonus mechanic to make it go quicker. You may as well hack it and give yourself an extra 1,000,000 Bux or something, it's the same end result but you'll save yourself the effort.

    Anyway, I doubt we're going to agree on this so it's probably better to just end it. I'll enjoy it my way, you'll enjoy it yours. It's just a shame that the way you enjoy it is going to impact on my enjoyment, because making bitizens happy is going to much less of an advantage to me in the future with a one Bux bonus. Without exploiting the game, every new Buck is satisfying, now a chunk of them are going away.
     
  4. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
    2,512
    0
    36
    New York State
    For future reference, as a rule of thumb, if you say a feature is being cut, don't expect people to interpret that as being reduced since it almost invariably used to indicate it's being cut out. As for the source, thanks; no idea why somethingawful is where they'd choose to announce the update notes, but who am I to tell a dev where their community presence is best spent

    Because by your non-logic stocking stores is an infinite way to make coins. After all, if I stop stocking my stores, my coins come to a halt, but if I keep on stocking them I keep on making money, and if I sit there like a rat in a lab smacking a food lever, I can make a lot of coins and even bux from triple-stocking bonuses. Certainly more coins and bucks than someone who just pops in for 5 minutes 2X a day and stocks things and goes on their way...

    You have to sit there and grind like a cracked up lab rat for 10-15 minutes to make the same coins you would have made sitting on your butt on the couch for an hour not even touching the game. Purely an effort in, result out mechanic. The minute they conceived of the mechanic they knew exactly what was possible, and if they honestly thought some people wouldn't sit there and cycle bitizens for an hour a more a day just to rush build as much as possible they clearly don't know gamers. So now they'll swing the nerf bat too hard and make it so you have to baby sit the game just to move people in, not even in a dream job, but just to match the general category you need so one day you'll be able to find them a proper dream job. As I've said in earlier posts, I've never farmed dream jobs, can't imagine why anyone would bother - it would be power gaming the most non-power game on my touch. However, I enjoyed the bonus from just playing and now I won't even care about the bonus. It won't really change the way I play at all, but it will disappoint me because it's a douche move.


    See, you completely misunderstand me. I don't farm bux, it's pointless. But I f'ing hate it when devs make a nerf that is clearly not about "how the game was meant to be played" but rather "oh crap, this really makes IAP a non-issue for anybody with a tower over 50 floors!" because if it was really about the integrity of their design or maintaining an even field between people who just play "as intended" versus those that don't the very first thing they would have put their efforts into is a cheat check, wiped the boards, and started encrypting the save and back up data for the game and prevented anyone from submitting to GC who's tower was clearly notepadded to "winning" and/or playing a non-cheat checked version.

    They didn't do that though, they implemented a nerf to people playing within the very mechanics and rules they created purely for the reason of keeping the "tedium" at a constant level throughout your tower's progression so as to keep the flame alive that somebody will want to re-arrange their 85 floor tower and will decide to toss them another five dollars instead of saving up some bux for a whole day instead of spending 15 minutes farming some bux.

    Considering the facts that I've never farmed bux, just played the game "as intended", the hundreds and hundreds of obvious notepadders, and that I'm still about 2,500 out of nearly 1,000,000 people on the GC leaderboard, it's pretty obvious the vast majority of people were already "playing as intended"; they didn't need to hit us all with the same 2x4 nerf stick to get to the less than 1000 people sandwiched between the obvious notepadders and the non-powergamers.
     
  5. New England Gamer

    New England Gamer Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 30, 2009
    6,143
    1
    0
    #1445 New England Gamer, Jul 18, 2011
    Last edited: Jul 18, 2011
    I don't know anything about exploits or cheats or ad infinitum; but I have a question I seem too blind to figure out myself - if you have a store that takes, say 44 min, to stock the first item; does having 3 people employed in that store drop the time in third?

    That would seem logical to me since all the employees are stocking at the same time (evidenced by the changing jobs indicator that you can't remove an employee from a restocking floor).

    Maybe the times ARE indeed reduced but since they are all different I have not paid enough attention to notice. I thought with all the analysis that is in that thread someone might have the answer to that?

    tia

    Adding, not double posting:

    @Channum above - I am unclear how farming bucks matters to those above 50 floors since that would be a heck of a lot of farming! Maybe at the lower levels you can farm some bucks, earn some coins and build a couple of floors at the same time; but I am at the point where it is upwards of 500,000 coins to build a new floor! So to get that amount of coins is one crazed player! I think the leader boards are skewed not by people taking advantage of a simple game mechanic but by hackers that hack their device to give themselves 5 or more bux for every bux earned legitimately.

    @Nimblebit: I know the update was submitted but trying to clean house of hackers is costing us regular folks so I would ask that you return that bonus in a future update. What this does is not eliminate hackers because they will continue to get multiple bux per one bux they are supposed to get, but makes me not care about dream jobs in the future. As some of the posts on this thread indicate, they are not as much use as they appear to be so from the point of the update on, I won't care about finding them. As it is now, at least I have some goals for my residential requirements.
     
  6. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
    2,512
    0
    36
    New York State
    My quote contains some selective editing to make the point. The ONLY time farming bux from dream jobs becomes doable is as the tower grows. In fact, 50 is actually too low to make the system work (it's a net of 0.16 bux per bitizen cycled). But, by 60 floors, it's up to 0.38 bux per bitizen cycled, and by 70 floors 0.65 bux, and so on until you reach a guaranteed 2 bux profit for every single bitizen cycled. The taller the tower, the better it works. You have managed to not just miss the point, but to take the opposite meaning from the posts.


    Well, first off, that was my point repeated several times. This nerf tackles the ~1000 out of over a million players who are "exploiting" an intentional game mechanic, but above that 1000 "exploiters" are the 1500+ notepadders. It's too generous to call what they're doing hacking because all they're doing is going in and using a text editor on their save/back up data to give themselves any number of towerbux and coins they want. They're not even playing the game per se, they're just seeing how patient they are to continually build until they exhaust their desire to see how far they can take it. The number one "player" right now has 1,033 floors - that's a cost of 55,035,140,850 in coins, do you think they did that by actually hacking the game to do something as ineffective as increase bux rewards X5? :D

    I have no love for nerfing people who play the game according to the rules and mechanics, even if I choose not to play that way, in a clear nudge toward encouraging IAP if the devs didn't care enough about true cheating to not store the bux and coin values as plain text.
     
  7. Axiem

    Axiem Active Member

    Apr 20, 2011
    33
    0
    0
    Less arguing, more investigation into mechanics, please.

    I asked this before, but I think it got washed out: is there a formula for how many bux it takes to sell out the stock at a store? Or is it just particular per store?
     
  8. New England Gamer

    New England Gamer Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 30, 2009
    6,143
    1
    0
    Well thanks for answering (and completely ignoring by editing it out) the ACTUAL question.....:rolleyes:

    So, back to the REAL question - does restocking time go down the more people you have on staff as suggested when you can't remove someone from a job while restocking is taking place?

    Add: What the heck is a "nerf" other than a toy gun?

    If C Hannum can't answer my question could someone else please?
     
  9. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
    Staff Member Patreon Silver Patreon Gold

    I just discovered this amazing exploit at a restaurant nearby, it turns out there is a bug in how they do things which allows you to get food for free-- All you've got to do is get up and leave before they bring the check!
     
  10. Axiem

    Axiem Active Member

    Apr 20, 2011
    33
    0
    0
    As far as I know, restocking time is not affected by people on staff. What is affected is the cost to restock--the cost to restock any item is reduced by (sum of all staff stores for store category)%. So, having a 5, 6, and 9 in a store will reduce the cost to restock by 20%.

    I think the no-moving-when-stocking thing is there to prevent someone from using the same three workers to restock everything.

    In gaming speak, to nerf is to reduce in power/capability. In much the same way that a nerf gun is not as powerful/capable of a real gun. C.f. http://en.wikipedia.org/wiki/Nerf_%28video_gaming%29
     
  11. New England Gamer

    New England Gamer Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 30, 2009
    6,143
    1
    0
    Thank you so much for clearly explaining my question!

    I don't know the answer to yours unfortunately. A few pages back is the link someone made to a spreadsheet that has all the floors and items etc. Perhaps that can help you to see if some of the same value stores have similar bux values as well.
     
  12. Space Moose

    Space Moose Member

    Mar 23, 2009
    7
    0
    0
    #1452 Space Moose, Jul 19, 2011
    Last edited: Jul 19, 2011
    Dropping the 3Bux bonus for dream jobbers in TinyTowers is a mistake

    Join the discussion on NimbeBit's feedback site if you please:

    Dropping the 3Bux bonus for dream jobbers in TinyTowers is a mistake

    http://getsatisfaction.com/nimblebit/topics/dropping_the_3bux_bonus_for_dream_jobbers_in_tinytowers_is_a_mistake

    My contribution from there:

     
  13. toythatkills

    toythatkills Well-Known Member

    Apr 23, 2010
    350
    0
    0
    Thames Ditton, UK
    The solution should just be "a maximum of three dream job bonuses per store," so people playing properly get proper bonuses, and there's nothing at all for cycling bitizens.
     
  14. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
    2,414
    3
    36
    Independent Game Developer
    San Diego, CA
    My response from there:
    The bux reward amount for filling a dream job (which was never intended to happen more than 3 times for each floor) was necessary to re-balance the game at higher levels. The reduction shouldn't affect the game when it is played in the way it was intended.
     
  15. andsoitgoes

    andsoitgoes Well-Known Member

    #1455 andsoitgoes, Jul 19, 2011
    Last edited: Jul 19, 2011
    I posted there as well.

    I just won't update. If the update forces me to choose between updating and continuing to play the game, I guess I'll have to stop playing.

    I dropped hard cash on this game from the get-go to support the game, the dev, and the heart behind it in the condition and state it was in.

    Whether or not it wasn't to be used more than 3 times is not what is currently in the game, and although this may sound whiny - is not what I paid for.

    I'm also, forgive me for this, a little irritated that NB seems to have focused their energy posting update information on the SA forums versus TA. At least post both places, I get that people on the SA boards are special because they paid for access, but that doesn't mean people here shoudn't get the same information.

    The problem is that there is no balancing for higher levels. It's something that adds to the game and helps us find dream jobbers.

    I've done enough hunting and pecking for dream jobs and it honestly, HONESTLY is not easy to fill someone in a position without that bonus. If it was 2, fine - I'd understand. But 1, to mostly break even/negate the process isn't enough. I've even stated that I'd happily pay extra Bux to buy someone a spot specifically for their job.

    And I just now realized that unless I update, I'm stuck with the sound problems, and can't listen to music while playing the game.

    I think that's the most frustrating thing of all...
     
  16. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
    2,414
    3
    36
    Independent Game Developer
    San Diego, CA
    Touch Arcade Forums exclusive!
    Update 1.2 should be rolling out!

    - Rename your floors! You can now rename floors by tapping on the white box in each floor's menu screen.

    - New VIP! The Real Estate Agent VIP will move a new bitizen into the apartment of your choosing.

    - 5 new businesses to discover!

    - Tap the top of the screen to auto scroll to the top of your tower.

    - Attempted to fix issue where floors are stuck in construction.

    - Fixed some sound issues.

    - Game is now saved more often.

    - Improved More Bux store connectivity.

    - Game data now saved in un-encrypted device backups.

    - Added warning to game reset.

    - Changed dream job reward to 1 bux.
     
  17. Space Moose

    Space Moose Member

    Mar 23, 2009
    7
    0
    0
    Continuing the mirroring theme:

    With respect, the game, as it is intended is flawed, specifically as your tower grows beyond 30 or so floors.

    As your tower grows, your responsibilities increase, but the benefits of your interactions diminish. Much more of the same clicks are required every time you open the game, but the payoffs for those clicks goes down quite quickly.

    Without some new 'job' or mechanic or interaction, not only is the game harmed by (over-)familiarity of the same exact clicks over and over again forever, but what makes it worse is that those 'interactions of diminishing interest' are double-whammy'ed by diminishing reward.

    By gradually weaning the reward for the identical time-management activities, the game 'as originally intended' is built to gradually wean the player off playing it.
     
  18. eeenmachine

    eeenmachine Well-Known Member

    Oct 24, 2008
    2,414
    3
    36
    Independent Game Developer
    San Diego, CA
    Can we just have this conversion in one place so we aren't copy pasting in both places?


    A game with limited content like TT has to slow the progression of players to prevent them from reaching the end of the game too quickly. This is the same reason it takes longer to go from level 59-60 than level 10-11 in World of Warcraft.
     
  19. andsoitgoes

    andsoitgoes Well-Known Member

    But it's not that you're just slowing the progress, we're getting less benefit from putting more time into the game. Because the floor choice is random, a lot of times we get the higher end businesses earlier in the game - which is fine, until the tower grows significantly higher.

    In something like WoW, at those higher levels you're also getting extra benefits like exclusive, high end drops. You're not getting anything like that in TT other than, potentially, some higher end businesses if you haven't already gotten them.

    Just to give you an idea, imagine if you're up to 70 or 80 floors, you've waited what would probably be around 2 days to earn the money and build a floor and you get a... pub. I understand that the whole process is a lottery, and while I understand that, being able to slot in Dream Job employees was a way of, to me at least, a reason to keep playing. I understand that as a company you also have to make money via IAP... which is why I paid $5 right from the get go. Not because I needed the Bux to progress (it didn't hurt!) but as a thank you for the game. Having the bonus cemented in my mind that NB was willing provide us a game that IAP wasn't a forced process.

    And to just put this into perspective, doing the "Where's Waldo" when you've got 30, 40 floors isn't an issue, especially if you color code your bitizens. However, double that and it then becomes a process that, even if you've gone to great lengths to customize them, takes significantly longer. There's really no benefit to players who have put a lot of time and effort into the game. We have more floors, but there's more waiting and, like with the WoW analogy, no epic drops and whatnot.
     
  20. dbhjed

    dbhjed Well-Known Member

    Mar 27, 2009
    413
    0
    0
    I agree, I have still having no issues with the way the game was done. I still get one to two floors added to my tower each day with the normal stores, which seems like a good progression for me. I am also always excited to have a new store each day and see what it sells or if it is an apartment to see if the bitizens will have a dream job that I already have.

    I am not seeing where people thing the progression of this game is too slow or too button clicky. I think it is perfect the way it is. (but as shown before my opinion might be different than a lot of people)
     

Share This Page