Universal Tiny Tower: 5th Anniversary Edition (by NimbleBit)

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Jun 22, 2011.

  1. Axiem

    Axiem Active Member

    Apr 20, 2011
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    Assuming they don't add in more. And I'm given to understand they plan on adding in more.

    I actually have a question: has anyone figured out the formula for how many bux it takes to sell stock?

    I know it takes a bux per hour to speed up restocking, but the selling part seems to be totally random, somewhere between 1 and 7.
     
  2. mikkel1977

    mikkel1977 Well-Known Member

    Mar 5, 2009
    530
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    Deserted Temple
    ZZ I'm only at level 51... LESS than half way...
     
  3. sooz

    sooz Well-Known Member

    May 14, 2010
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    Seattle, WA USA
  4. Vaile23

    Vaile23 Member

    Jul 3, 2011
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    whats the technique then in terms of apartments per business?

    im going for 4 people per apartment unless i get all 5 in one with dream jobs. is there a recommendation, for example: 2 apartments for 3 shops?
     
  5. dbhjed

    dbhjed Well-Known Member

    Mar 27, 2009
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    I am doing something like this

    0
    10house = 5
    5
    11job - 3
    2
    12house = 5
    7
    13job -3
    4
    14job -3
    1
    15house = 5
    6
    16job - 3
    3
    17job - 3
    0
    18house = 5
    5
    19job -3
    2
    20 house = 5
    7
    21 job -3
    4
     
  6. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
    2,512
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    36
    New York State
    This is my strategy:

    Everything is built in a repeating pattern of 8 floors:

    1. Residential
    2. Creative
    3. Residential
    4. Service
    5. Recreation
    6. Residential
    7. Retail
    8. Food

    With that pattern, there is always an excess of residential capacity to jobs and that block of 8 represents the balance of 15 bitizens, 15 jobs to fill. Additionally, as I grew the tower, I built an extra residential floor after every finished block of 8 until I had three extra Residential floors in addition to these blocks of 8 so at any given time there's always at least +15 bitizens/vacancies to job demand.

    Doing it this way has greatly minimized the need to pay for renters, I'm at 38 completed businesses and only twice have I finished a business and been short on enough unemployed bitizens in the relevant business category. That's the other thing about my strategy: I do not intentionally go out of my way to seek dream jobs. Instead, by only employing people in their general category and only keeping non-matched bitizens with a 8 or higher for the relevant aptitude, I'm always able to easily shuffle any dream jobbers into a new business and get the match that way. It's not like I'm dying for matches either, I've got 67 out of 190 jobs filled with dream jobbers, which is fine by me (and that number should start to really climb once I finish this block of 8 and start into the next because, statistically at least, that's the tipping point where more bitizens will match their dream job than not).

    I only evict for three reasons:
    - I wind up with four bitizens with the same dream job, in that case the one with the lowest aptitude goes, if it's a tie, the newest one goes (unless it looks cool ;)
    - A bitizen moves in that doesn't match an existing business for dream job and has less than an 8 in its main aptitude.
    - There are more than 6 unemployed bitizens in a particular business category.
     
  7. mikkel1977

    mikkel1977 Well-Known Member

    Mar 5, 2009
    530
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    Deserted Temple
    My strate is a bit different. Once you are at a comfortable floor (40+ with sufficient businesses) with about 20+bux, try evicting your tenants when u build a residential floor until u get someone with a dream job. Dream job = +3 bux and by then u should have sufficient businesses to get a dream job match every 4-5 tries. Note: if you already have 3 people filling up that business, do not evict the 4th guy immediately. Putting him in his dream job will still get you 3 bux. This way, it is in theory possible to get bux quickly and use them when u need them. 20 or more bux is a good reserve to start trying it.
     
  8. anthem47

    anthem47 Well-Known Member

    Mar 12, 2010
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    That's true, although funnily enough because of the lobby the total floor count does get pushed back to 131.
     
  9. PixelKind

    PixelKind Member

    Jun 22, 2011
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    so far i am doing pretty well. i go for dream jobs mostly (cuz it makes this game so much less time consuming and i just cant put it down :p).

    i have 57 floors now with 105 bitizens and 95 dreamjobs. my question is (mostly out of curiosity):
    do u first build the residentails to get the bitizens and then get a floor matching their demand or do u first get the store and then get a residential and evict bitizens if they dont fit?
     
  10. andsoitgoes

    andsoitgoes Well-Known Member

    Once you get around 40 floors, about 5-7 shops of each type, the best, easiest and MOST profitable solution is this, in my opinion.

    Have a full 2 floors of residences open, 2 businesses open.

    Have, maybe, 15 bux available.

    I did this earlier today because I wasn't doing anything. I started with MAYBE 70 bux.

    About an hour or two later I ended up with both of those busineses full of 9 stat dream job employees.

    I also ended up with 372 bux.

    Yes, it was work. but here's how to do it the easiest way possible.

    Every store, you remove 1 of each of the employees. That way when you get someone who has a job you need, you toss them into a job and then evict them. You continue doing this until you either fill the 6 open jobs and/or have more bux than you know what to do with.

    Now that I've got that chunk built up, I can rip through and rush buildings. It allows me to play the game faster, and at my pace. I'm seeing an end in sight with the first run of businesses, and I'm looking forward to that.

    After a few weeks of playing, I'm now able to just relax and let the game play out.

    One thing I NEVER worry about, now, is the numbers. If they're in the dream job, that's all that matters. The amounts of purchasing orders are insignificant. And I look at it this way, it just gives you something to do to cycle out your lower-end players and switch in a level 9 and above.

    But honestly, the dream job shuffle was really when I started to have a bit more fun with the game. I just set aside some time when I have available and just empty out one of each business and run through. It's so much less effort in the long run :)

    Now I should go and post this in the tips thread :)

    I really do need to see some additions to this game, though :)
     
  11. tengen

    tengen New Member

    Jul 17, 2011
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    I find it easier to have an excess of residentials and then build equal amounts of everything else to make sure demand is at or close to 100%. I fill up to 4 each level non-dream jobbers on each level (skill rating applicable to what I have), and then keep evicting new bitizens for the 5th spot until I find a dream jobber. I then evict a person from that floor till all 5 residents of that level have a dream job. Since unemployment has no drawbacks, its better to have a ready supply of work force than the other way around.
     
  12. toythatkills

    toythatkills Well-Known Member

    Apr 23, 2010
    350
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    Thames Ditton, UK
    It's people like you that ruined it for the rest of us. The dream job bonus is being cut from the next update because you don't have the patience to just play the game properly, and now all the people that were playing properly are going to lose out because of it.

    Nice one.

    If you found the game that inconvenient and annoying to play, why were you even playing it?
     
  13. andsoitgoes

    andsoitgoes Well-Known Member

    what. are. you. talking. about?

    HOW is that a cheat?

    Are you completely batty? SERIOUSLY? I'm cheating the game because I'm doing work to get a bonus? I'm baffled how you think that's cheating, I really am.
     
  14. toythatkills

    toythatkills Well-Known Member

    Apr 23, 2010
    350
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    Thames Ditton, UK
    You're exploiting the bonus system to get infinite Bux. Exploiting being the key word. The game was not designed to be exploited like this and by doing it, you're cheating.
     
  15. andsoitgoes

    andsoitgoes Well-Known Member

    I dont know how many levels you have, but when you get around 60-70 it becomes almost impossible to to fill dream jobs, as I've seen while doing this. By the time you get to the higher levels, bux (unless in the thousands upon thousands) aren't useful AT ALL. It takes 300 to create a new floor and then another 30 to quick build that. Even using this system, unless you spent hours and hours, you'd be hard pressed to find it worthwhile.

    The current system does not work and is, as I've said, non functional if you have a tall building. Meaning that people who have busted their butts in building their towers, like I have, are unable, without this, to put people in dream jobs.

    I have worked very hard with my tower. You have no clue how much I have put into it, or how hard anyone would have at this point. The game is not designed to allow then casual play in getting people into their dream jobs.

    All I cared about was putting people in dream jobs, something that will honestly become virtually impossible to do by just ferrying people.

    The only benefit in TT is to have dream job employees. Otherwise you get a useless bonus and people that are apathetic about their jobs. I don't know about you, but I take a lot of pride in my happy bitizens.

    If the game renders this method moot, then how the heck are we going to get dream job employees on the higher levels? Unless they allow us to, as I've suggested, to hand pick bitizens for bux, having dream jobs will be a rarity.

    I guess if they put out an update to remove it, I simply won't update. It's a shame, but I'm not going to give up a way to make my tower the way I want it. I am sorry you see it as an exploit.
     
  16. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
    2,512
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    New York State
    You know, seeing as the "infinite" bux yields around the same coins per click as Hotwings at the Pub, I would hardly call it an exploit, and saying it's a cheat is a bit goofy, and calling it infinite shows a big lack of understanding the concept of infinite.

    It's a boring, click intensive grind to get bux faster than other methods in a game that was coded and implemented with so little thought to true cheating that you can spend two minutes with notepad and a free iPhone explorer program and have 10 million towerbux and coins and then spend a day brute forcing your way to the top of the GC leaderboards.

    If they've removed it it will be a shame because it's a nice bonus for people who do "get" the game and are just playing it as intended, and for those who think you need to endlessly import, hire, and evict bitizens in an endless cycle of bux grinding, oh well, they may not "get" the game, but that will get them bored and out of the tower building business that much faster. Regardless, they are in no ways the problem with the lightweight multiplayer component of the game, rather it's the fools with notepad that are screwing up the only multiplayer aspect of this game. When Nimblebit wants to do something about that, then they can claim they're fixing an exploit by hosing everyone over the dream job bonus.

    At any rate, is there any link to source for the alleged removal of the dream job bonus? eeenmachine posted nothing here and I saw nothing on their message board nor twitter feed, which makes me skeptical of the sky is falling post from toythatkills.
     
  17. andsoitgoes

    andsoitgoes Well-Known Member

    And like I said, for me isn't about the bux at all. For me it's a "hey, I have some free time to help find dream jobs"

    If I only broke even, I'd be still as happy. I do still believe they need to make getting people into dream jobs... different.

    My problem with the game, my biggest problem, is that the people who play the most are the ones who end up getting the least.

    The more you progress, the more things cost, the longer things take and the harder it is to find dream jobs. Don't get me wrong, I still love the game more than any other game of this type I've played, but I think it needs a bit of end-game balancing.
     
  18. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
    3,738
    10
    38
    They wouldn't have to remove the dream job bonus, just the bux you get for placing someone in one, or is that what he meant? They could just lower the bux received to 2 or 1 and see how that works out, or even just keep it at 3 but make it random like the elevator tips. It's not exactly countering the IAP because once you've played the game enough to earn the amount of floors necessary to use this method, you're way past caring about IAP anymore.
     
  19. toythatkills

    toythatkills Well-Known Member

    Apr 23, 2010
    350
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    Thames Ditton, UK
    They're lowering it to 1, which means if you pay a buck to move someone in, even getting a dream job means you'll end up no better off.

    I dunno how you've been playing this, but for me I'm not measuring the experience in clicks, I'm measuring it in time. I don't care how many clicks it takes to make coins. If I sit for ten minutes exploiting the dream-job bonus, I can make 100,000 coins. Otherwise I'd have to wait 1-2 hours to make it from my stores assuming I keep them constantly stocked. That's why it's a cheat. It's a technique designed to artificially remove the barrier to progression. How else would you define a cheat in a videogame? The exploit is NOT the intended behaviour, which is why it's clearly "wrong" and which is why the dev is removing it. It was meant to be a nice bonus for making bitizens happy but I guess this is why we can't have nice things.

    Source: http://forums.somethingawful.com/showthread.php?threadid=3420826&userid=0&perpage=40&pagenumber=35#post393502233

    And of course it's infinite. If I don't stop exploiting it, the Bux keep rolling in. Don't patronise me.

    And as a change of pace, I present to you my tower :D

    [​IMG]
     
  20. Gatix

    Gatix New Member

    Jul 18, 2011
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    Add me on game center:

    Gatiiix
     

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