The thing is that it doesn't take that long to get the trick of the elevator down. I've had the fastest elevator since June 22 (day 2 for me, started with an Australian download ), and I now can hit everything with very little futzing and would hate to see them change it just because everybody's first reaction (even mine) is "whoah! too fast!" because there is a skill to it that you obviously lack at first. And with a 50+ tower, I'm ready for them to offer an even faster one.
Yup, once you have 27 different businesses, you should be able to more or less break even and fill any slot you want with dream jobbers if you're willing to go to the effort. Define very, very profitable Yes, it yields a positive gain of towerbux from about floor 60 onward but, by the time you reach floor 80, you're looking at needing to successfully evict and hire a matching dream jobber 500 times just to get another floor. So although it's profitable enough to let you tweak your employment pool or rearrange some floors, it's a lot of busy work for anything else. By the time your reach the point of a guaranteed match, you're up to over 1250 bitizen rent/hire/fire cycles for a floor - you reach the point of needing to be doing this every 30 seconds for 12 hours straight to get 1 floor. You'll need to cycle 30,000 bitizens a floor by 200 So, profitable? yes. Very, very profitable? Debatable.
Demolishing Question If you delete a business does it automatically get replaced with a business of the same category or can you choose another category?l
I have 60 floors, not 80, and certainly not 200. Anything can be made insignificant in this game if you stretch it out to enough floors. Right now, I can get a new floor in just over an hour with Dream Job gambling, which is much, much better than elevatoring. Edit: 61 floors now actually
Even at 60 floors that's 540,000 for the next floor, which is 300 towerbux to buy, which, assuming an optimal residential to business (3:5) distribution) means your average towerbux net per bitizen exchange is 0.3875. So, by your own estimate you just sat there for an hour and exchanged upwards of 775 bitizens, or one every 4.6 seconds. Now, do what you want, and you are certainly farther ahead than me, but I stand by my statement that "very, very profitable" is debatable since you could have made about the same amount of money just checking in for 60 seconds twice today and stocking things. It all comes down to your effort versus revenue, and undoubtedly you are 100% correct that it's a better coin generator than ferrying passengers at your stage of development, but I wager few people at your stage of development are still sitting there ferrying passengers for an hour a day any longer either. I know I'm not, it's not worth the effort. At 53 floors, I'm still racking up over 100 towerbux a day but it's mainly from stocking bonuses and waldo missions done in very short bursts throughout the day. I ferry people if they come up while I stocking shops, and I'll do a few 10 minute stints here and there but there's so much money being made doing next to nothing that I don't much see the point.
Dear Prospective TT Resident/Job Applicant, On the day of your move-in, please wear a shirt that matches the corresponding color for the category of your dream job. This will dramatically increase your chances of not being evicted shortly after being placed in your dream job. Enjoy your stay at TT (no matter how long or brief that is). Thanks, Management
Youre a bit off on you calculation...i'll post up some figures when i get off work and get to a computer...
No, the calculations are solid. I did state the price wrong in my post since the cost of the *new* floor price when you had 60 floors was 558150, but it was still 300 towerbux to make that much. My calculations are based on 37 businesses in a 60 floor building, so if you had a different amount, the exact net would change, but not by much. To put this another way, lets consider things in terms of what you make for your own effort, I'll call the measure the RPC (Revenue Per Click). With a perfect 2 bux per bitizen cycle (minimum height of 129 floors), your RPC is 250 coins. Now, is that better than bar nuts? Sure, they've got an RPC of less than 6 coins in the best of circumstances, but it pales next to something like Lab Tests with a dream jobber, which nets you 19,762 coins in RPC. And at 60 floors where the net isn't 2 bux per bitizen cycle but rather the 0.3875 bux, well, that's an RPC of only 48.4 coins. Which, for the record is way less than half the RPC for the Tuna Sushi at the Sushi Bar. If you can sit there and "grind" the bux, sure, you'll make some money, but you're not going to convince me it's "very, very, profitable" other than the fact that it's technically such since your in-game cost is 0 to make these coins
I hope the math isn't putting people off participating in this thread, it makes the game sound far more boring than it really is. No offense.
Yup, I just refresh the page every day to see if something cool is happening, but no just more this is how to optimize your tower no other way, talk. *yawn*
None taken, but there really isn't a whole lot else to talk about that is remotely interesting. You get people posting the same newb questions that are answered 37 times already. You get the interesting "flavor" post and... you get people debating the finer points of tower optimization and operation, which, hate to say it, is either math or guesswork (with the occasional Colbertian gutwork). Judging by the majority of "strategies" here and in the strategy thread, most people prefer gut and guesswork, but I like things to be a little more quantitative
Ok but making up terms like "revenue per click" and stuff like that? There are SOME people who really DO like to just play the game and not over think it. Those "newbie" questions that you are remarking about is kind of what makes TA a community - helping those that need help and not overwhelming others. Besides, like dbhjed sort of said - who is to say the quantitative way is the "right" way? I think you might be more suited to write a wiki or a Game Faq than to talk over not only our heads, but scare away newbies. As MidianGTX said - I think you are doing the game more of a disservice now than you realize. It's a game - there is a REASON that "gut and guesswork" is FUN
Ditto on the request for can-be-restocked. What I would really appreciate is some refining of the Bitizens list. Shades of PF. Would love to be able to rearrange the list and when I am scrolling to find unemployed peeps, it would be lovely if I didn't have to start from the top of the list every time. Thanks again, devs, a really fun game.
Can the devs put an option to remove that 'fully stocked bonus' screen? It's slowing my progress down, especially when I have 5 food stores that can be fully stocked every 10 minutes...
I personally like the analysis of the game. I don't think its scaring away people from posting "noob" questions or starting other topics and its interesting to get more insight into how the game works. Knowing the math behind it dosn't stop you from being able to do the "gut work", so I don't see why your getting so upset. Maybe its just because im a stat major but this seems like a more interesting discussion than some of the other stuff people are talking about on here.
What sort of "disservice" am I doing the game by actually explaining its mechanics to those who want to read about it? Your mouse has a scroll wheel and the web page UI has scroll arrows for more than one reason. Maybe that's your thing. I like thinking about game design and the mechanics behind it. I was doing this nearly 30 years ago when PnP D&D was cutting edge gaming; I'm not going to go changing my spots because somebody might not understand some basic mathematics in a post. The internet's a big place, some people like to help newbs, some like to be newbs, some people like to discuss nuance. Allowing all to coexist peacefully is what forms communities.