match the color they are wearing to the type of place they work. make them wear green if they work in food. blue for service. etc.. that way you only click those floors when they show up. makes it so much easier. and if they arent at work then you look in the apartments! hope that helps you.
I keep lists of all 3 workers in each shop. Easier to look down a list than to memorize names or click a zillion times. Of course if a bitizen is not in his/her shop, I then have to click down all my resiential floors. I change the lists when new people arrive or when I change their job assignment. It's fairly efficient after the initial lists are made. Each to his own OCDness, huh?
Love I love this game I'm so addicted but what I want to know is will my bitizens one day leave cause even when there unhappy they don't seem like they can leave on there on. And wouldnt it be cool if you could make one a manager on the job and actually pick the best worker of the week. Add me brezluv10
Im getting a bunch of losers moving in to my neighborhood. whats up with the ZERO's!!!! How do i get a PUBLIC or PRIVATE school? Maybe a DeVry, or something! haha I have a complete Residential Apartment thats empty. No one wants to move in. How do i lower the rent? this damn game is killing my productivity. Oh.. is the 25 BUX Elevator Upgrade worth it?
Depends on you. The very first thing I did with this game was get the first 2 elevator upgrades, went for one coin trade in, and then finished the entire elevator upgrade series on day 2. HOWEVER, the reason was (as you might guess with being able to finish the upgrades on day 2), I have been playing a butt load of Tiny Tower since it launched. If you actually sit there playing the game then the faster elevators reduce the tedium, which can make it more likely you'll sit there playing the game. If you're only playing in very short bursts - stocking your businesses and, maybe, ferrying a passenger or two, then the direct benefit from upgrading them is much less.
Seriously ? Seriously ? "Try deleting it and building something again." This is the response from NimbleBit ? This same thing happened to me earlier today except that it was with the 36th floor, so it cost over 200,000 coins and 17 hours of construction time. I've mailed the support email address before coming across this discussion thread, and I really hope to get a better response than "too bad, you just wasted a ton of time", especially after paying real dollars for multiple IAPs at the start of the game.
different strategies for different styles of play One of the great things about Tiny Tower is that there is enough nuance to the game that there are different optimal strategies depending on how much time you put into the game. So whether you are playing casually, or more obsessively, you do not feel like you are missing out on the game. If you play a lot, you are rewarded for your play, and certain strategies open up that are not available to the casual player. If you play only a little, there is enough to entertain you, and you don't feel punished for not playing enough. I find the game to be very well balanced in this way. For example, if you don't play frequently, you won't get many bux, but they are also less important to your game, since slower growth is actually more fun for you (it would not be fun to check in every once in a while, and see that you suddenly had enough money to build ten floors at once). If you play a lot, having the slow elevator will quickly become annoying, but you will also have enough bux to upgrade without too much effort. I think there is almost no one who plays this game who resists getting the 125 bux elevator because they want to spend the 250,000 on an extra floor.
yea..just bought the 25 elevator..i wish it was a little faster..but oh well.. 75 bux for the next upgrade., I used my first saved up 100 BUX for 100,000 coins.. that bought a couple decent floors,which increased cash flow. i have the ipad next to me as i work. And every single time it "dings" i take care of whatever needs to be done.. the BLUE PEOPLE who are looking for people is what i want..they give me BUX. Cash is currently flowing at a rate of 170 sales per min. I have 16 floors.
^^^ While i understand that sentiment, similarly there is no reward/penalty structure .... if you play frequently yes you get Bux but thats it.... I've gone from a 17floor tower to a 32 floor one over the weekend but i have no feeling that there is any achievement, similarly if i don't play for a week nothing really happens other than income slows I've got 43/49 Dream-Jobbers too but to get that last 6 i've spent maybe 60Bux trying to get suitable tenants since free spaces in floors are too small to and chance to get someone on that floor is too low now with a larger tower i'm kinda bored with it . I know games like Game Dev Studio don't offer much additional strategy but i did find it fun .... at the moment TinyTower to me feels like a grind with little sense in it so i fear my Bitzens are all gonna be seeing a lot of vacation time now until i see some new update to add extra gameplay elements.
Rebuilding is *free* as far as coins go so you're confused about that part. Yes, there is the construction time factor involved, but it's really not that big of a deal: if you're playing the game you'll get the construction VIPs and if you're not, oh well, it'll be done tomorrow. IAPs or not, you haven't actually lost anything. In case you haven't noticed by now, which you should have with a 36 floor tower, your IAPs didn't amount to bupkiss in terms of your tower's progress.
I guess part of what I am saying is that you can change your strategy to suit how you would like to play the game. I agree that there could be a better built in reward structure (especially with the way the achievements seem to remain broken, and with the leaderboards totally hacked). But for example, if you are really into the game in the beginning, you'll get tons of bux just by playing a lot, and so you'll be able to grow quickly and not get bored. When using the elevator gets tiresome and your tower grows, expansion is already no longer the goal--optimizing the tower is--so you no longer need to play so actively, and the bux are less rewarding. The strategy changes to getting new tenants into the building, and getting the 3rd dream jobber for your best businesses. To me, the changing strategy keeps the game interesting. For example, I no longer have any bitizens with Food dream jobs--my food businesses are staffed with 6s, 7s, 8s who have creative or service dream jobs. And when I built my 46th and 47th floor, I already had 3 bitizens with those dream jobs hanging out in the Pub and Mexican food. For my style of play anyway, the game is still fun, without having to endlessly ship bitizens up to my apartments, or rent/evict on repeat.
What you see as the weakness of the game is, to me, the strength. I don't play Pocket Frogs or Tiny Tower because they have any sort of reward and penalty, they're pure sandbox "builders" where the only reward/penalty system is your progress purchased with your time put in. Put time in, watch things happen. Don't put time in, game's waiting on when you want to do so again. After more than two solid months of immersing myself in much deeper and difficult strategy and action games, Tiny Tower was just the light fruit salad I was looking for. It even brought me back to Pocket Frogs which has even less going on than TT. If you're grinding at TT put it aside and do something else, there isn't anything here you should be grinding.
Maybe ya'll should delete the current constuction and then move it. It doesn't cost anything to delete and rebuild it the structure should still be there. This happens to me but only when I cheat and that's how I fixed it.
My problem now is I have too many of these management games...between Tiny Tower, Trade Nations, and now Cityville Hometown, a quick 5 minute check-in becomes a 30 minute tapfest. I guess the good news is I don't see myself playing Tiny Tower in a couple weeks, unlike Trade Nations which I've been addicted to for months!
Sushi store is my new worst nightmare: 2m restock time 30 stock 8m restock time 100 stock 25m restock time 375 stock THIS IS WORST THEN THE PUB!?
Deleting apartments with Bitizens inside What happens when you delete a floor (apartment) and there are Bitizens still living on it? will it let you do it? and will the occupants be distributed or deleted with it?