This game used to be fun until I realized you could just adjust your phone clock to manipulate the game. In one day I built like 20 levels...they really should bug check.
What would bug checking have to do with this is? Is there a checkIdiot() function I don't recall from my programming days that I somehow missed? You either force the game to only be played online where it must sync to a game server for every single session or you accept that if someone is so inclined to change the time unnecessarily on a device with a user adjustable clock that it will affect the game.
I realized that I could hack the freaking game via text editor and decided not to do so. I also realized that I have a very nicely programmed time-management game that I want to enjoy.
Noooooooooooooooo I think there's a bug in the game. So I got around 35 Bux, built a pub, and had gotten several people into their dream job. Then I exit out of the app like normal (pressing the home button) and when I came back there's a pop-up saying that my pub has just been built and I was back to 15 Bux and several of my bitizens are gone. The game didn't crash or anything either. It just didn't save. Now I'm disappointed. I had just gotten a full three dream job-employed Day Spa, too.
well... bitizens are just like human after all.. You can evict them from your tower, but they can also choose to resign and move out to another better tower.. Perhaps, you are not a very good elevator operator...
Is there a way to customize what type of "floor" will be built? I know you can choose service, recreation, and so on. Is there a way to tell exactly what type you will have, or do you have to just roll the dice?
IMHO, that is not a good idea.. Part of this games' appeal, at least for me, is not knowing what u gonna get.. This is what has made me keep coming back to improve my tower bit by bit.. If everything can be controlled or ordered as you want, this game will become awfully boring..
Screw humble opinions, it's just not a good idea The main long term game aspect to Tiny Tower is the gradual improvement and tweaking of your tower in terms of matching dream jobs to their dreaming bitizens, which has a dramatic effect on reducing micromanagement and increasing profits (three dream jobbers with 0 aptitude is still nearly a 9% gain over three aptitude 9 non-dream jobbers and the stock lasts twice as long). There's also the "ooh ooh what am I going to get?" aspect you mention. If you can choose half of the first equation, there goes half the strategy gaming aspect (such as it is ), and if you remove the anticipation factor you eliminate core random element that makes Tiny Tower the game it is, because as a strategic builder game, Tiny Tower would be an epic failure.
Tiny Towers was so addictive for a while. But i've built up to the 20th Storey and it's sort of gotten boring and a bit repetitive. Great game for the first few hours though.
Anyone else having trouble populating your bitizen apartments. I'm on my 25th story and it has become a rarity that I can move people into residential places. Is this just me, or is there a secret to the placement of apartments to commercial floors?
The floor the bitizens want to go to by the elevator is absolutely random. so the higher the tower is so longer will it take time to fill them up with new workers. I pay bux from the waldo mingame to fill them with new workers. (a lot of bux to find new dreamworks )
I'm not sure what you mean by you using bux to fill them with new workers... Any other strategies out there?
I also use bux's to get new peeps just click the empty apartment and then one of the empty slots and it says use 1 bux to move someone in. Either that or you have to move people around in the lift for ageessss.
My apt on level 13th used to be haunted.. no one want to go there.. I have to spent 5 bux to cheat ppl moving in..
Click on an apartment - you see your 5 "beds", empty vacancies can be "force rented" for 1 towerbux. The bitizen you get from paying towerbux is as random as the ones you get as visitors but you don't have to wait. There is no strategy exactly since where visitors go is completely random, so beyond having excess apartments so you are more likely be able to fill a business with workers as they get built there really isn't a whole lot else you can do. I always keep at least 15 more apartment spaces than I have job demand for and that way I can evict anybody with less than an 8 aptitude who doesn't match a dream job and I'm almost always with a vacancy or 7 so visitors have some place to move. I'm at floor 47 and haven't had to pay for renters yet, but I expect it will happen eventually since with every new floor the odds of getting a free renter get worse for your time spent playing the game, whereas you still make towerbux just as "fast". I'm not as fixated on hunting dream jobs as some. It IS the best fiscal choice in the game, but at the same time, any non-dream jobber will eventually have a match, so better to focus on just getting 8s and 9s for their dream job and they can fill in on those types of businesses until their dream job becomes available. I've got 78 jobs, all filled, 35 by dream jobbers, and no one not working at their dream job has less than an 8 aptitude, so I'm happy with the way its working out.
I am reaching lvl50 now and the only thing that start annoying me is i can no longer memorize all the bitizens' name and their location for the minigame.. It become more and more challenging.. I have tried to associate their names with the business shop.. For example, D. McDonald is employed at Frozen Yogurt (Burger=Food) But this method does not work all the time, coz the employee may be lazy and went sleeping in his/her apt instead... What's your trick in playing where's wally minigames?