Ablueleaf, why does it say you have 5.3 million bux when I visit your tower, which is more than double the amount of coins you have?..
Welcome to the guns, butter, or IAP part of the game Don't stress it. If you actually just spend a few hours leaving the game on while you watch TV or listen to a podcast or whatever, you'll notice you make a rather generous amount of towerbux from tips and Waldo missions. Now, late last night I did spring for a $5 100 towerbux IAP, but I did that far more as a "let me reward these devs who have distracted me on and off for 9 months with Pocket Frogs that I never spent a dime on" than anything I needed to do since: I downloaded the game initially about 4PM on Wednesday from the Australian store. In less than 48 hours I've already got the L4 elevator (225 total towerbux), have traded in for $100,000 twice (100 towerbux), and hurried a few construction jobs (about 7 towerbux in all), and I have 23 towerbux in my inventory at the moment. Even accounting for the 100 IAP towerbux, that's still over 250 towerbux from stocking bonuses, Waldo missions, and tips in less than 2 days with the game. And I swear I have actually been sleeping and doing other stuff
Genius. I hope you're right. We can also look forward to Blickr photos...but I'm sure some Bitizens will abuse the system with Botoshop. Would really like if I could "like" some of the BitBook comments, ultimately linked to my actual FB account. On a related thought, what's the over/under on when NB receives the C&D letter from FB? (Or did they clear this with them prior?) j (GC: JofJLTNCB6)
Oy, Pocket Frogs. You wouldn't believe the ridiculously complex spreadsheet I created to track combinations needed/possible for the achievements. Or, based on some of the recent discussions, maybe you would. Hopefully I won't fall into the same overanalysis trap with this game. j (GC: JofJLTNCB6)
Three upgrades to the level 4 elevator. It's very fast compared to even the level 3 one. The value is subjective to be sure. It was the very first thing I spent towerbux on. I figured the less tedious sitting there ferrying passengers while half paying attention was, the more I was likely to keep on doing it. I was right. I invested 225 towerbux into the max elevator, but I've made well over 250 towerbux since I got the game. Which is really the point: if you're actually *playing* the game by leaving it open while you type on your computer, watch TV, cook dinner, etc., then faster elevators are going to be useful both in finishing with one passenger sooner so you can start the process of waiting of the next one and in reducing the tedium factor of doing so. And, if you're playing the game this way, you're going to be making a lot of towerbux anyhow - so far I've been making more than 100 a day, might as well upgrade the elevator. On the other hand, if I were just checking back in for 5 minutes every 4 hours, they wouldn't seem like such a great thing to spend money on, at least at first. Eventually, you're going to pretty much have to have faster elevators if you're doing anything manually. Even with the level 4 elevator, it will take a bit over 20 seconds to reach floor 100, which means the starter elevator would take close to 90 seconds to make the same trip.
I've been going 100k > elevator > 100k > elevator, etc. As mentioned before, you don't need to ferry passengers to play the game. Occasionally I do, but it's not essential. Building floors however is the main objective, and getting a 3-4 floor boost every 50 bux is a great help. That's gonna start to slow down eventually as floors begin to cost more... I think my next one is 40k... ...and wow, this topic got boring in the middle with all of that math talk.
Not bad so far, but I'm not sure if it scales well. It's getting to a point where the micromanaging is a little too much; the doom of a lot of these freemium games. Cute game though.
Found a bug.. Tbh i found this out on the very first few minutes after i have downloaded the game... Here how it goes since we know bux are very useful i tried waiting for the timer to finish building/stocking in the tutorial then after you get notification try and check out your friends Hotel , choose a friend who you wanna copy his hotel (sample john have a lvl100 hotel) click johns hotel and load it... After that when you come back to your hotel youll get an exact replica of your friends hotel its like choosing from your friends list on what save game to load on yours.. It defeats the purpose of playing the game butttt hehe used it again just now since i sold my old ipad2 yesterday and bought a new one today and was lazy to start from scratch so i just "loaded" a friends saved game... But planning on firing most of my new hotels bitizen since their stats sucks and to tweak the hotel to my liking =)) if his BUG have been discussed bef pardon me since its hard to back read 50 pages (if i remember it righ its just less than 20pages yesterday lol) hoping the Dev can look into this bug
I think someone mentioned it before but he didn't know how it happened. It sounds like it happens when people try to avoid spending bux in the tutorial. Bux aren't that hard to come by, you're given a couple for the specific purpose of wasting them in the tutorial and getting them back will only take a few minutes of passenger ferrying.
Sure you learn that pretty quickly, but when we all first started a couple days ago, we didnt know how hard(easy) they were to come by.
It's amazing how quickly people can find ways to break a game once it's released to the general public. Devs need to find beta testers who will specifically try and break their game to discover things like this. Playing a game as intended can never account for all the dumb things people will go out of their way to do. The "don't spend your starter funds on what you're supposed to spend them on" is a "strategy" that goes back until the very earliest video games. Probably no GC neighbors in the beta testing, though, to find this out.
It may just depends on the type of games you play, I've never really used it. In my experience it's usually been a case of "tutorials give you infinite funds for the purpose of training, then likely take them away again afterwards... so spend spend spend".
Is it possible to change the floor a Bitizen lives in? Lets say I wanted to keep 1 slot open in each Residential floor (as per the strategy), but I ended up with a floor with all Bitizens I desire (dream jobs matching my stores.) Is there a way to move the Bitizens to a different apartment/floor?
Awesome game so far,i'm up to 16 levels with no IAP;might purchase some to support the developers though.Which reminds me,will we see any sort of IAP to reduce the building/restocking times like in Pocket Frogs? Some suggestions also(read though about 30 pages of this thread but i cant seem to catch up so excuse me if any of these have been thought of.) For the where's waldo mini game,it'd be cool to see the actual event happen for a few seconds after you find the person.Not sure if that could be coded but it'd sure be funny. For the bitbook,would it be possible to see the bitizens also comment on the status besides just "liking" them? I really enjoy reading them,comments would just be the icing on the cake. My last idea, would it be possible to include a very simple mini game for each job? Completing that mini game could either give you a few coins,a bitbux or take a few minutes off the restocking time but could only be played every few hours or so. for example, the pub, you could pour a few drinks,serve a few wings,etc. Probably to much to ask for but hey,no is the worst that can be said feel free to add me also: randomisthehero