Mine is here: http://towers.nimblebit.com/1058411376 I'm trying to name as many businesses as possible after businesses in games/movies/tv shows/books and stuff. So see how many you can identify! Or if you see something with a default name and have a suggestion, I could use your help!
And here is mine: http://towers.nimblebit.com/1037282309 I'm doing the same too with the renaming. Spending more thought on it than I expected. My favourite has to be the vegan store where the hapless little bitizens are eating Soylent Green.
Here's my tower: http://towers.nimblebit.com/1326576665 A lot of my business names are based off of literature/government references, puns, YouTube channels, actual food menus, TV show references, etc. The one I changed about a week ago that I'm happy with is the Fortune Teller. I've got it at "DND" Department of National Defence.
I thought that I was finished/bored with this game, but for some reason I had a resurgence of interest and now it is my mission to reach 100 floors and to buy the 499-bux elevator. First the elevator. I had about 50 floors when they added that 499-bux elevator to the game and I thought, "Pah I'll never need that. I just bought the yellow one! Wheeeee." But now I'm at 80 floors and I cannot bear reaching 100 without the fastest elevator. Seriously. Problem: I only had a few towerbux. I thought 499 was an unfathomable amount, designed to make you pay real cash if you want it. "Fair enough," I thought, "I'd be happy to drop 69p on the game." It's the fair price I've paid for most apps. I'd love to show my appreciation to the developers. I hopped onto wifi and went to the bux-buying screen. According to my experience with the game I expected the value of towerbux to be something like 300 bux for 69p. Sounds about right. 300 or 400. No problem. 10 bux for 69p! 10! TEN!! I was astounded. I can't believe the price plan is so skewed. Ten bux is totally insignificant to the game at this stage. The next option is 100 bux for £2.99, which is a price I would only pay for the most premium AAA apps, and it would still only get me 20% of the way to buying the elevator. Apologies for the complaint. Of course I want to pay the developer something, but the in-game effect of 69p is insulting. But anyway, I knew for certain that I was on my own and would have to make these 499 towerbux by myself. So I really stepped up my game. My tower was not really organised for making towerbux. In fact I had started dismissing the "find a person" minigame because it was too much of a chore to find them among 80 floors. I had to start doing this minigame again, which means I had to be organised. My businesses are now grouped by type, and all three employees have to wear the colour of that business type. This way, when I have to search for someone wearing green I go straight to the food businesses, and if he's not there I go straight to the apartments. It's a lot easier now. Next thing I had to do was make a spare space in the apartments. I had most of them filled up with 5 placements. No good. You have to leave one space free so that you can always accept potential dream jobbers. It took me a while to organise, but now most apartments have a space free. The disadvantage is that I've had to spend lots of money on apartments rather than new businesses. The main activity is cycling dream jobbers. For moneymaking I cannot decide the best strategy. Only stock 3rd tier items to make money faster? Or stock all three tiers for the random chance of towerbux? I need both money and towerbux. When I have the fastest elevator and reach 100 floors, I will call the game finished.
Searching for bitizens At around 70 floors and being colour blind, I realised it was getting way to hard to find bitizens for my 1 bux reward. Therefore I began to maintain a spreadsheet to record the locations of bitizens. A few free spreadsheets are available for the iPad. Whenever I am asked to look for a bitizen, I switch to the spreadsheet, look up where I last found him, switch back to the game. There is a bit of an overhead doing this but now I'm at 99 floors it is MUCH quicker. How it works Note that a bitizen is only ever either at the apartment he lives or at the shop he works. Also you can be asked to look for ANY bitizen in your entire population - not just a subset. Dressing up certain bitizens will not make searching much easier. Every time I need to search for a bitizen I haven't recorded before, I insert a new row (alphabetical order). My spreadsheet has columns recording shop and apartment for each bitizen. Because I arrange all my apartments at the top of the building, I do some trickery (ie a formula) so every time I move a new shop into position in the middle of the building, I don't have to increment all my appartment nunbers manually. Finally I maintain a background colour on the apartment or shop to show which of these I found him in last. I'm sure you will hit upon your own system for recording but mine works for me and it vastly reduces search time. The spreadsheet requires minor updating as I go. Bux are MUCH easier to accumulate at this part of the game. I don't care about only stocking tier 3. I get so many bux by fully stocking floors to easily make it worth it. Having fully stocked floors suits longer absenses from the game too. Spending bux at the bank doesn't make as much sense at only 2000 per bux when you can generate 100000 in an hour or two or so of playing. I use bux for the convenience of getting stuff set up before a long break like going to bed or work. - hurrying stocking so I can start stocking a new item - selling out those last few items of a tier 3 item so I can begin restocking it For me there is very little point hurrying construction unless residential is in its last few hours and I get a real estate VIP. Otherwise hurrying construction means you have longer to wait until your next floor finished
I'm up to building the new v1.4 floors after waiting to upgrade to it from v1.3x until I had built them all out from that version. I got a no more levels message when trying to build a Karaoke Bar, which I know the rec level should be since I have a person with that dream job. I didn't have a problem building the next service level though, just that rec level. Glitch or other? Cheers! EDIT - Never mind seems to have worked now! Be happy
I fully stock my businesses as well. So far (91 floors) I've had no problems finding bitizens through organization and colour coding. But then, I'm not colour blind. Part of the fun of the game for me is in the searching, and for me, personally, having a spreadsheet would detract from the fun. But it is great that it works well for others.
I've found that I don't really need that extra TB from the Where's Waldo minigame anymore. If I REALLY need bux, I'll do some DJ shuffling, but other than that, my tower has reached a point where I am totally self-sufficient and can build one new floor every day without needing to use bucks.
Has there been any indication of an update coming that would add something else that would require lots of TB? I'm sitting with 470 TB have the fastest elevator, upgraded my 3rd stock items so that they are minimal an hour to stock and have no desire to buy costumes. If an update is coming then I'll hold off spending TB but if not I think I would make stock times minimally 2 hours as I find I am playing this less each day but I still am so addicted that I can't entirely stop.
Stockpiling TB in hopes of a future update is quite of pointless to me. When I have enough TB, I just upgrade stores, or cash in. There's no point in stockpiling because getting back that amount of TB would be quite easy with DJ shuffling.
When I had less floors and played the game more, yes exchanging TB for money made sense but when floors cost 2 million, it's highly inefficient. I was just wondering if there were any rumors of any type of big update.
Greetings all -- I have been playing since June 29th and just created my 130th floor. About the Tower Bux.... Basically as it takes 2,500,000 to build a floor and then 2 1/2 days until it opens, I do not see how you can possibly "open a new store/residence every day" without hurrying up the opening by using bux. After 100 floors, it costs at least 50 bux to hurry up the opening and for that I hoard the Bux. The only floor that I do not hurry is a residence because I wait for a Real Estate VIP to show up randomly and then hurry it up costing me however many hours there are left. The most important number to me is the sales per minute and as it has average around 1350 for weeks now regardless of what is in stock or how many new stores with stock I have opened, I am no longer a believer of all of the formulas reported in previous entries. By this time, my sales per minute should be at least 2000 with all of my stores fully stocked. Since I am almost at the end and will no longer be remembering to go and stock soon, I want to support some of the previous wish list items for the game: 1. Let us name the Bitizens. It is in the customization of this game that it distinguishes itself. Now, those Bitbook comments are hysterical with the names of my stores substituting for the games default names. It would only add to the humor to have Bitizens whom I know. It would also greatly speed up the Where's Waldo hunt making it less of a hassle, especially after forgetting to change the shirt color after moving to a different type of store... 2. Make the sales per minute associate itself to stock more transparently. You are the developers, you figure out how. 3. Let us sort the Bitizens by name. Finally, watch the Bitizens as they are taken up in the elevator. I would swear that they are saying "Up.up.up"! Thank you developers for a few months that reminded me of taking care of an infant and thank you posters for creating a community to make me feel less crazy for spending so many hours playing Tiny Towers
I'm pretty much where you are, going to build my 126th floor soon. I open a new store/residence every day, pretty much. It takes about 28 hours for me to get enough coins for a new floor at the moment. Now, regardless of whether it takes one minute to construct or ten days to construct, it means that I open one floor every 28 hours or so. It's just that I'm not opening the floor I just built, I'm opening the floor I built three days ago. It's still one floor a day, though.
I'm pretty sure nothing else is coming. Just spend it all on coins or level up your stores a whole bunch of times. 850 is like, three or four levels each. You'll be surprised how little distance that'll get you. There's really no point at all in hoarding them.
Well, I'm sure *something* is coming - they've been periodically updating Pocket Frogs since it came out more than a year ago - last content update was in July, 11 months after it shipped - and TT is only a bit over 3 months old at this point, but something big enough to warrant hoarding hundreds of bux? Yeah, probably not. --------- To put the need for such high bux content in context, even though there are over 1.7 million people on Game Center with Tiny Tower, less than 35,000 have towers above 100 floors and more than 60% don't even go above 25 floors. Those of us with 100+ towers and the "TRONovator" are very much a minority.
Don't count all of us <100 floors out just yet. I'm at 89 floors and counting and my wife is at 97 or so. One day I'll hit that 100 mark. One thing I've started doing is only stocking the 3rd tier item. It's made managing my tower so much easier. Thanks for the recommendation kasm. I have 5 floors that I keep fully stocked because it's easy to make Bux off them. They only take 30 minutes to stock the tier 3 item so they are quite easy to abuse. And, like some of you, I'm hoarding Bux because I just know that new elevator is going to be 999 or so. I'll spend them on costumes or moving floors around or speeding up stocking times or selling items if it's late at night. Bux are too easy to come by to hold on to every single one.
I wasn't counting you out, just pointing out that Nimblebit shouldn't put too much effort into catering to me or even you: your "mere" 89 floors is still more floors than ~1.7 million of those ~1.7 million customers (it's about 65K players with 89 floors or more). There's only about 100,000 players in the world with towers about 75 floors. That's still a lot of people, but we're also among the least likely to be buying IAP at this point. If I were NB, most of my support would be to the low bux whimsy improvements like the costumes that everybody can enjoy and I'm sure do bring in lots of small impulse micro transactions instead of catering to those who post things like, "hey, I've got hundreds of these towerbux things and can't decide what to spend it on"