What type of floor brings in the most money? Is there one that is clearly superior and better to select when you want the best return on investment?
So you can just re-roll floors for free? That's mighty convenient for trying to match your bitizens to their dream jobs or your own tastes. Don't see the need at this point, but definitely see myself (ab)using this later on
not that easy to abuse you still need to wait for it to rebuild, and at 20 floors its like 10 hours per floor
Love this game but the manual elevator thing annoys me. I thought they would have added a feature when you upgrade your elevator, it has the ability to automatically deliver people to what floor they want (unless this happens at a later stage already?)
Loving this game so far only thing I would like is some sort of interaction with neighbours like giving gifts etc . But overall a fun game you can add me if you want .
that,if it happens, will probably break the game, as you can just leave your idevice on and watch the money roll in, therefore,they made it manual so that if you wanted to do more that log in every once in a while, you could use the lift for more money
Nice I've just reset my top three sections in the hope of getting some cooler buildings. Add me gc -> oooooomonkey
You'd still have to wait for the construction to take place though. EDIT: Oh, someone already said it. ^^;
You don't ever have to touch that elevator unless you want to - customers find their way to your businesses automatically and, if you were truly lazy, you can even rent to bitizens using tower bucks. The elevator is really the main component of the interactive game portion of TT, you automate that and you're left with restocking businesses and assigning bitizens to jobs with the occasional "find a bitizen" mission. The elevator is just a way of giving you something to do to earn some extra coins and bonus tower bucks. The elevator is basically the pond of Tiny Tower for those who have played Pocket Frogs. Like PF, Tiny Tower is a demonstration in the art of minimalist game design.
Makes sense, still won't matter a bit (most legendary frogs take nearly 2 days to mature, never stopped anyone from breeding new combos in PF ). Once you reach a certain size, the real work is going to be in refining the tower, and that's going to be based on rolling for new bitizens and businesses to get that "perfect" tower for you.
Fantastic game! Please add me: tf58 My biggest complain is that I can't see a store's stock level if it is currently restocking an item.
the devs have said that tgere should be no repeat stores a few pages back,so that shouldn't be a problem. even if you wanted to change the positioning, you could use towerbux
as for the bitizens part, i reccoment this to anyone who's a perfectionist for the first few levels, just have apartments and use the cash bux coplected to get the 100k coins to expand that way, you can make sure they always go to your apartments, giving a higher chance of stuff also, try to have three with the same dream job, then renovate till you get that store, providing double the items restocked
I just also experienced the paint bug.When i left an apartment it was light blue and when i came back to check, it became brown.Please fix that annoying bug.