I downloaded the update last night, & I'm glad to see my sales rate back to normal. I think it was the only bug I experienced since the latest update, so thank you! Keep up the great work Nimble Bits
Noticed the stuttering lift rides for the first time this morning. Upgraded last night. Hopefully a reboot will fix. UPDATE: Was very temporary problem. All is well again. Also, have noticed what seems to be increased VIPs for me too...(although I acknowledge it is almost certainly just coincidence)
At maximum bank exchange, bux are worth 2000 each. I seriously doubt that any stocking time speed up is worth the cost.
Bitizens have three states: A bitizen is unhappy - either unemployed or employed in a non dream job for which their aptitude is less than 5. A bitizen is satisfied - employed in a non dream job for which their aptitude is 5 or higher. A bitizen is happy - employed in their dream job, aptitude irrelevant.
The update fixed all the problems I was having. This may have been requested before, but I'd like a notification pop-up at the bottom of the screen for items that just ran out of stock. I know it gets crowded at the bottom of the screen with all of the restock notifications, etc., but this would be helpful.
If we're doing requests, I'd quite like a menu-option that lists all the businesses in my tower, their level, and perhaps some smiley faces to denote the happiness of the workers. Since there's a spare spot on the menu! OCD makes me want to keep all my upgraded stores at the same level, and it's kind of inconvenient to go through and check them all one at a time! Also, I can't remember if I said this before, but it'd also be cool to have a penthouse apt, with just one bitizen slot that the player can move a named bitizen into, one who is just happy and can't actually work anywhere. That way we can all live atop our towers!
Interesting. Didn't think you could. I bought the Mario and Luigi costumes and I don't have the option to buy them anymore so I assumed you could only have 1 of each. Doesn't having multiple costumes make it hard to find should they come up in "Where's waldo" ?
Have all three people in the same costume work at the same store. At worst, you have to search the residences for a fairly unique costume to find them.
Oh, hahaha. Didn't realize that they were free to distribute after you unlock them. I thought you could only have 1 each. Thanks !
Before the latest bug fix update, I never really noticed the real estate VIP bug. But since updating I've had: - manually lifted 2 bitizens to the 59th floor and both ended up with the same dreamjob - sent a VIP to a floor that had 4 empty spaces and 3 of the bitizens had the same dreamjob At this point I'm not really complaining since I needed all 5 of those dramjobbers, but wondering if this is coincidence and randomness or the bug still exists?
If we are going to request stuff, I would like a question mark button for each floor in the elevator shaft. When pushed I get to see stock levels and employees and where they live. This button should also work while I am ferrying someone in the elevator.
It crashes on older devices only when you have a lot of floors. It started around 60 floors and it's been incredibly frustrating in the 70s. I'm now in the 80s and sometimes I have to do my restart solution a couple times before it loads. It's a huge pain and others have already shared this complaint in this forum and in real life. Well, I can't move costumes in in the first place, so obviously I don't arleady have costumes that exist in the tower, haha. Guess this answers the above
New lift is lighting fast I finally saved enough bux to upgrade to the new lift.. Oh boy, it is fast to reach 90+ floor while at the same time responsive enough for "short burst" to reach say floor 2.. Overall, i like it very much.. Well worth the 499 bux..
Have you unlocked the costume the bitzen was wearing? Maybe they only keep the costume they are wearing before they move in if you have unlocked that costume.
Bug is still there. I had a new apartment with 5 spaces available and I sent the VIP to that floor and 3 of the 5 had tea house as their dream job.
If only 3 of the 5 had the same dream job, the bug is NOT there. Again with the misunderstanding randomness . Even without the bug, it's entirely possible to get all 5 with the same dream job, it just won't happen every single time like it was before. It's like the all 0s bitizens, statistically, this only occurs 1 in every 100,000 bitizens, yet I've gotten 3 (2 of them in the space of 30 minutes or so while hunting a service bitizen for a new business yesterday). It's not a conspiracy or a flaw, it's just plain old randomness and probability.
You're assuming bitizen generation is independent for each statistic, and I'm not convinced that's the case. I seem to recall reading somewhere from one of the Nimblebit folks that one single number is generated for each bitizen, and from that number, they determine the name, abilities, and dream job. My intuition, based on my playing the game, is that the various algorithms they have that convert the single ID to abilities does not have an even distribution. Consider, for instance, that people have repeatedly reported all-0s, all-7s, and the occasional all-8, but no reports of all-9s, all-4s, or anything like that. (Selection bias, I know. Does anyone have an all-9s?) I have also observed that when I spend a bux to get a new bitizen in my apartments, they are most likely to get a blue dream job, and least likely to get a purple dream job. And I'm not talking off by only a small amount--I'm talking about an order of 5 blue to 1 purple, give or take. (More like 10-15ish non-purple to 1 purple; I tend to get one purple dream job over every two or three apartments I build, and plenty of blue and yellow in there). It's possible it's just an output of the randomness, and I haven't done any sort of real analysis to ascertain the truth. Nor do I have any inside knowledge about how these things are generated, and I severely doubt Nimblebit will release the algorithm for bitizen generation (why would they?). In short, I'm just saying, be careful what you are assigning "randomness" to, because derived values from a random seed may not have a distribution that is itself even. (To provide an example: suppose we are generating spheres, that can be one of three colors: Red, Green, and Blue. To generate a sphere, we give it an ID between 0 and 25 inclusive. If the tens digit is 0, the sphere is Red; 1 is Green; and 2 is Blue. Clearly (though it is a contrived example), you would expect fewer Blue spheres than Red or Green, despite it being a random generation. More complicated, weird formulae would end up with other potentially uneven distributions)