I downloaded earlier today and after playing about an hour or so, I think I'm done with it. Unfortunate, because I really wanted this to be a game I kept coming back to. To answer some of the questions... This is as much a puzzle game as it is a rogue. The deliberate act of including a "skip turn" as a spell to cast pushes it into the puzzle realm for me. Yes, you can quit out of the game and return to the same spot in the dungeon you left. I found that once I had that first really good game, the one where I completed the quest, made it to dungeon level 22, had a pretty buffed knight... there was just no incentive to keep going. Maybe if you got a new quest when you completed the first one, maybe if you could fight your way back out of the dungeon to "win." I'm not sure what it would take to make me want to keep playing, but I feel like I've done just about all I could in 90 minutes. Which is too bad, as I said, because it's a lovely looking game, controls work well, and I wanted it to find a permanent spot on my phone.
Honestly I think it's a very well done game but misses out on some things that could make it great. It's so good and the potential is so obvious that after my current work is realized I plan on making a game that takes the good from this game and adds some deep rpg elements to keep players going.
Seriously, add saving at any stopping point. It's s turn based game. There is no reason to not save automatically.
Small but awesome updates in my opinion 1) auto save or a save & quit choice 2) if the room is clear allow players to click on the exit to leave 3) after a run you can retry (which doesn't save) but not exit
Complainers over here should really check out Carter's 4/5 review on the front-page. Really hits the nail on the head. This is easily Ravenous' best work in years and is absolutely perfect for quick fixes. It's called TINY for a reason and doesn't need any added depth.
It will never happen. If it's not in the original public release, it won't come at a later date. I've seen this happen to other games and it was never once implemented later, even when it was promised it would. It's always "too difficult to add at this stage" or something else. You have to remember that the majority of the developers that put out these games are self taught and often don't follow conventional SDLC or undertake any real requirements analysis. Balancing a potion is far more interesting than technical aspects to make a game run smoothly and so these aspects often get neglected. On the other end, you have poor little FTL, with its mid missile fire save states in a real time game.
Agreed. This has great "look and feel", but in the end it's "The Amulet of Yendor" without the amulet...
I'd kill for a cleaner more iOS 9 friendly icon so I could put this game on my home screen without it sticking out like a sore thumb. A petty thing I know, but...
I've been bitten by the game going to out of memory when I switch apps and then not being able to continue the run I was on, so auto-save would be welcome but I won't hold my breath for it. And definitely #2. That's a no brainer and seems like it should be easy to implement. I'm not sure what you mean by #3
I wouldn't change the icon for the world. It's easily one of the prettiest icons I have on my device.
I am a huge fan of the Jony Ive school of iOS 7-9 minimalist look. Many icons still after all this time clash with it. Otherwise yeah it's ok.
I love this developer but this game has no depth I feel. I hate to say that but you start over everyone time you die with no upgrades or leveling up in which I feel for this type of game you def should because you die so often it becomes just a high score game. I don't feel Mobile games should ever go this route. Only my opinion for whatever that is worth.
Hell, most of them these days are still about high-scores... And I couldn't be happier about it. It did take me a while to get into roguelikes... But once I did, it was over for me. Became obsessed...
It's a super simplified rogulike/lite. It's fun and the mechanics work perfectly well, but it was just too simple to hold my attention for very long. I still have it installed in my roguelike folder thinking some day I'll revisit it. For a buck I would say give it a shot if you like this sort of thing.