If you are still experiencing crashes, we would like to help! Please send us more details via email hello [at] kurechii [dot] com.
Hey everyone, we posted up a General Guide for Tiny Guardians over here: http://kurechii.com/2015/04/general-guide-tiny-guardians Do take a look and let us know if you still have unanswered questions!
Hello, we have replied all the emails we have received - perhaps yours didn't get through? Would you mind re-sending?
Hi, I've finished the story mode and got 4 stars for all. Also completed the achievements and bought the Paladin, Sentinel, Wizard, and Dancer. But the upgrades section is still not filled up. Is there some other part I am missing to get more points or it is meant to be incomplete? Thanks! Awesome game!
I think the fin boss was the coolest (and toughest). His instant kill attack knocked out a lot of my slower units. If two got sucked in I could only save one. It was pretty intense! I love this game! I wish there would be an expansion! I saw the story still needs to be continued. I would love some new levels or a sequel. The ratings on the appstore are really high too
Yay! That was my favorite too! Especially playing in Challenge Mode - any mistake during the black hole will be instant dead. :0
Yeah this instantly grabbed my attention. The art style is awesome as well. I'm having to delete some stuff for this now lol
Hello everyone! Just wanted to update that Tiny Guardians is now 75% off on the App Store - only at $0.99. The promotion is done in conjunction with Malaysia Day, so it will only run for a limited time. Do take the chance to grab the game if you haven't already A content update for the game will be coming in December, free for those who already own the game then! Thank you Repulsa and Sash-O for posting about it here! Follow our social media for more updates: Facebook | Twitter | Google+
iCloud broken? Has anyone managed to get iCloud working? It says it's successful when I upload it but then says there's no iCloud save file if I try to download it later. Great game though, by the way! Having a lot of fun... I like how you flipped the typical tower defense formula on its head and made it so you're escorting someone through a series of ambushes. Really challenging, but fair. As maybe a future feature, it would be nice if stages primed you a bit on what you might encounter. For example, on a couple occasions I've loaded out my upgrades for warrior-type classes and entered a stage but lost because some of the encounters are brutal without archers. Then I have to adapt on the second attempt.
Hello Tulki, is the iCloud still not working for you? We've not received any reports regarding that - if you could provide us with more details (device, how far you were into the game, etc), we'd like to look into it! Glad you're enjoying the game! The maps can be scrolled to check what kind of enemies would be up ahead - although we did not show all of them entirely to keep a slight element of surprise. We also wanted to encourage replaying and trying out different strategies (and upgrades) - I hope it wasn't too frustrating!
I might have jumped the gun. My iCloud saves are showing up... it just takes awhile. Might have been network issues on my end. Yeah, and the difficulty isn't frustrating. It's fair! The difficulty feels pretty well balanced and changing strategies usually works. One thing I noticed that could be fixed in a later version is that some of the tooltips don't seem right. For example, if I'm upgrading a rogue from LVL1 -> LVL2 in a stage, it shows the tooltip for rogue LVL5. It also seems like knight LVL2 and knight LVL3 have their descriptions swapped (knight LVL3 says they get a stun ability and knight LVL2 says it improves their stun ability). Not a huge deal but it sticks out because the rest of the game feels really polished.
That's good to hear We've actually fixed the tooltip - but since it's not encouraged to update the game on the App Store if there are only minor changes, the fixes will only be reflected in the huge update coming at the end of the year. Very sorry about that! Thanks for pointing is out