Tikal Codito Development Inc. Explore the untamed jungles of Guatemala at Tikal, the infamous Mayan city. Reviews: "Tikal offers jungle brilliance… $6.99 Buy Now Watch Media DetailsExplore the untamed jungles of Guatemala at Tikal, the infamous Mayan city. Reviews: "Tikal offers jungle brilliance for 10 action points a turn" - TUAW "Deep strategic gameplay... provides a 4-Dimple [out of 5] cerebral experience." - AppSmile.com "Tikal [is] a game I enjoyed my time with and is easily worth the money." - Gamezebo Send your expedition members out from base camp to discover buried treasure and uncover over-grown temples. But stay alert, as both treasures and temples can change hands as you compete with other expeditions! Each turn, you place a new tile representing an area of the jungle you have just mapped, then spend action points to explore. When a volcano tile is revealed, each player has one extra chance to improve their position, then points are awarded. Plan your moves and stake your claims wisely, and your expedition will take it's place in the history books! With no setup time required, no pieces to lose, and no arguments about the rules, the future of board games is here and Tikal gives you exactly what you want -- to play! How to play: Choose your favorite of 6 Mayan totems as your avatar, and then discover the true power of this ancient civilization as you compete against them in solo play. On a players turn they perform the following actions: 1.Place the next terrain tile on the board; and, 2.Use 10 action points to explore Tikal Play continues in order with each player placing a new tile and exploring until the volcano tile is drawn. When a volcano tile is drawn players are scored and given 10 more APs to set themselves up for the best possible score. After the last tile is played a final scoring round occurs and the winner is determined. Features ======== No set up required Fast, easy, and fun game play for 1 to 4 players Stunning HD graphics with plenty of eye candy Support for 3 modes of play: solo, "pass and play", and online multiplayer 6 different Mayan totem avatars to choose from 6 different AI opponents to compete against In-game hints make it easy to learn the game Complete rules and game guide Player rankings and stats Achievements and leaderboards Online multiplayer play Play your own iPod music About ===== Wolfgang Kramer is one of the world's most decorated and successful board game designers, and this is the official iOS version of his 1999 German Game of the Year. Sage Board Games is an independent software developer, focusing on bringing award-winning and classic board games to mobile devices. With a veritable "who's who" of Euro games already licensed, Sage Board Games is poised to become the premiere source of board games for iPad, iPhone, and iPod Touch. Visit us: sageboardgames.com Like us: facebook.com/sageboardgames Follow us: twitter.com/sageboardgames Please send us your feedback and requests, and rate the game once you've bought it. Information Seller:Codito Development Inc. Genre:Board, Strategy Release:Apr 20, 2011 Updated:Oct 22, 2017 Version:1.4 Size:108.2 MB TouchArcade Rating:Unrated User Rating: (6) Your Rating:unrated Compatibility:HD Universal ataloss Well-Known Member Mar 19, 2009 1,569 0 0 英國劍橋 #2 ataloss, Apr 20, 2011 Looks great. But, so desperately needs a video... BazookaTime Well-Known Member Sep 30, 2009 5,340 1 36 Kansas http://www.paulmcraelind.com #3 BazookaTime, Apr 20, 2011 This looks really nice, I may have to give this a go. SkyMuffin Well-Known Member May 24, 2010 2,377 0 36 college student, ENG/WGS major Lexington, KY http://fromonesurvivortoanother.tumblr.com #4 SkyMuffin, Apr 20, 2011 Looks neat. Waiting for impressions/someone who has played the board game before. cprloe Well-Known Member Oct 17, 2009 830 0 0 Katy, Texas USA #5 cprloe, Apr 20, 2011 This looks very good and Codito has done a great job in the past with Medici and Ra. Any idea whether $4.99 will be the price point for Tikal for the foreseeable future? I got burned on the pricing for Ra when it was dropped only a couple of days after initial release. codito Well-Known Member Aug 19, 2009 196 0 0 iPhone developer http://www.codito.ca #6 codito, Apr 20, 2011 Thanks to VeganTnT for posting this even before we had a chance! The $4.99 is the price for the foreseeable future. We might put Medici and Ra on sale again to celebrate, but this is the definite launch price for Tikal. Happy gaming! sizzlakalonji Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Apr 16, 2009 5,712 1 0 Indiana, USA #7 sizzlakalonji, Apr 20, 2011 Never played the board game, but I loved their Knizia games so instabuy here. I'll leave impressions tonight when I've had a chance to play. Mythbuster Well-Known Member Nov 19, 2008 1,260 22 38 Journalist In the middle of nowhere #8 Mythbuster, Apr 20, 2011 One of the best board games of all times! Thanks for that! sizzlakalonji Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Apr 16, 2009 5,712 1 0 Indiana, USA #9 sizzlakalonji, Apr 21, 2011 The first impression with this is very positive. The game seems to have a lot of depth, and even though I've only played one game I can see that there are different strategies that could be used. The presentation is great. I had a few issues where I meant to tap on something and it registered something else. This would have been quite annoying if I hadn't noticed that there was an undo button in the menu. Overall, the price point will scare many away, but I recommend it for fans of Euro board games. sizzlakalonji Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Apr 16, 2009 5,712 1 0 Indiana, USA #10 sizzlakalonji, Apr 21, 2011 I'm really surprised that this isn't getting more attention. I guess it goes to show the sorry state of the app store when 5 bucks for a port of a 30 dollar board game is seen as too expensive. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #11 LordGek, Apr 21, 2011 Game Impressions Tikal me Elmo? I only have a rough grasp on the game at this point. I think I understand all of the rules but have no coherent strategy to link them all together, but here is what I've gathered so far. The game itself might be seen as something akin to Carcassonne but, even then, it is only a very basic connection. Both games involve drawing and strategically placing down a tile each turn as well as using your limited supply of guys to claim areas for points. The tile laying aspect in this game feels pretty basic compared to Carcassonne as there are really only about four types of tiles (temple, clearing, treasure, or volcano) with only the temple tiles really varying much (each one is valued 1-6) so there really isn't any of Carcassonne's building long roads or cutting off another guy's hopes for a huge castle since each piece in this game is pretty self-contained. Even though the laying of tiles seems a lot more simplified than Carcassonne, where this game really gets your brain burning is its AP (Action Points) system! You'll be using these action points to move guys to different temple sites, uncover treasures, guard temples, set up camps, etc. What I find so clever is that even though 10 AP allows you to do several things in a single turn, it is rarely enough to do EVERYTHING you'd ideally want to at any given point which forces you to really carefully prioritize your actions. Another fun twist to the game is how the scoring works. The silly analogy that comes to mind is something akin to restaurants dealing with the County Health Inspector. You go about each turn gathering treasures, uncovering temples, setting up new camps, etc. when all of a sudden one of the players draws a volcano tile. At this point each player, starting with the one who drew and placed the volcano, has a single turn to spruce things up and then get points based on the value of temples their team owns (has the majority of explorers on the temple site) and treasures collected. After these points are tallied play continues as normal. So what makes this so unique to me is that all of the work you do between these "Surprise Inspections" is essentially meaningless. The temples or treasures you uncovered before other teams claimed them back from you are just dust in the wind and the only time you are appraised for all of this is during these randomly occurring point tallying rounds. What also is cute about how these points are tallied is that is more than possible for you to get points for a temple and then, if during his little cleanup phase, another player rests control of that temple from you, he can then get points for it. Codito has delivered very intuitive controls for all of this and nice detailed instructions. Each possible action, aspect, and turn phase has their own page so you can skip right to the specific point you want clarification on as well as a basic little tutorial to at least get you started when playing for the first time. I can't really comment on the AI yet as I still don't know what I'm doing and have only played the easiest opponent so far. 5/5 crunc Well-Known Member Aug 11, 2008 4,575 0 0 #12 crunc, Apr 26, 2011 The game is pretty good, but like Medici, at as that was originally, the layout and design leaves something to be desired when run on an iPhone. Everything is too tiny, the score placards take up way too much space and the artwork just looks too busy on a small screen, which makes matters worse. On the other hand it looks and plays well on an iPad, but that it's only fair on an iPhone might limit the player base of this game and besides that I'd like to play it on both. As it stands I'm only going to play it on my iPad. I don't enjoy playing on my iPhone. As far as online, it shares some of the same annoyances of Ra, though perhaps it actually works - verdict is out as I've only just started an online game. One annoyance is how AI players don't take their turn until after the next human comes online - end result is that it looks to one player like the game has gotten stuck. The AI should take their turn right away and then that turn should be synched with the other player when they come online. Another annoyance is that there is no in-game chat. You can go into OF and chat but that's really inconvienient and there's no in-game badge showing there are unread messages. Also, of course, it's only two players (human), but I understand that's an OF limitation. One I hope they will address soon, and if not, that Sage games would drop use of OF for the online. I don't mean to sound too negative, though. The game itself is cool, though I really have no idea yet of the strategy yet. I'm enjoying learning! codito Well-Known Member Aug 19, 2009 196 0 0 iPhone developer http://www.codito.ca #13 codito, Apr 27, 2011 Yep, only so much we can do on the iPhone. We're always trying to improve things though. Please let us know when the verdict is in! We haven't had any reports of major problems with online other than if you switch devices in the middle of the game. (We don't support that yet, but we're looking at!) AI can't be processed on both the host AND any other device, so it is only processed on the host. Hope that clears that up. We're looking into this. OF promises they will expand, but hasn't offered a target date yet. We're working on a design for our own system in the meantime. Glad you like it, on the whole. That seems to be the consensus so far, and we're very happy with that, of course. Improvements coming in the next update! Happy gaming! Codito Development LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #14 LordGek, Apr 27, 2011 Game Impressions Do you want to know the weakness of the AI player, Prophet? SPOILER SPOILER! He refuses to dig for artifacts, and with no artifacts of his own, will never steal (force trade) your artifacts. So while, for the most part, this makes him a weaker player in a one on one game, it doesn't mean you can completely write him off as he'll just make a point to focus his APs more on exploration and temple claiming. crunc Well-Known Member Aug 11, 2008 4,575 0 0 #15 crunc, Apr 27, 2011 I "foolishly" opened my online game on my iPhone (having been playing on my iPad previously) and it went haywire. I believe it said that I was placing my first tile and started putting up a series of dialogues and then said now that you've placed your first tile.... At that point the game was hung - I couldn't get rid of the dialogue. Worse when I went to play the game on my iPad it had reset the game back to turn one. There was also the same flurry of fpdialogues, though I was able to close the last one. codito Well-Known Member Aug 19, 2009 196 0 0 iPhone developer http://www.codito.ca #16 codito, Apr 27, 2011 Right. We don't support switching between devices for a game that is in-progress. What you saw was the iPhone app trying to play through all the turns from the iPad game in order to get to the latest game state. We saw something in OF where you can potentially store some additional data for a game, so we're looking into using that to transfer the latest game state rather than having to recreate it from the list of turns so far. Until then, don't switch devices in the middle of a game. Apologies for any inconvenience this might cause. CD jones2929 Well-Known Member Jun 24, 2010 70 1 8 Los Angeles #17 jones2929, Apr 27, 2011 Really well done I had never played Tikal before, but bought this as soon as it came out due to the great reviews of the game on BoardGameGeek.com, etc. And I trusted Codito to do a good job with it for the iPhone. It's amazingly addictive, with so many strategic considerations. Great job Codito and thanks for making these great Euro games available! amn624 Well-Known Member Aug 28, 2008 1,273 0 0 publisher Nassau County, NY #18 amn624, Apr 28, 2011 Great Implementation ***** I've loved Tikal since the day the board game was published and it is a treat to be able to play on iPad now. Great implementation although I have one minor complaint - the undo button should be on the main screen, rather than in the menu. Inevitably, there will be sensitivity issues and it is easy to make an error swiping etc. AI seems adequate, at least for now and I have not yet tried multiplayer, so that could change my enthusiasm at some point, but for now, Tikal is a solid 5 star game. I am now looking forward soooo much more to Puerto Rico and El Grande. I'll buy whatever Codito comes up with. Great stuff!!! cprloe Well-Known Member Oct 17, 2009 830 0 0 Katy, Texas USA #19 cprloe, May 16, 2011 On sale for $3.99. plooper Well-Known Member May 6, 2011 54 0 0 Defender of Earth Mars http://www.squidoo.com/air-penguin-toys #20 plooper, May 16, 2011 Yeah The video game industry destroyed the board game industry for decades just as I had invented a few. I will resent that forever. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 4 1 2 3 4 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? 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This looks very good and Codito has done a great job in the past with Medici and Ra. Any idea whether $4.99 will be the price point for Tikal for the foreseeable future? I got burned on the pricing for Ra when it was dropped only a couple of days after initial release.
Thanks to VeganTnT for posting this even before we had a chance! The $4.99 is the price for the foreseeable future. We might put Medici and Ra on sale again to celebrate, but this is the definite launch price for Tikal. Happy gaming!
Never played the board game, but I loved their Knizia games so instabuy here. I'll leave impressions tonight when I've had a chance to play.
The first impression with this is very positive. The game seems to have a lot of depth, and even though I've only played one game I can see that there are different strategies that could be used. The presentation is great. I had a few issues where I meant to tap on something and it registered something else. This would have been quite annoying if I hadn't noticed that there was an undo button in the menu. Overall, the price point will scare many away, but I recommend it for fans of Euro board games.
I'm really surprised that this isn't getting more attention. I guess it goes to show the sorry state of the app store when 5 bucks for a port of a 30 dollar board game is seen as too expensive.
Game Impressions Tikal me Elmo? I only have a rough grasp on the game at this point. I think I understand all of the rules but have no coherent strategy to link them all together, but here is what I've gathered so far. The game itself might be seen as something akin to Carcassonne but, even then, it is only a very basic connection. Both games involve drawing and strategically placing down a tile each turn as well as using your limited supply of guys to claim areas for points. The tile laying aspect in this game feels pretty basic compared to Carcassonne as there are really only about four types of tiles (temple, clearing, treasure, or volcano) with only the temple tiles really varying much (each one is valued 1-6) so there really isn't any of Carcassonne's building long roads or cutting off another guy's hopes for a huge castle since each piece in this game is pretty self-contained. Even though the laying of tiles seems a lot more simplified than Carcassonne, where this game really gets your brain burning is its AP (Action Points) system! You'll be using these action points to move guys to different temple sites, uncover treasures, guard temples, set up camps, etc. What I find so clever is that even though 10 AP allows you to do several things in a single turn, it is rarely enough to do EVERYTHING you'd ideally want to at any given point which forces you to really carefully prioritize your actions. Another fun twist to the game is how the scoring works. The silly analogy that comes to mind is something akin to restaurants dealing with the County Health Inspector. You go about each turn gathering treasures, uncovering temples, setting up new camps, etc. when all of a sudden one of the players draws a volcano tile. At this point each player, starting with the one who drew and placed the volcano, has a single turn to spruce things up and then get points based on the value of temples their team owns (has the majority of explorers on the temple site) and treasures collected. After these points are tallied play continues as normal. So what makes this so unique to me is that all of the work you do between these "Surprise Inspections" is essentially meaningless. The temples or treasures you uncovered before other teams claimed them back from you are just dust in the wind and the only time you are appraised for all of this is during these randomly occurring point tallying rounds. What also is cute about how these points are tallied is that is more than possible for you to get points for a temple and then, if during his little cleanup phase, another player rests control of that temple from you, he can then get points for it. Codito has delivered very intuitive controls for all of this and nice detailed instructions. Each possible action, aspect, and turn phase has their own page so you can skip right to the specific point you want clarification on as well as a basic little tutorial to at least get you started when playing for the first time. I can't really comment on the AI yet as I still don't know what I'm doing and have only played the easiest opponent so far. 5/5
The game is pretty good, but like Medici, at as that was originally, the layout and design leaves something to be desired when run on an iPhone. Everything is too tiny, the score placards take up way too much space and the artwork just looks too busy on a small screen, which makes matters worse. On the other hand it looks and plays well on an iPad, but that it's only fair on an iPhone might limit the player base of this game and besides that I'd like to play it on both. As it stands I'm only going to play it on my iPad. I don't enjoy playing on my iPhone. As far as online, it shares some of the same annoyances of Ra, though perhaps it actually works - verdict is out as I've only just started an online game. One annoyance is how AI players don't take their turn until after the next human comes online - end result is that it looks to one player like the game has gotten stuck. The AI should take their turn right away and then that turn should be synched with the other player when they come online. Another annoyance is that there is no in-game chat. You can go into OF and chat but that's really inconvienient and there's no in-game badge showing there are unread messages. Also, of course, it's only two players (human), but I understand that's an OF limitation. One I hope they will address soon, and if not, that Sage games would drop use of OF for the online. I don't mean to sound too negative, though. The game itself is cool, though I really have no idea yet of the strategy yet. I'm enjoying learning!
Yep, only so much we can do on the iPhone. We're always trying to improve things though. Please let us know when the verdict is in! We haven't had any reports of major problems with online other than if you switch devices in the middle of the game. (We don't support that yet, but we're looking at!) AI can't be processed on both the host AND any other device, so it is only processed on the host. Hope that clears that up. We're looking into this. OF promises they will expand, but hasn't offered a target date yet. We're working on a design for our own system in the meantime. Glad you like it, on the whole. That seems to be the consensus so far, and we're very happy with that, of course. Improvements coming in the next update! Happy gaming! Codito Development
Game Impressions Do you want to know the weakness of the AI player, Prophet? SPOILER SPOILER! He refuses to dig for artifacts, and with no artifacts of his own, will never steal (force trade) your artifacts. So while, for the most part, this makes him a weaker player in a one on one game, it doesn't mean you can completely write him off as he'll just make a point to focus his APs more on exploration and temple claiming.
I "foolishly" opened my online game on my iPhone (having been playing on my iPad previously) and it went haywire. I believe it said that I was placing my first tile and started putting up a series of dialogues and then said now that you've placed your first tile.... At that point the game was hung - I couldn't get rid of the dialogue. Worse when I went to play the game on my iPad it had reset the game back to turn one. There was also the same flurry of fpdialogues, though I was able to close the last one.
Right. We don't support switching between devices for a game that is in-progress. What you saw was the iPhone app trying to play through all the turns from the iPad game in order to get to the latest game state. We saw something in OF where you can potentially store some additional data for a game, so we're looking into using that to transfer the latest game state rather than having to recreate it from the list of turns so far. Until then, don't switch devices in the middle of a game. Apologies for any inconvenience this might cause. CD
Really well done I had never played Tikal before, but bought this as soon as it came out due to the great reviews of the game on BoardGameGeek.com, etc. And I trusted Codito to do a good job with it for the iPhone. It's amazingly addictive, with so many strategic considerations. Great job Codito and thanks for making these great Euro games available!
Great Implementation ***** I've loved Tikal since the day the board game was published and it is a treat to be able to play on iPad now. Great implementation although I have one minor complaint - the undo button should be on the main screen, rather than in the menu. Inevitably, there will be sensitivity issues and it is easy to make an error swiping etc. AI seems adequate, at least for now and I have not yet tried multiplayer, so that could change my enthusiasm at some point, but for now, Tikal is a solid 5 star game. I am now looking forward soooo much more to Puerto Rico and El Grande. I'll buy whatever Codito comes up with. Great stuff!!!
Yeah The video game industry destroyed the board game industry for decades just as I had invented a few. I will resent that forever.