I just don't think a game like this with lots of hidden information would be very fun with pass and play. If you are locally with someone the actual board version would be vastly superior. Sure it would be nice to have a portable version to carry around, but I honestly don't think it would be very fun as pass and play. I think it would take a lot longer to play because you couldn't plan your moves without the ipad. I think if people pass this one up for not having the feature they are missing out on a really great game. The comparisons to Small World aren't really very good because that game released with no AI and no online. This is totally different and can be very much enjoyed by yourself with bots or online ranked play. In my opinion, this rivals carcassone as the best ipad adaption of a board game.
Truth. More truth. And some more. Not to mention that anyone wishing to play a "local multiplayer" game already has all the tools they need to do so. Hint: use that thing you sync your iPad with.
I will just say that what I have most enjoyed about the iPad is that I can play dice, card and board games (one iPad) with family and friends. What the ipad offers is the ability to take your games with you and more importantly takes out all of the pieces and set up. Even if I own the actual board game, I will rarely play it if I have an iPad version of it. I play iPad games online but a board game is one game that I am not sure I can see myself playing. (still haven't decided if I will buy or not). It would help if my experience with their first release was handled better, although Ticket to Ride looks fantastic.
The game itself has extensive tutorials and easy-to-read rulebooks. There's also a cheesy "family having fun" video at the DoW site: http://bit.ly/j6SpuN And there's numerous linked videos collected at BGG: http://bit.ly/iN2ma6
I don't own the board game and have no intention of buying it. Half the point of my getting an ipad was to finally be able to buy board game adaptions that I would normally never buy as board games. (Carcassone, Neuroshima Hex, Samurai, etc) I'm tried of shelling out $60 for actual board games. The best part is when you try a failed adaption, like 'small world', and end up deleting it, you at least didn't waste $50 on buying the board game version.
Agree with you 100%. My iPad is loaded with dice, card and board games that I have never owned nor would I buy due to the price. For someone to suggest that playing an iPad board game with family or friends is sad is mind boggling.
This game is fantastic, but I'm among those that wish it did have pass-and-play. Would it be perfect? Nope. Would it mean that your opponents can see stuff they wouldn't in the normal game? Well, yes and no. When I'm playing the board game with my kids, I'm lenient with details on what I'm doing and they are with me. And even with adults, as long as everyone's cooperative, it can work, especially if they hide your cards and such when passing. Also they could have a button you press (or hold) to toggle showing destinations and such on the board, instead of showing that info all the time. But then, you may ask, why don't you just play the board game? Well at home and whenever possible I will, of course, but we are taking a longish train ride this summer and I'd really love to be able to play TTR with my kids without having to lug along the board game (if it would even fit on one of those snack tables - I don't know if it would). Plus I don't yet own Europe or Switzerland, so this is a bargain and I have it now. So, yes, I really hope they'll reconsider and add pass-and-play to this game. None-the-less this is a fantastic implementation of the game and is a must buy. I will get a lot of value out of it. Tons of value. I just wish it also had pass-and-play because that would be even better.
I looked at the video's. Thanks for that. I am not sure if I am going to like it... It seems that all it is is going from A to B. and then it's game over. Or is there a campaing in it also?
I'd say this is possible, bordering on likely, in the short- or medium-term future. There's already a precedent: Small World. Way back when, SW was originally released as a 2-player only game no AI whatsoever. Then, after some minor updates, the first major update was released, and it had ... you guessed it ... AI opponents. This is sort of a pattern with everything DoW does: a huge initial splash, some minor additions, then (finally) a major upgrade. So I wouldn't give up hope; I think hotseat play will be added down the road. Until then, I'll keep repeating the easy solution for TtR: one person uses the iPad, the other uses a computer. I've done it dozens of times. Easy-peasy.
I understand it completely. MY comment was more like, once the game is considered nice ... it is much better to play the board version in a group than a passing ipad one.
I am really enjoying TTR on the Ipad. I do have one complaint, however. Does anyone else think that the game speed of the AI's moves is too fast? Sometimes, I have a hard time following the moves the AI is making because they go by like a blur. In a future update, I would appreciate being able to adjust the game speed.
It IS zippy; no question about it. Perhaps a bit too much for newcomers. DoW will need to add a slider in a future release, it looks like. It's a bit of a no-win situation for them, however. Experienced players are always complaining that the game (meaning playing online via PC/Mac) isn't fast enough and that everyone "plays too slow." There should be a happy medium in there somewhere. Adding an adjustment slider seems like a good first step.
Yeah. There ought to be a speed setting. However, partway through my first game I didn't find it a problem any more, but I've played the board game before and that may help.
Look at the rest of the comments, there is an AI in this game. You either play offline against the AI or online against people.