You're supposed to say, "Eureka!" Also, don't go to Vegas, they don't like card counters. Spoiler So, do you know how many "bonus" cards are added? Sounds like you're hypothesizing that when one hits 48, one or more 6s are added to the deck, assuming my hypothesis about non-3 whites being added three levels below the highest card showing is correct. Do new non-3s only add or are some replaced when a new high card is reached? Also, is the deck reshuffled every time a new high card is formed, even at a low level like 6 when no non-3s are being added?
Spoiler Another note: I once made a start position with a ton of 2's. I actually got enough 1's to combine all of them. However I afterwards received way more 2's than I could handle (8 at one point, with no blues and a white card coming). There were 6 white cards at that point. I wonder if the algorithm tries to make the stack ratios equal to the starting card ratios.
Very infamous example. One of the merits on which any scientific hypothesis is judged these days is the ability to make accurate predictions. When you give me a fresh sequence that I have not seen or analyzed before, I will go through and mark the stack-limits as well as any number I could have predicted and explain why. Spoiler If my preliminary algorithm is correct, then it would explain the increase in white cards as a game progresses due to the bonus cards which just come in as the highest card increases in value. This is the logical opposite to the effect you describe.
Spoiler So far your hypothesis seems to hold. The earliest 6 comes in once the high card is 48, the earliest 12 once the high card is 96. Again from a "how I would implement this"-standpoint, I would suppose that a stack is created, shuffled and emptied without changing otherwise and a high card only takes effect when a new stack is created. Edit: If we ignore the occasional typo in the sequences, I would say that bonus cards are always added to the existing 12-card stack. In other words: there are always 4 3s in there and sometimes a 6,12,24,...
I hope your reading everything kamikaze. I think the idea of the stack is great, but see if the whole pseudo spawn stuff lines up with it. Also, I have all achievements, even the hidden ones and I can list them for anyone who wants. I think they are impossible to achieve in real life though.
Spoiler If you mean your "Another note", then yes, I've read it. Your wording is ambiguous - when you say you "made" a start position, do you mean that you edited the plist file to trick the game or did that just happen without tampering? In the first case, you screwed yourself as I suspect that the card draw algorithm does not consider the state of the board if you changed it manually, so you screwed yourself. In the second case it would really surprise me as 8 consecutive blue cards is highly unlikely - but not impossible.
No, I changed it manually. The thing is, I actually cleared all the reds. Then I received 8 of them. So I didn't die immediately.
I did some more testing for draws before 48, at 48, and at 96, and I'm getting around 60-70% color tiles regardless. Of course, I was really struck by how few higher number tiles one gets, so it could be that any increased chance of getting white numbers is too small to see.
I find the chance of getting a higher than 3 increases when a 3 would be useless where it would appear. (aka, no 3's in the vicinity)
Spoiler The algorithm I posted earlier would predict that before the high card is 48, blue, red and white cards are in a 1:1:1 relation. In terms of percentages I would expect 66.6 % blue/red cards. Once the high card is 48, bonus cards come into play. So far I have only seen at most 1 bonus card per stack (anything from 6 to 48). The proportion of blue/red cards would therefore only drop slightly after this point.
Here you go! The elusive 1536 tile! I believe this is the first time that this tile is seen in a genuine (no hack) game. I took a few screenshots for the record when I knew the tile is coming. Here are the before and after screenshots: I think I am going to "retire" this game. Don't think I can bear to see this particular game ends.
Got my first 768! Not sure if its been mentioned before or not, but if so count me in on wanting an undo button. I think it would be totally fine to let people undo the last move (and just the last move). Stinks to miss-swipe, especially well into a long game. Since the slow drag function is already in place, i don't see undoing the last one move as a problem
What about an Undo button that could be used strategically but limit it to THREE moves any time per game??
Hey all I just picked this up and there's quite a few pages here to check through so thought I'd ask. I keep getting my game kind of frozen and wondering if anyone else has had it? The phone has been reset and I always close apps in multitasking, but sometimes it just won't like me slide or do anything at all and I have to force quit the app.
I would love an undo button, simply because of the many times I miss-swiped deep into a long game. As you said, it stinks.
Thanks for the analysis, kamikaze28! I figured there would be typos in the data... it's pretty hard to do it correctly. Regarding the white cards, I wondered previously (based on game design issues) if the game must be giving you MORE white cards as the game progresses. If it doesn't, the board will eventually clog up with red+blue (due to the fact that you need more and more board space to construct the larger numbers) and progression beyond a certain point would be almost impossible. Do the numbers bear this out? Are there more white cards late in the sequences than early?