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Discussion in 'iPhone and iPad Games' started by arta, Feb 27, 2009.
How long will it last?
I think it has ended.
Some high quality games have been submitted and are yet to come, including Hill Billy and Oregon Trail, and a few others I can't remember at this time.
Let's Golf is coming next week as well which I am happy about
Let's hope it will never stop and we will always have something to look forward to on weekly basis.
My wallet says "Ouch I'm hurting".
I can't wait for Let's Golf! Sigh..but I'm almost out of money for now...
Just can't wait for Oregon Trail. It loooks so colorful!
The next games for release that are big are :
anything from Ngmoco or Chillingo
and Jakooistra's new game
Quality games will be coming every night for the foreseeable future. I know I have atleast one quality game for every day since the app store opened
Yeah but lately folks have been stepping their game up. I used to go crazy over Hangman, Skybound and Powerboat, now games like iDracula, Sentinel, Shooter, and upcoming games like Oregon Trail, Dark Raider and Real Racing make these games look like jokes.
the quality of games coming out recently certainly is a rise above a lot of the shite thats out there. it's exciting to see and to wait for. i'm especially looking forward to the next xplanes. Sonic the hedgehog will be fantastic when it finally arrives too (when ever that will be).
Although, i'd still like to see a lot more lites - zen bound and sway for example.
But why is this? because the technology hasn't changed.
it must be because there's more and more devs jumping on the train and giving us more and more games, ergo by law of averages the more choice we get there must be some decent games churned out. it looks like devs are putting a lot more pride and effort into their products, even though i doubt it'll ever be that commercially viable for them.
it's good to see
Not just more developers, but more open discussions between themselves side the NDA was lifted. Also they get a better idea of where the hardware's limits are and go as far as it can. It's like on PS3 or Xbox, the hardware is constant but they strive to squeeze every ounce of efficiency out of it.
Probably as the market becomes more fertile and the developers have more experience with the SDK, they'll have the desire and skill to make higher and higher quality products. When the market was brand new, it was risky to pour a lot of money into it. Now it's at least proven that you might make a ton of money. The only real unknown left is how to make sure your game will hit that particular note that causes it to jump up towards the top of the Top 100 to rake in the big bucks.
i'd be curious what these 'big bucks' are though. considering the amount of money put into the project (ie, possible developer wages, office rent, general development costs etc etc) offset against a couple of thousand sales/downloads at maybe $1 each doesn't sound 'big bucks'. even doubling or tripling the app price still doesn't sound 'big bucks'.
iShoot was bought 250,000 times while it was at No.1 I believe at $2.99 a game
Apple take 30% of that and I know for a fact hardly any money was put into developing the game so Ethan has made over $500,000 to this day
I think most indie devs work on projects at home in their spare time. I seriously doubt anyone would have purposely setup an office just for iPhone programming!!! It's only the big traditional devs like Sega or EA who have to worry about big developmental costs, and probsblywhy they're rallying for Apple to set a Premium Tier, so they can charge higher. Not that they couldn't charge $20 for NFS anyway, it's just that they want to ensure that this Premium Tier gets high visibility, which prevents their games getting lost behind the Top50 if sales ever decline.
Not true, lots have gone down the very serious route of development. "Indie" doesn't neccessarily mean hobbyist.
From the developer forum role call we can see a very large number of developers (here at least) are ex-console developers. Mortgages and dev equipment isn't free ya know