The Wild - Single Player "Rust/DayZ" for iOS

Discussion in 'Upcoming iOS Games' started by ToonuvaGames, Mar 20, 2014.

  1. Rrobot

    Rrobot Well-Known Member

    Apr 27, 2014
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    Nice. And finally someone talked. XD
     
  2. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
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    Game Developer
    Burlington, Vermont.
    Yep, industrial all the way! :D
     
  3. swimmingcub

    swimmingcub Well-Known Member

    Aug 5, 2012
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    Does the hover bike work like the one in destiny? Haha just had a great time in the beta so that would be cool!
     
  4. legit_sauce

    legit_sauce Active Member

    Jun 1, 2014
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    I feel like it's the final stretch of the race really excited for this game keep up the good work :)
     
  5. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
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    Hoverbike idea came out of beta testing destiny!! :)

    No matter what kind of transportation, only in the game if it take fuel (gas, battery).
     
  6. madreviewer

    madreviewer Well-Known Member

    Sep 22, 2013
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    Is it offline?
     
  7. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
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    Game Developer
    Burlington, Vermont.
    Oh yeah! V1 is single player focused. :D
     
  8. kruspyUL

    kruspyUL Well-Known Member

    Jun 2, 2014
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    Honestly I'm so pumped for this game right now. I can't wait and I'm always checking this forums everyday to check if there was a new update! IM SO PUMPED
     
  9. YourAverageDude

    Nov 6, 2013
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    Hey guys in Vermont! I'm a guy in New Hampshire! We're practically neighbors! So anyway I was wondering about the music situation in the game. What's it like? If it has no music send me an email at [email protected] because I have ALWAYS wanted to work on video game music and would be happy to send a sample of my work. This game looks sweet!
     
  10. spriley³

    spriley³ Member

    Dec 10, 2013
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    Android???

    I really need to know this (because this game is looking great so far) will you ever release it on android?
     
  11. Scope_Reflex

    Scope_Reflex Well-Known Member

    Aug 9, 2012
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    Same here. Can't wait for progress updates!!
     
  12. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
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    Burlington, Vermont.
    #1892 ToonuvaGames, Jul 30, 2014
    Last edited: Jul 30, 2014
    dev update: rifle with basic scope

    Hey y'all,

    We officially finished the first person experience with basic movement, melee, and ranged experiences nearing shippable state! The basic scope doesn't zoom at all, its meant to help make steady , precise shots.

    In addition we're going to be shipping version 1 with a variety of ways to illumine the world - i.e. basic headlamp, torch, campfire, military head lamp, etc. :D We do a ton of camping here in Vermont, and have been dying to incorporate a basic feature of outdoor living- freakin headlamps!! We're going to be doing a lot more with the night/dark experiences of the world so be on the look out for awesome screens of stars and such.

    [​IMG]
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    [​IMG]
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    The basic bolt action with basic scope is ready to ship with v1! :D


    Testing out VisualFX:
    [​IMG]
    All the melee weapons for v1 are ready to ship! :D

    P.S We uploaded some gifs of rifle and melee gameplay footage on our Facebook page. This is just the beginning. :D
     
  13. redlodger

    redlodger Member

    Jul 30, 2014
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    Toonuva I am so excited for this game. I created an account just for this game. I have a couple questions and would be thrilled if you answered them. They are 1. How bloody will the game be? Will it be like little splashes or will it be decapitations and brains being blown out like red dead redemption? 2. Will melee weapons be able to break bones and if so will the deformed or militia respond accordingly aka limping or swinging their arm around? 3. Will there be ragdoll physics?
     
  14. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
    805
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    Burlington, Vermont.
    Dev update: Whats Next?

    Hey y'all,

    SO now that we have melee and rifle ready for ship, we're moving right into the inventory experience. Once we have inventory, we're tying the crafting experience together with chopping tree down. This is all happening this week.

    We've got some exciting developments with the world/plot that we think y'all are going to really like- one things for sure, we're injecting a core pillar of horror into The Wild for v1 launch. We'll be spending most of August putting enemy and world into great shape, good chance we'll ship end of August!!:D
     
  15. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
    805
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    Game Developer
    Burlington, Vermont.
    Hi buddy!

    Thanks for the support! The Wild will be brutal, and we will be injecting horror right into v1- though i don't think we'll make it super bloody. In other words, we won't make it bloody for bloody sake. Expect melee weapons to aggregate blood on them as you use em' against the deformed, military. Expect blood fx and great sound to go with it.

    Hope that gives you some perspective! :)

    -Daniel
     
  16. redlodger

    redlodger Member

    Jul 30, 2014
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    Thanks for answering. Can't wait to play
     
  17. geno11233

    geno11233 Well-Known Member

    Nov 29, 2013
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    I CAN NOT wait to hear the plot of this game ##
     
  18. Waffacles

    Waffacles Member

    Apr 7, 2014
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    Hey! What rifle is being held in the screenshots?
     
  19. iOSMarc

    iOSMarc Member

    Jul 18, 2014
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    So you're trying to make the and night / dark experience more thrilling?

    I suggest like rare times at night like super rare there should be like a meteor shower or an aurora popping up on the sky like in The Elder Scrolls V : Skyrim

    Just a suggestion though I thought it would be cool looking up at that at night in the game
    Better if it was like extremely rare to see the aurora or meteor shower


    And also is there like a weather system in this game like rain, windy, heat
     
  20. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
    805
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    Game Developer
    Burlington, Vermont.
    Mosin nagant with basic scope. :)
     

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