Excellent to hear. As an example there is no health bar, rather the screen has more and more blood appear. For food and water, the game goes black and white when in crisis. We also have indicator icons similar to the original DayZ mod that pop up and pulse more and more- fork and knife icon, water droplet icon. Cant wait to debut that system and UI later in the week as we totally see how showing you will help this make more sense. Just finishing up first person melee and inventory first. -Daniel
Textures The houses look pretty basic textures, like only black and stuff. Same for the cars they need some more color. And what about the forest does it still look good as in the old pictures. Same for the objects you have in your hand like the weapons and torches.
Melee Animations Hey y'all, We've posted short gameplay videos on our Facebook page showing the melee animations (we're currently using Light Wave software). p.s is there an easy way to upload vids to the forums?
They look good. Realistic and smooth. Can't answer the video question but most people seem to use YouTube links or file sharing site links.
It looks like the chop of The Forest, its just so good to belief this will be on iOS. Thanks Toonuva, you made the community much better. This game is just so good.
Dev Update: Survival Mechanics, HUD Hey y'all, To follow up the description post made earlier today, we thought it would be helpful to showcase exactly what we mean! Blood meter is measured by encroaching blood on screen, food/water are measured by the screen going black and white. These visual fx are there to warn you that you're in crisis. In addition we've designed minimalist icon indicators to help you manage surviving. The indicators pulse faster and brighter as that stat begins to drain. So far we'll have indicator icons for food, water, temp. For the remainder of the week we will finish the first person melee and rifle, as well as knock out inventory/crafting GUI. This will leave us with just adding the deformed AI and the world. Then we can begin the refinement phase for v1 launch.
OMG you guys are sooo good. Wow those animations look better than The Forest. Love the graphics and the GUI. Wow i'm really freaking impressed. Keep it up!!
I'm not about to scrutinize your every teeny tiny detail/animation/pixel , I'm just going to say that the axe swings look very very nice. And I like the 2 screens about a LOT. Also, just throwing this out there, IMHO manual healing via medpack/bandages > regenerative health.
To clarify, if you have ample food and water, you'll regain health slowly. If you're bleeding you'll need a bandage/medkit asap. -Daniel
Dev update: bolt action rifle Hey yall, We're starting the rigging and animating process for the bolt action rifle slated for version 1 launch! Note: please don't be alarmed by the graininess of the screenshot, since we're in animation mode, its faster to get a rough render. just wanted to show y'all that we're making swift progress.
First person rifle animations Hey everyone, Just letting you know that we've got the rifle first person animstions up on our Facebook page now! Hope you like it! -Daniel
Thank god this forum is back to how it should be, no people constantly bitching! Lol but those new screens and animations really look fenominal for an ios game that isn't even finished.
Is there going to animation on the axe and the guns when your just walking? For example in Skyrim if you have a sword or an axe, it always moves when you walk. Also is there going to be sprinting animation for axe and gun? So far your animations are amazing, very smooth and the chopping tree animation is better than The Forest.
Finishing up core first person experience which will eventually have character model swaying and nice subtle idle animation. I say eventually in terms of now and v1 launch , not v3 or something like that! Happy week yall! -Daniel