The Wild - Single Player "Rust/DayZ" for iOS

Discussion in 'Upcoming iOS Games' started by ToonuvaGames, Mar 20, 2014.

  1. Scope_Reflex

    Scope_Reflex Well-Known Member

    Aug 9, 2012
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    I know, I'm glad they are sticking with it and despite the release complaints they kept true. Good job Toonuva, I'm very excited to see more.
     
  2. IFPS_MortalTrex

    IFPS_MortalTrex New Member

    Jul 14, 2014
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    Hi Toonuva, IFPS is a french team (so sorry if my English is bad x) )who play FPS on IOS and we are very interested for The Wild. I asked members what they want to see in this game and I share you what they said:

    -Very stressful phases in the storyline (on entering confined spaces, for example)
    -Zombies WHICH ARE AFRAID
    -petrol and filling stations for the vehicles
    -Third person view
    -Multiplayer like DayZ (maybe in the future..?)

    And we have a developer (who begin) who is actually doing a FPS for IOS with Unity (he using blender) too, he asks if it is possible to give us a beta version for give you advices or tell what we thinking about the game, to help you

    Thanks for reading and good luck! :)
     
  3. The Ginga Ninga

    The Ginga Ninga Active Member

    Jul 1, 2014
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    Thats actually a cool idea... Afraid zombies... It doesnt make sense for them
    To immediately attack you, maybe they might notice you and if you scare them they run away and if you provoke them to attack you or they at random decide to chase you instead of run away, it creates a chain reaction for them to all attack...
     
  4. Rrobot

    Rrobot Well-Known Member

    Apr 27, 2014
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    I know they said they were gonna show some game footage, but be patient. Now it's just getting really annoying when everyone keeps asking for gameplay footage.
     
  5. Grifman

    Grifman Well-Known Member

    Feb 15, 2014
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    It's really annoying that they make promises but continually fail to deliver. People wouldn't keep asking if they just stop making statements that they can't deliver on.
     
  6. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
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    Game Developer
    Burlington, Vermont.
    #1806 ToonuvaGames, Jul 18, 2014
    Last edited: Jul 18, 2014
    Please read our replies earlier, we've been very transparent. On here everyday and laid out the plan for gameplay footage and such. Happy week! :)
     
  7. Scope_Reflex

    Scope_Reflex Well-Known Member

    Aug 9, 2012
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    So how's work on the V1 core experience going Toonuva?
     
  8. robiow

    robiow Well-Known Member

    Nov 25, 2010
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    Just look back a few posts and you'll find the answer
     
  9. 3mry5

    3mry5 Well-Known Member

    Feb 16, 2014
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    This should be the title of this thread..
     
  10. unPotato

    unPotato Member

    May 27, 2014
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    So how deformed/grotesque will the deformed be? I hope not too much
     
  11. waffer15

    waffer15 Well-Known Member

    Jun 24, 2013
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    Are you guys going to work on a lower graphics version for like the ipad mini or the ipad 3 because it says you are only working on a7 devices.
     
  12. Scope_Reflex

    Scope_Reflex Well-Known Member

    Aug 9, 2012
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    I've read, I've been here the whole time. It was more of a conversation starter. :)
     
  13. Scope_Reflex

    Scope_Reflex Well-Known Member

    Aug 9, 2012
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    I believe they are supporting down to A5. But I can't quite remember if they stated anything about a graphical difference.
     
  14. Darth Nihilus

    Darth Nihilus Well-Known Member

    Sep 11, 2012
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    Pripyat, Mexico.
    I kinda like "grotestque" the grotesque, better than the deformed.

    Imma call them that from now on.

    The grotesque.
     
  15. Rrobot

    Rrobot Well-Known Member

    Apr 27, 2014
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    How does cutting tree mechanism work? Is it like The Forest because that would be awesome.
     
  16. Prototype0001

    Prototype0001 Member

    Jul 15, 2014
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    #1816 Prototype0001, Jul 20, 2014
    Last edited: Jul 20, 2014
    Thank you for the welcome! :D

    My internet was down for a while so I couldn't post until now.

    Anyway, I just wanted to post an idea that I had for the game.
    I'll base my ideas on the questions I had asked earlier so I'm not sure if it's even possible to implement them into the game.

    For this idea, I am basing it on my question of whether the deformed were sensitive to light. If they are sensitive to light, my idea is of shotgun ammunition that creates a bright light to temporarily blind or stun them. The way this can be done is to take a shotgun shell(any type) and remove the buckshot or pellets in the shell and replacing it with magnesium shavings. Magnesium's use in shotgun shells is more commonly known in an exotic form of shotgun ammunition called the Dragon's Breath round. It's an incendiary round that can set fire to most flammable substances. The rounds have an ok range due to the size of the magnesium pellets found in the shell. But if magnesium is placed in a shotgun shell that's in smaller pieces(like the magnesium shavings I mentioned earlier), when shot out of the shotgun the magnesium burns with extreme efficiency burning up almost all of it in a bright blinding white light. The downside to this round is not effective in taking down enemies as the magnesium burns up as it exits the barrel. The advantage to this round is that it could be used tactically on a group of deformed(if they're sensitive to light) to blind them giving you a chance to take them down or run away if you're outmatched. Oh and another thing, dragon's breath and the blinding ammunition I mentioned in this post don't have enough recoil when shot to cycle the action of a semi-automatic or automatic shotgun and causes their mechanism to fail. This is why I was asking whether pump-action shotguns were in the game as the blinding rounds can be fired and the shells ejected from a pump-action shotgun easily. It can also be fired by single or double barrelled shotguns as the shells are manually ejected from the shotgun.

    This idea however requires three things(or more if I missed some factors :p)

    These rounds are only effective against light-sensitive enemies(like the deformed or humans in a dark area like an abandoned building.(possibly))

    It also requires that there is a crafting system in the game that allows for the creation of custom made bullets.

    The last requirement is that pump-action,double-barrelled or single barrelled shotguns are in the game.

    Hopefully, this idea was of use to you Toonuva Devs.

    I hope this post gave enough information on how my idea for Blinding ammunition can be of use in the game and how it can actually be made.

    Thank you for taking the time to read this post, I had to fit all the facts I know about magnesium in shotgun rounds into this one post.

    Oh and hello to my fellow Touch Arcadians. :p
     
  17. Scope_Reflex

    Scope_Reflex Well-Known Member

    Aug 9, 2012
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    Man that sounds awesome. It's so original too. I think that would awesome and a great tactic in a survival arsenal. As well as viable defense, or offense. I would imagine it's not impossible to implement either. I really hope the Devs consider your idea!!
     
  18. Prototype0001

    Prototype0001 Member

    Jul 15, 2014
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    Offensive use of Blinding Rounds

    A great way for the Blinding rounds to be used offensively in combat would be if the game allowed you to load the shells in any order you want. For example: If you wanted to offensively attack a group of light-sensitive deformed you could load a pump-action shotgun with a blinding round as the first shot then the rest with more damaging shells like buckshot or something. :p

    Loading ammo in any order you want would be great in a survival situation especially since it states that ammunition is "rare and treasured." You could save a lot of ammo since shooting blinded Deformed is easier than shooting wildly at a group of aggressive Deformed.

    Although, I think it might be hard to implement something like this in the game as I've never seen a game where it lets you load different ammunition in a certain order.

    I guess this could set the game apart from other games if the Toonuva Devs decide to add it in.

    Anyway, this is just a little something I thought of. I hope you consider this idea Toonuva Devs. :D

    By the way, thanks to Scope_Reflex for supporting my Blinding round idea. I really appreciate it! :D

    Oh and once again, hello my fellow Touch Arcadians :p
     
  19. geno11233

    geno11233 Well-Known Member

    Nov 29, 2013
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    That would be amazing! Kind of like the way bioshock uses ammo?
     
  20. Rrobot

    Rrobot Well-Known Member

    Apr 27, 2014
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    Prototype that's a pretty cool idea. I just like how you can have different types of ammunition. Another idea is having attachments to your weapon, like a silencer. The Deformed have hearing sensors so having a silencer could really help. And I was thinking of putting attachments like in Crysis and in Unturned. And I really hope the devs put in camera and weapon movement, just thinking about it makes me want to get the game sooo badly.
     

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