I like that the Devs started with melee. It seems a lot of games that do both guns and melee, melee gets the crap mechanics. Since Toonuva is putting it first I feel it will be worthwhile to use melee.
I feel like in a survival game meele is more realistic and more fun because it increases chance of death making fights more risky
Yeah, to me Dayz has weak melee, but The Forest makes it shine. This seems to be the direction "The Wild" is going. Strong melee and shooting later.
Well you know what they say, what doesn't kill you makes you stronger. Or in this case, what doesn't chase you off makes you more likely to stay #
I feel that for the melee to work more effectively, ammo for the guns has to be scarce and hard to find, so when you face an enemy, melee or running should be the 1st options in order to save ammo, like a survival horror game lol
Yeah, guns are loud and most of the time last resort in any scenario. Walking dead illustrates this, in certain episodes. Also The Devs described the melee really well on the first page of the thread, so I'm looking forward to that.
Oh yeah, I forgot about strategy, a loud bang should attract more deformed, as many that would make your ammo and melee attacks worthless. I hope Devs to dilute the difficulty on this, I'm a difficulty snob and I want a good challenge haha.
Which I feel difficulty is really important in survival games. I mean I wouldn't like The Forest if it was as easy as Minecraft. Granted its a far stretch to compare the two but the point remains. I wonder, have the Devs mentioned sound as a factor with the deformed? I feel safe in saying no, but don't quote me on that.
Oh, dumb fingers, I meant I hope the devs don't dilute the difficulty, the harder the better lol. I believe they did mention sound as a feature, and line of sight too, so there should be a lot of sneaking around.
Dev update : survival mechanics Hey y'all, Today we're putting the finishing touches on single point source solutions for food and water, ie the v1 game world will have natural ways to replenish food and water stats. We're trying out ponds and berry bushes first as natural point sources- though not as effectively as finding water bottle, canned food and such. If you're following along with development we have the basic melee and firearm mechanics working and after today the very very core survival game will be a go! We'll still have to hookup crafting and enemy AI for the launch of v1 but that's it!! The sooner that happens, the sooner we can ensure a great experience, and therefore the gameplay videos. -Daniel
Yeah this forum isn't for that but it did come out so check out the minecraft forums for what they added.
Don't wanna rush but could we see a) a gameplay video by the end of this month b) the game released by the end of the summer???
One more thing, are the last 4 images (not including the you survived 3 days image) taken from pc or mobile, because the look very different then the first few.
Wow Very, very cool looking. Love some of the creativity coming out of Indie Development right now. We're truly entering a "golden age" for mobile gaming. What devices are you targeting & supporting?
Dev update: survival Hey everyone, I'm happy to report that we have natural areas to refill water and food levels- namely we have ponds scattered about and berry bushes. These natural areas won't refill you nearly as efficiently as finding loot, but you can absolutely survive "living off the land". In addition, clay has made great progress on the survival HUD- we have food and water indicators in top left of screen, as well as health represented by blood on screen and stamina which is represented by the world turning black and white (ie when your starving and wicked thirsty, the screen will become desaturated and you will move and fight slow). Heavily referencing DayZ for this bit, but we're adding value by having more emphasis on visual clues and player immersion Finally, today we're going to turn on crafting - shelter, fire and wall. Honestly I'm most excited about the wall as it's the very first step in the Rust style crafting wherein you can pretty much make whatever kind of base. We'll be adding a lot to the custom building but to start , the shelter and fire will provide comfort and warmth, and the wall/barricade can be used to board up existing places, or help you make a base. I'll have something to illustrate this tonight. P.s screens are almost not cutting it anymore as a lot of the experience deserves video footage. I am only comfortable in revealing gameplay footage once we finish the above and can polish the player movement with melee and ranged a bit more. But not that far off!! Happy friday everyone! -Daniel
Awesome, keep it up! I love the sound of the survival mechanics. Place the build my own base is how I like it. Out of curiosity, how do the deformed AI work when you have a base, will they try to get in? Anyways have a good weekend!