I think that WD ones could work but I would prefer a medium speed enemy that rushes at you when you get to close, like the imps at Doom 3, still, slow but deadly enemy's also get the job done
Agreed. In any case, as a survival game, it is expected to be difficult, but rewarding. This game is unique and is looking very cool. Which is how any best seller usually is.
Yeah I am legend is exactly what I DONT want. Walking dead got the speed perfect. I think that would be a good speed.
I think the deformed should be kind of fast. I played a lot of The Forest and the mutants run and walk, and there're kind of fast which makes it awesome and challenging.
So we've got 3 basic classes of deformed in development- 1) quick slashers, ie the ones we're starting, 2) medium build with long arms, 3) huge build- tank like. In addition we'll also be adding military npcs too with the focus on firearms combat. Happy week everyone!
Well on steam it's an excuse a lot of the time to release stuff that's no where finished yet. And you have to pay for the betas and alphas, I remember when they were given for feedback and the person gets to play while doing that. So it was a win wins.
After some much needed sleep, we'll be posting exciting new updates to the forums later tonight! Stay tuned.
YES. This is what should happen. Bit in all seriousness, some times no music adds to an experience, just soft piano sometimes can intensify a situation.
Not trying to be pushy but I'm eating up the updates when's the next one! Glad you guys are working hard
Dev Update: The Wild Game World Hey yall, Here are some points of interests, landmarks and overall refinement we've done with the world. Clays staying up determined as ever to get procedurally generated below ground caves up and running for v1- just as exciting as the top world. Happy week to everyone!