I LOVE THIS IDEA!!! This is perfect. The more you use a knife, you get better melee. More shots hit with a gun, better shooting.
Keep the community feedback coming! Hey yall! Great feedback thus far. We're very happy to see so many of you like the "# of Days Survived"! After we push hard this next 5 days, we'll start deep diving in player depth. Talk soon! -Daniel P.S Keep up the great commenting everyone!
what if this game really is too good to be true and the devs hype everyone up to a ridiculous amount and then produce an awful prank game on release day as the ultimate "frick you" to the mobile market audience i don't actually believe that'll happen, but i gotta say, paranoia ain't kind to me sometimes in all seriousness, keep up the great work, devs! lovin' the "you survived x days" screen! please don't trick us
Wow! A Lot Of People Joined To See The Excietment Of This Game! I Bet They Are Going To Be Rich Lol But For Real, Keep It Up Guys!
Perfect,couldn't have put much better than that. I feel that the game should only have a few really important skills and rest hould be kept to a bare minimum. My list of skills would be: 1.Recovery- determines how much life you gain by consuming herbs and other medicinal plants. Impoved by-Creating/Crafting more and more varied potions using flora and fauna. 2.Stamina- Determines sprinting speed,melee effectiveness and accuracy in a long fight. Imporved by- Doing any physical work for extended time like sprinting,melee fights,etc aka Gta:SA 3.Strength-Damage done by melee weapons.Higher strength strikes uses more stamina. Improved by- melee combat and how effectively one fights by using right timing of swinging weapons. 4.Reflexes-Again high stamina means better reflexes. Improved by- Effectively dodging attacks losing minimum amount of health. 5.Endurance- reduce Damage physically from poisoning or other attacks. Improved by- Everything this is going to be a passive skill that is improved by committing to any of above skills. 6.Accuracy- Determines how steady the aim is while melee/shooting.Depends upon stamina. Impoved by-Again by shooting and striking target effectively and not just shooting/swinging weapons randomly anywhere.
We should remove recovery and endurance and The higher the strength,the higher the health bar also it makes the player to use heavy things easier
We will have clues all around the island and if we have time, we'll develop a intro experience. Don't want to give much away. Thanks for asking! -Daniel
Please take the time to add an intro expierence! That would add a lot of story value. It'll deff take away the feeling that you're just thrown on an island and don't know why anything is as it is. #
Indeed! We're focusing on the core experience/pillars, but once they're out of the way, we'll be expanding upon every core pillar. 1) First Person Experience 2) Melee and Firearm Combat 3) Crafting & Building 4) The World Thanks for the comment James!
Very Happy! It's been a long while i posted on this thread. But i see allot of changes into the game, and they're all positive and make the game experience much better! Daniel i hope you will make this game look awesome. I have a question, when the beta tester results will come? - Appie!