I think the only problem was the memory as they mentioned processing power was not in question and as far as Ram goes 512mb is alot of ram,On par with ps3 and 360 apple themselves mentioned that.
Testing out the nimble climbing abilities of the deformed. Will be terrifyingly awesome for gameplay. Don't mind the test environment graphics on building. -Daniel
At day one launch The Wild will be optimized for iPhone 5 and above (iPhone 5, iPhone 5c, iPhone 5s, and soon iPhone 6). Afterwards our optimization focus will be on 1st gen iPad mini and iPhone 4S- again, we will try to easily accommodate these by having a settings panel. It just might work out that the settings panel solution could work on iPad2 and iPhone 4. Thanks for asking Anonomation!
Yah can't wait for the graphics panel. I'll add this to my wishlist and TA watch list and wait for it. Thankyou!
For ipad Hi and sorry if this is a repeated question. I did read all 72 lol and probably forgot by the time I got to the last page if I had seen my answer or not. Will it be available on ipad devices as well as iPhones on launch day? Thanks and that screen capture looks incredible.
yeah ipad 4 and air only thought. (at launch) sor for ipad 3 and 2 (maybe) you'll wait for further updates
This has definitely been asked at some point, and I'm almost too embarrassed to actually ask it, but does this include devices such as the iPad Air and iPad mini retina? And if so is there going to be any resolution variation between say the iPhone and iPad? EDIT: literally just saw the first part of that answered... Um (Second part still stands)
The Wild v1.0 will be optimized for iPad 4th, Mini Retina, Air and possibly 3rd gen, iPhone: 5, 5c, 5s. Since their native resolutions are different, they will have slightly different resolutions- if we make them the same resolution then the iPad experience will have black bars on the top and bottom like widescreen movies. Happy Friday to ya!