Thanks SIR!! We're totally revamping the world, and making sure base building is rocking for v1. That way there's something for everyone's taste- survival, looting, base building, and great combat! I'll have updates shortly. Milestone moment is soo close!
Definitely take your time. As Shigeru Miyamoto once said "A delayed game is eventually good, a bad game is bad forever."
We'll have an awesome update in a couple days. Base building as a core game experience will be totally worth it.
I love the community we have here. No one pressuring you guys to push out videos or content before it's actually ready. I've only recently became a touch arcade member in the forums. And I have to say it's probably my favorite community. Bravo guys
As much as wil run with high framerste. Lens flare, normal mapping, high def real time shadows, high def weather systems. That's just some of it.
Im sitting at work day dreaming about playing this game at my desk or on test drives! Haha can't wait till release... First Vermonters to produce develop and release from the state?!?!
This game looks great haven't followed the thread till now so is there an expected release date or is it WIP?Looks quite incredible btw.
We plan on a full release in May. This includes a) survival mechanics, b) looting, c) inventory, d) combat (AI has line of sight, sound sensors, and a "Hive mentatlity sensor"), and last but not least, e) base building. We're going to launch either at $3.99 or $4.99 then add $.99 to the sticker price for subsequet large updates. We will never have IAP, no ever charge for specfic updates. After intial release we plan on adding wildlife within the larger crafting update we'll push out a week after v1. If you're not familiar, we update the forums weekly, and will work the same way post v1 launch on the App Store. P.S The hive mentatlity sensor will give us the emergent gameplay that lots of fans have been asking for- faction war, dynamic combat, change in behavior if you kill chieftains (this goes for the deformed, militia, and to some extent the wildlife).
Just my word to you Devs, this game looks amazing, fun and beyond cool! On mobile there's only 2 things I'm worried about. 1. Lots of Indie titles look very appealing but I always have difficulty with the controls, so I hope the controls aren't too poor, hell I know they'll be good! 2. I've seen so many good titles go down the AppStore drain and disappear into the Sea of Games no ones played ! So maybe some TA publication articles or advertising would help so you get the recognition you 2 artistic developers deserve ! Good luck with your game! I can't wait to play it in May!!
Hey guys, I've been following this game since April 1st and I'm loving the look of it, I just have a quick question. I've heard a lot about the enemy AI but I was wondering if y'all plan on adding friendly AI? Maybe have like a trading system added for factions that your friendly with.
I agree. I am telling all my friends about this game. The more money they make the better they can make the game.