Just make sure there are smooth movements. Dead Trigger 2 is a great example of smooth actions. I just say this because I got an xbox game that sounded like this but there were very choppy movements and the game was really boring. Just make sure there is still a stealth aspect intead of if you get within 100000 miles of the zombie it come after you.
I was just replying one of my old PC gems: Trespasser, and I was wondering if you guys have played that game and if it by any chance was an inspiration for this? It was one of the 1st FPS survival games and it was fantastic.
No kidding! Loved Jurassic Park Trespasser back in the day. For 1998 it surely showed potential. Rust is the go-to for intuitive base building and overall crafting experience that we find fits best, and DayZ's first-person experience and looting survival mechanics are fantastic. In the demo we're dropping later tonight, you'll get to see a sneak peek at gameplay. We're on track for a great v1 in May. We'll have core survival experience, looting, base building/crafting and combat with hostiles. Thanks for the feedback and encouragement!
Eta for v1 in May. We're planning on sending out a build to some fans in a couple of weeks. Stay tuned- updates incoming later tonight!
I do agree BUT being able to shoot through certain materials would be nice I.e. A bullet being able to go through wood but not metal etc. This game looks amazing so far and potentially a very deep experience. Roughly, when do you expect a release?
Thanks H20! We're busy updating the world as I type this. Very exciting updates coming very soon and overall it's a great milestone in development.
So much for the whole official video on sunday thing xD take your time Guys, dont feel pressured to release something before its completely ready to be shown off