The Wild - Single Player "Rust/DayZ" for iOS

Discussion in 'Upcoming iOS Games' started by ToonuvaGames, Mar 20, 2014.

  1. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
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    Burlington, Vermont.
    We will definitely have the Mauser sans stock for v1! :)
    Weapon customization is on the agenda after intial launch so all in all you'll probably be seeing exactly what you're asking for.
     
  2. repapermunky

    repapermunky Well-Known Member

    Aug 29, 2012
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    #382 repapermunky, Apr 3, 2014
    Last edited: Apr 3, 2014
    Wait, some people are playing already? /confused

    And if so, hook a brother up!
     
  3. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
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    Updates to our first post, not live game just yet. :p
     
  4. anteye5

    anteye5 Well-Known Member

    Apr 18, 2013
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    So are the enemies going to be realistic to kill by say shooting them in an unarmored region of the head would be a killing shot.
     
  5. geno11233

    geno11233 Well-Known Member

    Nov 29, 2013
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    Thank you soo much you guys ###
     
  6. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
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    #386 ToonuvaGames, Apr 4, 2014
    Last edited: Apr 4, 2014
    You're very welcome. Heck of an update coming tonight!
     
  7. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
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    Indeed! We have setup hit zones. Head shots will be brutal.
     
  8. LousyHero

    LousyHero Well-Known Member

    Feb 1, 2009
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    Thats fantastic news. Are arrows going to be reusable and shown in bodies, trees, etc? I realize I post alot about the archery in this thread, just excited that a game on ios might get it right.
     
  9. geno11233

    geno11233 Well-Known Member

    Nov 29, 2013
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    That would be so awesome if it did! For a game like this you would they it would.
     
  10. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
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    Burlington, Vermont.
    Arrows will definitely be reusable- loot menu(Rust style) or if we have time, shown on body.
    Overall, in the crafting update we're including a hatchet, bow and arrow, traps and temp shelters to create, and feature-wise updating the core experience with item deterioration and wildlife.

    Gettin' the core experience out, then we're right on it! :)
     
  11. LousyHero

    LousyHero Well-Known Member

    Feb 1, 2009
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    That sounds great. I am well and truly excited for this game. You guys came out of nowhere with an amazing idea, and some of the best progress updates/ community interaction I've seen. Kudos to you, and thanks for the constant feedback.
     
  12. geno11233

    geno11233 Well-Known Member

    Nov 29, 2013
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    I couldn't agree more
     
  13. anteye5

    anteye5 Well-Known Member

    Apr 18, 2013
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    This is awesome just awesome. Since you mentioned traps I wonder if in that crafting update you could set up a trap by having a rifle set up to fire at a door when opened which could be used against you or against enemies.
     
  14. dribblejam

    dribblejam Well-Known Member

    May 11, 2012
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    IBM Employee
    Been waiting all week for tonight's update!!
     
  15. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
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    Burlington, Vermont.
    #395 ToonuvaGames, Apr 4, 2014
    Last edited: Apr 5, 2014
    what a freaking fantastic trap experience! that just got put on our whiteboard for traps in the crafting update after v1 launch! :)
     
  16. dribblejam

    dribblejam Well-Known Member

    May 11, 2012
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    IBM Employee
    I love that you guys are so open to your fans ideas!
     
  17. SIRD4SH

    SIRD4SH Active Member

    Mar 28, 2014
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    Are there going to be random bodies scattered around that you can loot? Like in abandonded buildings and sometimes just in the forest...? Could be a nice way to aquire new items and make the place feel more menacing/deadly in a way
     
  18. geno11233

    geno11233 Well-Known Member

    Nov 29, 2013
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    Whoah, great idea. I never even thought about that.
     
  19. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
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    Burlington, Vermont.
    #399 ToonuvaGames, Apr 5, 2014
    Last edited: Apr 5, 2014
    I think you'll be pleasantly surprised!
     
  20. SirHanet

    SirHanet Well-Known Member

    Aug 5, 2013
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    Halifax
    Long break I took!

    Well I am back and just have to say that I love these devs and I love about how open they are to fan ideas! Love it so much!
     

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