Hey guys, a genuine query/suggestion here amongst a sea of testflight requests. How precise/detailed is the hot/cold system going to be? Is it simply a case of hot (near a fire) or cold (not near one)? Because it would be cool to see something similar to the system implemented in the long dark, with varying temperatures and "feels like" temperatures. Another cool thing would be the effects of cold chamging depending on how active a task your character is involved in, eg if you're running you're less likely to freeze than if you're sitting still crafting something. Those things may be totally out of the question, I have no idea how hard they'd be to code aha. Anyway loving the work guys and the beta is pretty sweet so far and from the looks of round two it's going to be even better very soon!
[email protected] Is it too late to get involved with this beta? I would love to help out with making this game amazing.
Yep. Those already enrolled will be rolled into TF #2. Making sure ive added all the new emails from the forums, tw, an fb, also pm's lol.
Thank you TouchArcade community! Thanks you to all our awesome fans. You are the motivation I need to finish a great v1 launch of THE WILD. You mean the world to me. -Danny
You are very much welcome for such an awesome work and with just 2 guys!!! Really looking forward to the beta v2!!!
The Wild build Hello. I requested a build of "The Wild" on Twitter. My Twitter ID is MeshaRuski. You guys told me to drop my email on the wild touch arcade forums. I'm doing that right now. My Apple ID email is [email protected]. Thank you.
Here's some more feedback for you guys! 1.) Auto-Center is a feature that is extremely annoying in the event that there is no toggle off. 2.) The gun flash is delayed by just a millisecond or so, it's a very minute detail, but definelty detracts from the overall polish especially since we'll be using the gun often! 3.) Again regarding the gun, when will hand models be added in? Thanks again for the beta testing guys keep up the good work!