The Wild - Single Player "Rust/DayZ" for iOS

Discussion in 'Upcoming iOS Games' started by ToonuvaGames, Mar 20, 2014.

  1. Woodrith

    Woodrith Well-Known Member

    Oct 4, 2014
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    Why beta test when you can play the full game when it's released?:D
     
  2. Alex123

    Alex123 Active Member

    Dec 17, 2014
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    Can wait till this game is out this just maybe the best game out
     
  3. Alex123

    Alex123 Active Member

    Dec 17, 2014
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    I have been talking to the Devs and they said that the seasons will change based on what Vermonters weather is or map will Start with winter

    day cycle is 17min

    This game will be the amazing hope that it finishes soon can't wait to play this game it just maybe the best game ever
     
  4. Alex123

    Alex123 Active Member

    Dec 17, 2014
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    For the Devs will we be able to burn trees
     
  5. kruspyUL

    kruspyUL Well-Known Member

    Jun 2, 2014
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    I kinda stopped checking into this game after the forum was locked because it felt like the community disappeared but now that its unlocked it feels like this games community lives on! Cant wait!
     
  6. gansta

    gansta Well-Known Member

    Apr 22, 2011
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    FYI. On their facebook page, the following message:
    TestFlight beta will begin on this date (December 28th, 2014). We are pleased to see so many of you liking the progress and direction of THE WILD. Thanks everyone for your support and feedback. :)
     
  7. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
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    #2727 ToonuvaGames, Dec 22, 2014
    Last edited: Dec 22, 2014
    THE WILD: dev update

    Hey y'all,

    So we've finished with the process of the world. We ultimately were inspired by the spring time here in Vermont.

    Firstly, a colder environment makes the environment itself more intense, and more importantly it adds some realism and importance to the campfire in staying warm (gain comfort status in the game).

    Secondly, opting to replace green grass with golden wheat grass gives us the ability to greatly extend the draw distance which greatly adds to the immersion of being stranded on boreal island. and doesn't make the fog wall so intense. We're running 35-50fps on iPhone 5, which we are very happy about. iPhone 5s and above are higher. Almost equivalent on iPads. (Slightly lower at 30-45fps) Loading THE WILD is wicked fast, 20 secs on iPhone 5, and around 14secs on iPhone 5s and above. (equivalent on iPads)

    Overall, we are very impressed with how it runs on the iPhone 5 and equivalent iPad.

    To launch, we are ensuring that the island has lots of zombies with fun AI. (ai = line of sight, vision cone, and the ability to hear). I am very excited to showcase the last bits of 1.0 gameplay, then we'll be moving swiftly into TestFlight with yall.

    P.S If we can finish the zombies in the next day or too, we want to add log crafting so that you have both emergency crafting and long-term fort building. But no worries, if log crafting doesn't fit the time-schedule for launch, then we'll simply make that the first update.


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  8. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
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    #2728 ToonuvaGames, Dec 22, 2014
    Last edited: Dec 22, 2014
    Some more shots of the game at about 80% overall complete

    Before showcasing the images, i'd thought it best to provide you with an overview.

    We have two main areas to improve upon to then swiftly launch v1.0. 1) we still need to ensure solid # of hordes of zombies and a 2) tighten player UX ex- better footsteps sound fx, flies soundfx near zombies, lie sounds fx near some POIs (points of interests).

    Also we are adding tree fort as more advanced shelter. (Currently you can craft 1) emergency shelter, 2)campfire (stoke to keep fuelled), and 3) emergency barrier wall. You'll see the blue prints for these in some of the images.

    Lastly we're going to do the main menu in real-time 3d looking at the crash site and into the forest.

    Thanks for the love and support y'all. Means a lot. :)

    P.SWe've had the Skyrim soundtrack playing for days on end! :D

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  9. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
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    Not on initial launch, but i definitely love the idea! :)
     
  10. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
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    Burlington, Vermont.
    Indeed we will be updating THE WILD with seasons that correspond to the Green Mountains/Adirondacks where we live.

    Also very excited to finish tree fort building. :)
     
  11. Alex123

    Alex123 Active Member

    Dec 17, 2014
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    Game looks awesome also hope this brings more people to posting can't wait hope you guys can finish fort building #
     
  12. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
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    Very excited for tree fort building! :D :D
     
  13. workingman

    workingman Well-Known Member

    Aug 9, 2012
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    Maintanence
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    Looks more like pictures you took rather than a game. Very impressive
     
  14. TheOutlander

    TheOutlander Well-Known Member

    Apr 15, 2014
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    Finally! I was really afraid of The Wild becoming the next Forgotten Memories, glad to see that we are close to a release, but can I ask about A5 compatibility? :)
     
  15. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
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    Burlington, Vermont.
    We're hungier than ever to make this a wonderfully immersive zombie sandbox for you buddy. :D
     
  16. legit_sauce

    legit_sauce Active Member

    Jun 1, 2014
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  17. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
    805
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    Burlington, Vermont.
    Oh yes indeed! :D
     
  18. Alex123

    Alex123 Active Member

    Dec 17, 2014
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    Me to
     
  19. Alex123

    Alex123 Active Member

    Dec 17, 2014
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    #2739 Alex123, Dec 23, 2014
    Last edited: Dec 23, 2014
    I got a question for the Devs will there be ghillie suits I had a idea that when multiplayer comes or earlier that we would be able to hide from people and zombies
     
  20. geno11233

    geno11233 Well-Known Member

    Nov 29, 2013
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    Switched to a full snow/winter world?

    Nvm sorry
     

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