The Wild - Single Player "Rust/DayZ" for iOS

Discussion in 'Upcoming iOS Games' started by ToonuvaGames, Mar 20, 2014.

  1. Anonomation

    Anonomation 👮 Spam Police 🚓

    Will there be a third person option? Just a quick thought.
     
  2. iOSMarc

    iOSMarc Member

    Jul 18, 2014
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    Wait finite loot?

    What if we have consumed all the food in the world ? what could we eat now
     
  3. madreviewer

    madreviewer Well-Known Member

    Sep 22, 2013
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    How much will that game cost?
     
  4. boredguy

    boredguy Member

    Jun 23, 2014
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    They said that they'll have shrubs and bushes that bear fruit that we can eat :)
     
  5. ioscody

    ioscody Well-Known Member

    Jan 9, 2014
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    Wow a lot has happened on here since I was last online, thanks to this stupid civil war happening.
     
  6. Dankrio

    Dankrio Well-Known Member
    Patreon Silver

    Jun 3, 2014
    1,740
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    Looking so much forward to this.
     
  7. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
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    Game Developer
    Burlington, Vermont.
    We're thinking that $5 will be the price.
     
  8. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
    805
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    Game Developer
    Burlington, Vermont.
    So you'll be able to hunt a variety of animals to eat, overall there are natural/crafted vs loot ways of fueling your core stats- ie for hunger, you can find food as loot or hunt and harvest an animal. Water is the same idea, natural spring vs finding water bottle.

    We'll be adding in ways to make ammo later on in military update.

    Be safe buddy!! :)

    -Daniel
     
  9. Timekiller

    Timekiller New Member

    Aug 6, 2014
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    Release date

    I know that that the game is coming out this month but is there an actual release date yet?
     
  10. ToonuvaGames

    ToonuvaGames Well-Known Member

    Oct 15, 2012
    805
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    Game Developer
    Burlington, Vermont.
    Since I can't obviously give it a specific date, I'll share with you the core items that need to be done before.

    1. Ensure predator - prey AI system (v1 wildlife = bear and elk)
    2. Good wildlife interaction with player
    3. Finish GUI/HUD/inventory, with context crafting graphic elements (ie when you look down for a couple of secs, an icon to craft campfire will popup, likewise on doors and windows, a barricade icon will pop up to execute crafting action.
    4. Finish melee/firearm system
    5. Finish v1.0 game world
    6. Add deformed via trigger event

    Note that it's not a long list, and more importantly, progress has been made on all fronts. :)

    Thanks for your support, and happy weekend to ya!

    -Daniel
     
  11. Waffacles

    Waffacles Member

    Apr 7, 2014
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    #1991 Waffacles, Aug 10, 2014
    Last edited: Aug 10, 2014
    Any chance of loot mechanics for hunting? Like the bigger the caliber of the bullet, the less meat and/or loot you'd get from the target unless it's a headshot or neck shot? That is, unless the bullet passes clean through.
     
  12. redlodger

    redlodger Member

    Jul 30, 2014
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    Toonuva I was wondering about something. What will the start of the game be like? Will it be a plane crash like the wild? A cruise ship crash? A far cry 3 vacation gone wrong?
     
  13. geno11233

    geno11233 Well-Known Member

    Nov 29, 2013
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    Oooo a vacation gone wrong would be epic.
     
  14. Bandit TA

    Bandit TA Well-Known Member

    Jul 23, 2014
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    Auckland, New Zealand
    I like that idea, although it would be pretty hard to incorporate.
     
  15. LazerGuy17

    LazerGuy17 Active Member

    Apr 17, 2014
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    Will there be "infected or mutated" animals? Will there be normal animals you can make your companion in later versions?
     
  16. Baxy1234

    Baxy1234 Member

    May 19, 2014
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    Shellcove, Australia
    I think the start is like a plane crash, although I don't think there'll be like a quicktime event to explain it, it'll probably sort of just start like how minecraft starts, just BOOM your there, survive!
     
  17. Baxy1234

    Baxy1234 Member

    May 19, 2014
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    Shellcove, Australia
    Oh and what is the world generation ratio? Is it like 50% desert and 50% forest? Or is it all desert?
     
  18. Scope_Reflex

    Scope_Reflex Well-Known Member

    Aug 9, 2012
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    I think its a hostile sci-fi world so maybe I am Legend style begining. That would explain possble ruins. World Ending post apocolypse industrial survival. Maybe?
     
  19. geno11233

    geno11233 Well-Known Member

    Nov 29, 2013
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    Ok that is a wayy better idea! #
     
  20. Scope_Reflex

    Scope_Reflex Well-Known Member

    Aug 9, 2012
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    Its more ideal, I am Legend style story. A game like this will be about survival, and a lone survivor fits well. And Toonuva mentioned ruins, so a long post apocolypse sci-fi, industrial setting.
     

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