Universal the Sequence - minimalist programming puzzler

Discussion in 'iPhone and iPad Games' started by OneManBand, Sep 25, 2015.

  1. maynoam

    maynoam Active Member

    Jul 16, 2015
    28
    0
    1

    Not sure this is what you meant by 2 sequences, there are 2 cells present in parallel but it's an ordered repetition.
     
  2. mr_bez

    mr_bez Well-Known Member

    Dec 20, 2012
    2,053
    3
    38
    I see what you mean now. Well, I must confess that I haven't completed 61 yet so will have to see how it compares.
     
  3. y2kmp3

    y2kmp3 Well-Known Member

    Jun 25, 2010
    1,784
    3
    38
    It is a two-cycle sequence, not single-cycle sequence. The modules at the bottom operate out of phase relative to those at the top for part of the sequence and are only in synchronization every other cycle. This makes it a two-cycle sequence.

    Having this said, your solution did not use all of the modules, making it a superior solution to the one I had. Congrats! Very impressive!

     
  4. 9x16

    9x16 Well-Known Member

    Jul 7, 2015
    137
    0
    0
    EST/EDT
    48: http://imgur.com/KJilsOz
    52: http://imgur.com/hKIoG9y
    69: http://imgur.com/AfXovrl

    To my chagrin, I made the mistake of viewing maynoam's interesting solution to 61, thinking it was one I was "below par" on. My mistake of course, but I'd request that folks who come up with alternate solutions post the specific modules, so the rest of us can try to reproduce them (I say, even tho I have yet to work on the "par" solutions to the ones I posted).
     
  5. y2kmp3

    y2kmp3 Well-Known Member

    Jun 25, 2010
    1,784
    3
    38
    #165 y2kmp3, Oct 18, 2015
    Last edited: Oct 18, 2015
    Hi, 9x16,

    Well done! I had just corresponded with OneManBand. Even he was unable to reproduce your solutions of those levels independently. You are the master of this game!

    BTW, did not see Level 35 (non-core, 5th row, 4th column) on your list. This level can be solved without using
    1 RP.

     
  6. maynoam

    maynoam Active Member

    Jul 16, 2015
    28
    0
    1
    Thanks!
    If interested, here are some more levels I solved using less modules which I didn't see mentioned in the thread:
    29: Minus 1xPush/Pull, 1xRotater, 1xRP, 1xDisabler
    56: Minus 1xTeleporter
    58: Minus 2xRotater, 1xRP
     
  7. y2kmp3

    y2kmp3 Well-Known Member

    Jun 25, 2010
    1,784
    3
    38
    #167 y2kmp3, Oct 18, 2015
    Last edited: Oct 18, 2015
    Maynoam,

    Once again, nicely done!

    While your alternate solutions for Level
    29
    and Level
    58
    are known already, your alternate solution for Level
    56
    appears to be truly new (as far as I can recall).

    [Update] After struggling for hours, I finally was able to reproduce your solution for this one! What a superb and very clever solution! I am impressed, my friend!



     
  8. maynoam

    maynoam Active Member

    Jul 16, 2015
    28
    0
    1
    #168 maynoam, Oct 18, 2015
    Last edited: Oct 18, 2015
    Spoiler level 56 under par solution: http://i.imgur.com/VCS9o9s.jpg
     
  9. maynoam

    maynoam Active Member

    Jul 16, 2015
    28
    0
    1
    Ah you found it already nice !
     
  10. y2kmp3

    y2kmp3 Well-Known Member

    Jun 25, 2010
    1,784
    3
    38
    Among all of the players who have participated in this thread, it is clear that you and 9x16 are the master of this game. Both of you should get together to collaborate on a "final" list of levels that have alternate solutions and update a tagged post with these solutions. This way, future players who find this thread will have the list to use as reference.

    It is embarrassing for me to initially think that I did well in this game, having solved the game and being able to come up with a few alternate solutions. It was heartbreaking to read this thread afterward to see just how many alternate solutions I missed originally. Sigh... :( :(

     
  11. Candykiller

    Candykiller Well-Known Member
    Patreon Bronze

    Dec 15, 2010
    1,418
    0
    36
    Illustrator/Designer
    United Kingdom
    I still think the “sandbox mode” would be a great idea. It could just feature the same set of levels that are currently available in the game but have unlimited module types for use. It would be a different challenge to see how few modules it takes to solve each level.
     
  12. OneManBand

    OneManBand Well-Known Member

    Feb 2, 2014
    141
    24
    18
    Let me know if you interested
     
  13. maynoam

    maynoam Active Member

    Jul 16, 2015
    28
    0
    1
    Thanks! But I think your overrating me :eek: I only finished the game today including some hints along the way (Even 1 or 2 in level 61 we discussed).
    Also I didn't use less modules that often and not in all the levels you guys mentioned, I still need to look at that.
    I don't think completing a level with less modules here says anything since you have no indication that it's possible so you wouldn't know to try. It's not that I did the basic solution and went on to find more simplified ones (In fact I am not even sure I know how to get the 'full' solution in some of these yet)
     
  14. Candykiller

    Candykiller Well-Known Member
    Patreon Bronze

    Dec 15, 2010
    1,418
    0
    36
    Illustrator/Designer
    United Kingdom
    I’m not sure if this one has been mentioned but I’ve just found an alternative solution to level 70 with 2 modules left over. (a push/pull and an on/off switch)
     
  15. y2kmp3

    y2kmp3 Well-Known Member

    Jun 25, 2010
    1,784
    3
    38
    Yes, 2 alternative solutions for Level 70 are currently known. One with 1 module left and one with 2 modules left (the one you also got).


     
  16. Candykiller

    Candykiller Well-Known Member
    Patreon Bronze

    Dec 15, 2010
    1,418
    0
    36
    Illustrator/Designer
    United Kingdom
    Ah right, I had a quick look through the previous posts and I didn't notice this one mentioned.
     
  17. y2kmp3

    y2kmp3 Well-Known Member

    Jun 25, 2010
    1,784
    3
    38
    You may be right, also. I simply compared to those solutions I already know, regardless of source.

    I think someone (not me) needs to take charge to compile a list of all of the alternative solutions.

     
  18. ROGER-NL

    ROGER-NL Well-Known Member

    May 21, 2012
    4,030
    340
    83
    Male
    Gamer.
    THE NETHERLANDS
    Just played level 21, its really clever how all works out, having fun with this game, I can see that this is really getting tough near the end.
     
  19. Candykiller

    Candykiller Well-Known Member
    Patreon Bronze

    Dec 15, 2010
    1,418
    0
    36
    Illustrator/Designer
    United Kingdom
    Could one of you guys please post the solution to level 68? I can’t seem to figure this one out at all, and I’ve reached the point where I would just like to have it explained to put me out of my misery. :)
     
  20. Grimstone82

    Grimstone82 Well-Known Member

    Jan 3, 2011
    594
    0
    0
    Northbrook, IL
    I didn't want to look but after staring at my screen for 2 hours trying to figure it out I had. I am now super disappointed in myself because I was on the right train of thought, I'm sure I would have gotten it had I slept on it. I've never been this sucked into an iOS game before.
     

Share This Page