More promo codes : 6WWAA7FJ9WYE 7TELFYWFLWWR HEWNWKW9KN9F T6TLKAWRLXX6 JWPRY4XAJAAP If you liked "the Sequence" don't forget to Vote on Touch Arcade Forums' Game Of The Week
Redeemed 6WWAA7FJ9WYE. Thanks! Edit: Woah, this is tough. I'm stumped on the first puzzle and I used the hint and I still don't get it. I re-watched the tutorial which helped a little bit, but obviously not enough. Edit2: Ok, I'm up to level 5. I am confused about how many spaces the pullers can pull from. Is it 1 or 2 spaces?
Thanks! Redeemed HEWNWKW9KN9F (the 2nd one was also redeemed already). I bought it for Android a while back, but this will play better on my tablet I am also waiting to try "Hard Logic" after I finish the Sequence. Great job!
Congratulations. Definitely well deserved, for both the quality of the title, and your active interaction with the community.
promo promo promo TJFFL4EKH3ML F9EWRJAY6RY6 NLHKK9KMTHYY 7AL7L97JKHKW KHMYMFJY93MY JP979A9PEK66 97MY7WT74L6H W9NXM3WWKHNM Appreciate any comments.
Ive completed all 72 nodes, without using any hints! I cant recall the last puzzler I actually finished; I usually get bored soon after getting a feel for mechanics. So hats off to Maxim for crafting such a compelling game. And I dont think those of us in this forum are the only fans, as AppShopper indicates that [the Sequence] has gotten up to 53rd in recent activity! The thought of a level creator both intrigues and terrifies me: while Maxim put together a number of outrageous puzzles, in trying to come up with solutions, I conceptualized some fairly twisted techniques that werent used. Maybe a difficulty rating system will need to be in order for user-generated puzzles? For the moment, however, I need to go back and complete the nodes as intended. It turns out that I solved Spoiler 11 with at least an extra module Spoiler - specifically, noting the nodes as (non-core/core,row,column): (nc,4,3) RP; (nc,4,5) push/pull, turn, RP, O; (nc,5,1) O; (nc,5,2) push/pull, RP, O; (c,1,3) RP, 2xO, interchange; (c,1,4) turn; (c,3,2) 2xturn, RP; (c,7,2) 2xRP; (c,8,1) O; (c,8,2) push/pull, O; (C,8,3) push/pull . Also, there were a couple of things that I thought were unintuitive, although both arguably serve to expand the solution space. Spoiler First, it seemed odd that a Binary Cell could be pulled through a module, although I recognize that the tutorial shows one being pushed from a Generator to a Collector. Speaking of which, it seems reasonable, but not apparent that Binary Cells, Generators, and Collectors are considered points, versus volumes like everything else.
@9x16 Thanks for constructive and useful feedback, it's always helpful to know a person's opinion from the other side. If I start working on implementation of level editor I'm gonna consider the things you mentioned about difficulty rating system. After six months of development, I cultivated a strong desire to draw away my attention into making completely fresh game ( Spoiler I am ####ing sick with this shit! ), probably of another genre. I feel like a squeezed lemon!
I bought the game today after having some interest in it. So glad I did. It's a really well done game & I should have bought it earlier. I played 12 levels and find it intriguing. Then I decided to post my thoughts here & I see a very active developer. Great game & active developer. You can't ask for more. Nice job Maxim!
So glad it went in the best games section that was always my wish from the first post i made. I hope it keeps doing well. Congrats dev!
Some strange reviews from app store: *** "Great game with a few UX issues. Dragging an item should select that same item instead of requiring another click. Some of the icons are not easy to distinguish. Changing a modules order should automatically adjust the order of other modules." * "What happens now??? I'm stuck on a puzzle and have no hints left."