Universal the Sequence - minimalist programming puzzler

Discussion in 'iPhone and iPad Games' started by OneManBand, Sep 25, 2015.

  1. OneManBand

    OneManBand Well-Known Member

    Feb 2, 2014
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  2. paulkane

    paulkane Well-Known Member

    Sep 6, 2012
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    Library automaton
    Denver
    #102 paulkane, Oct 2, 2015
    Last edited: Oct 2, 2015
    Redeemed 6WWAA7FJ9WYE. Thanks!

    Edit: Woah, this is tough. I'm stumped on the first puzzle and I used the hint and I still don't get it. I re-watched the tutorial which helped a little bit, but obviously not enough.

    Edit2: Ok, I'm up to level 5. I am confused about how many spaces the pullers can pull from. Is it 1 or 2 spaces?
     
  3. pjft

    pjft Well-Known Member

    Feb 15, 2011
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    Thanks!

    Redeemed HEWNWKW9KN9F (the 2nd one was also redeemed already).

    I bought it for Android a while back, but this will play better on my tablet :) I am also waiting to try "Hard Logic" after I finish the Sequence.

    Great job!
     
  4. OneManBand

    OneManBand Well-Known Member

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    "the Sequence" is in "Best new games" on App Store )
    Thanks to everyone for all the support!
     
  5. 9x16

    9x16 Well-Known Member

    Jul 7, 2015
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    Congratulations. Definitely well deserved, for both the quality of the title, and your active interaction with the community.
     
  6. OneManBand

    OneManBand Well-Known Member

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    promo promo promo :)

    TJFFL4EKH3ML
    F9EWRJAY6RY6
    NLHKK9KMTHYY
    7AL7L97JKHKW
    KHMYMFJY93MY
    JP979A9PEK66
    97MY7WT74L6H
    W9NXM3WWKHNM

    Appreciate any comments.
     
  7. dukat111

    dukat111 Well-Known Member

    Mar 23, 2010
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    Finished level 24, halfway done. Still having a blast, what a great game!
     
  8. OneManBand

    OneManBand Well-Known Member

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    pssst... it's not even a half.
    24 is only a third of all levels in game!
    ;)
     
  9. Artvarg

    Artvarg Well-Known Member

    Apr 28, 2013
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    Grabbed 7AL7L97JKHKW. Thank you very much!!!
     
  10. Yodler

    Yodler Member

    Sep 12, 2015
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    I was gonna buy this, but then I got TJFFL4EKH3ML ! Thanks!
     
  11. 9x16

    9x16 Well-Known Member

    Jul 7, 2015
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    I’ve completed all 72 nodes, without using any hints! I can’t recall the last puzzler I actually finished; I usually get bored soon after getting a feel for mechanics. So hats off to Maxim for crafting such a compelling game. And I don’t think those of us in this forum are the only fans, as AppShopper indicates that [the Sequence] has gotten up to 53rd in recent activity!

    The thought of a level creator both intrigues and terrifies me: while Maxim put together a number of outrageous puzzles, in trying to come up with solutions, I conceptualized some fairly twisted techniques that weren’t used. Maybe a difficulty rating system will need to be in order for user-generated puzzles?

    For the moment, however, I need to go back and complete the nodes as intended. It turns out that I solved
    11
    with at least an extra module
    - specifically, noting the nodes as (non-core/core,row,column): (nc,4,3) RP; (nc,4,5) push/pull, turn, RP, O; (nc,5,1) O; (nc,5,2) push/pull, RP, O; (c,1,3) RP, 2xO, interchange; (c,1,4) turn; (c,3,2) 2xturn, RP; (c,7,2) 2xRP; (c,8,1) O; (c,8,2) push/pull, O; (C,8,3) push/pull
    .

    Also, there were a couple of things that I thought were unintuitive, although both arguably serve to expand the solution space.
    First, it seemed odd that a Binary Cell could be pulled through a module, although I recognize that the tutorial shows one being pushed from a Generator to a Collector. Speaking of which, it seems reasonable, but not apparent that Binary Cells, Generators, and Collectors are considered points, versus volumes like everything else.
     
  12. OneManBand

    OneManBand Well-Known Member

    Feb 2, 2014
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    @9x16
    Thanks for constructive and useful feedback, it's always helpful to know a person's opinion from the other side. If I start working on implementation of level editor I'm gonna consider the things you mentioned about difficulty rating system.
    After six months of development, I cultivated a strong desire to draw away my attention into making completely fresh game (
    I am ####ing sick with this shit! :)
    ), probably of another genre. I feel like a squeezed lemon!
     
  13. rabmetrolog

    rabmetrolog Member

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    #113 rabmetrolog, Oct 5, 2015
    Last edited: Oct 5, 2015
    Congratulations too!
     
  14. OneManBand

    OneManBand Well-Known Member

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    Thanks man!
     
  15. StarPolygon

    StarPolygon Member
    Patreon Bronze

  16. OneManBand

    OneManBand Well-Known Member

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    Thanks!
     
  17. mzinn

    mzinn Well-Known Member

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    I bought the game today after having some interest in it. So glad I did. It's a really well done game & I should have bought it earlier. I played 12 levels and find it intriguing. Then I decided to post my thoughts here & I see a very active developer. Great game & active developer. You can't ask for more. Nice job Maxim!
     
  18. OneManBand

    OneManBand Well-Known Member

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    Thanks! Glad to hear it.
     
  19. sakara214ever

    sakara214ever Well-Known Member

    May 10, 2012
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    So glad it went in the best games section that was always my wish from the first post i made. I hope it keeps doing well. Congrats dev!
     
  20. OneManBand

    OneManBand Well-Known Member

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    Some strange reviews from app store:

    *** "Great game with a few UX issues. Dragging an item should select that same item instead of requiring another click. Some of the icons are not easy to distinguish. Changing a modules order should automatically adjust the order of other modules."

    * "What happens now??? I'm stuck on a puzzle and have no hints left."
     

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